[...]
If you are trained in Athletics, you can perform an acrobatic stunt [...]
Shouldn't it be Acrobatics for an acrobatic stunt?
[...]
If you are trained in Athletics, you can perform an acrobatic stunt [...]
You can move through an enemy's space if the enemy is two size categories larger or smaller than you, though it does provoke opportunity attacks. PHB 283
So, a halfling can duck under a giant, or a huge creature can push through the medium PCs squares without acrobatic or athletics checks, they just could take some opp attacks.
If a PC wanted to move through an enemy's space of same size or one size category difference, I would make it an acrobatic stunt and use Pg 42 (opp attacks as normal).
Seems needlessly complex.
First, it says an acrobatic stunt is DC 15. Not sure why it needs to be more complex than that.
If I were to decide that a DC 15 is awfully low for something as nice as being able to somersault over an opponent, I'd probably look at Intimidate. Intimidate check vs Will to force a bloodied opponent to surrender.
So, acrobatics check vs Reflex to jump over someone. Seems like if I can completely neutralize someone by forcing a surrender, I should be able to jump over them.
Modelled after Bull Rush (unless you didn't notice), and here's an addendum to Acrobatics to go with it:PASS THROUGH: MOVE ACTION
✦ Target: You can pass through a target adjacent to you that is smaller than you, the same size category as you, or one category larger than you.
✦ Dexterity Attack: Make a Dexterity attack vs. Reflex defense. Do not add any modifiers for the weapon you use.
Hit: You can move your speed through the squares occupied by the target. The squares occupied by the target is considered difficult terrain. You must end your move in a legal square adjacent to the target.
Miss: You fall prone. Your move ends in the last square you could occupy before the attack.
✦ Multiple Pass Through: You can attempt to pass through multiple targets, albeit you take a -2 penalty to your pass through attack for each target you pass through.
✦ Trained in Acrobatics: Enemies take a -2 penalty to opportunity attacks you provoke for passing through and you do not fall prone on a miss unless you couldn't normally end your move in the square you're in.
✦ Impossible Move: If there’s no empty squares adjacent to the target you last passed through, your pass through has no effect. If you couldn't normally end your move in the square you're in, you fall prone.
Hope this differentiates enough with Tumble.Acrobatic Feint: Part of a move action
✦ DC: 15. See below.
✦ Uses Movement: You can move half your speed. You can make an Acrobatics check as a free action in response to opportunity attacks provoked by this movement. You take a cumulative -2 penalty to Acrobatics until the end of your next turn for each check you make in response to an opportunity attack.
✦ Success: You reduce the damage taken from the opportunity attack by an amount equal to the difference between your check result and the DC. If this means you would take no damage from the attack, you take no other adverse effect related to it. As soon as you take any damage from an opportunity attack, you fall prone and end your movement.
✦ Failure: You fall prone.