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  1. Samnell

    Generation Legacy: Part Three

    My friend is on AIM right now telling me to do 'em all. :) I did think of a possible compromise, though.
  2. Samnell

    Generation Legacy: Part Three

    Nevermind the worries about not having enough to do 40 pp of baseline life with. They went very quickly just when blocking things out without a firm concept in mind. These ability scores, really should have one save PL capped...oh, where did the points go? Currently he's statted as a bit of a...
  3. Samnell

    Generation Legacy: Part Three

    I haven't spent a point yet, actually. I'm still trying to round out the concept. I know I want him to be active and athletic prior to getting powers, but his exact history and personality are eluding me except that I think he's Asian and that he's spent a lot of time on beaches and in water. I...
  4. Samnell

    Generation Legacy: Part Three

    Sure. I think my problem might be finding 40pp of baseline stuff I can believe a teenager would have. :) Then again I'm basing that mostly off Mark and he came from an environment where he had few chances to cultivate ordinary person skills aside from figuring out where to meet his dealer.
  5. Samnell

    Generation Legacy: Part Three

    This prompts another question. I'm not sure if it would be relevant with my new guy (and if that's the case it could be rendered non-relevant easily enough) but how would you count things that happened as a result of having or getting powers, and are thus derived therefrom, but are not powers...
  6. Samnell

    Generation Legacy: Part Three

    It certainly works for me. 'No and here's why' also works but retains the temptation to transgress. ;)
  7. Samnell

    Generation Legacy: Part Three

    My best friend is a science teacher in Hawaii. As soon as I mentioned that maybe this would be some kind of beach culture kid (I'm liking this descriptor more than surfer dude/beach bum.) he started feeding me dialect. I could never keep that up. He's hit unintelligibility with me a few times...
  8. Samnell

    Generation Legacy: Part Three

    Good question. Mark was barely Californian and had no interest in going back. I just seized on it as being a handy setting for gang-infested urban decay where he could have lived outside for most of the year, most of the time, without dying from exposure. He was a PC from California more than a...
  9. Samnell

    Generation Legacy: Part Three

    I have a half-formed idea for a fairly upbeat, laid-back guy with shadow powers. Maybe a surfer dude or beach bum sort of kid. He has some kind of internal shadow. If you cut him, he bleeds wispy black vapor slightly lighter than air. Light, especially sunlight, makes the shadow inside feel...
  10. Samnell

    Generation Legacy: Part Three

    Way to tease on one of my favorite supers themes. :)
  11. Samnell

    Generation Legacy: Part Three

    But...I like you guys and don't want to Edition War with you... Plus Venture Bros. keeps distracting me. I can't decide of Billy Quizboy, Boy Genius's, real last name is meant as a very obscure shout out to the actor that played Ridley in the D&D movie and Jimmy Olsen on Lois & Clark or if my...
  12. Samnell

    Generation Legacy: Part Three

    I'm kicking around a bunch of ideas as I push through Hero High. So in pursuit of narrowing some things down, or getting yet more ideas, annoying questions for Agamon follow: 1) How long have elites been around? I know we did something like nine months of game time, but I'm not sure how long...
  13. Samnell

    Generation Legacy: Part Three

    Unrelated note: Had I been aware that Hero High was written somewhat in-character I would have bought it a lot sooner than tonight.
  14. Samnell

    Generation Legacy: Part Three

    That was sort of Mark's thing too, but he had thick layers of self-delusion over it. He did all these definitely-not-boards-ok things while living on the street to get his next score. Then he got powers which prettied him all up and gave him a chance to kick the drugs, so he was trying to be...
  15. Samnell

    Generation Legacy: Part Three

    I'm far from deciding, myself. There's a lot about Mark I could see revisiting, but a lot that also depended on original GL continuity that would not necessarily be the same. I might end up with someone thematically similar to Mark but with different powers, somebody completely different with...
  16. Samnell

    Generation Legacy: Part Three

    Damn... I really don't know if I want to reimagine Mark or try something completely different. It's not helping that several times I half-wrote a dream sequence where Mark grew up happy and well-adjusted in an affluent home, had a little brother named Tommy, was Platonic life partners with Star...
  17. Samnell

    Generation Legacy: Part Three

    Fair point. There are degrees of similarity. Ultimate Spider-Man, at least while I was reading, seemed like a modernization that was extremely faithful to the basic essence of the original character. Ultimate X-Men...not so much. I was thinking aloud about a game that maintained most of the...
  18. Samnell

    Generation Legacy: Part Three

    I think an Alternate Universe kind of GL would be best. I doubt that even if we all put our heads together we could reconstruct everything, let alone what Toki had planned. Maybe it could commence a ways into the school year or something to justify some similar-to-before relationships? It could...
  19. Samnell

    Generation Legacy: Part Three

    I got into the bad habit of not reading the parallel plot threads that didn't involve Mark directly, originally so I wouldn't slip up and have him being more informed than he ought to be and then just because I'm lazy. I remember the broad strokes, mostly. The Overseer was born on the cyclopean...
  20. Samnell

    Generation Legacy: Part Three

    Present.
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