Generation Legacy: Part Three

Agamon said:
I guess the problem with building a PC with 40 points means it's tough to make a complete loser that isn't good at anything, but I factored that number on our old PCs, and figured it as a good average for the old gang, non-powered, so hopefully it's not too much of a straight jacket.

Sure. I think my problem might be finding 40pp of baseline stuff I can believe a teenager would have. :) Then again I'm basing that mostly off Mark and he came from an environment where he had few chances to cultivate ordinary person skills aside from figuring out where to meet his dealer.
 

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Samnell said:
Sure. I think my problem might be finding 40pp of baseline stuff I can believe a teenager would have. :) Then again I'm basing that mostly off Mark and he came from an environment where he had few chances to cultivate ordinary person skills aside from figuring out where to meet his dealer.

I'm having the opposite problem, then again I am also making Clover semi-competent without her powers. It probably means that 40pp is about right if some need more and some could get by with less.

Clover is a martial artist regardless of her powers, and she has a certain amount of combat skill, obviously she wont fill out her power caps, but she will be a fair hand at it. She's also a bit trained in tactics just from absorbtion of her environment, and watching a lot of the military channel. Add in good physcal stats for an active life and she is almost to 40pp.

Samnell did you put anything into your saves? I put 3pp into each for the base character, half the PL, figuring anything more would come from powers.
 

Shalimar said:
Samnell did you put anything into your saves? I put 3pp into each for the base character, half the PL, figuring anything more would come from powers.

I haven't spent a point yet, actually. I'm still trying to round out the concept. I know I want him to be active and athletic prior to getting powers, but his exact history and personality are eluding me except that I think he's Asian and that he's spent a lot of time on beaches and in water. I have an aesthetic fascination with water, maybe because I grew up less than a mile from Lake Huron but never learned how to swim.
 

See below for completed Clover
 

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Nevermind the worries about not having enough to do 40 pp of baseline life with. They went very quickly just when blocking things out without a firm concept in mind. These ability scores, really should have one save PL capped...oh, where did the points go?

Currently he's statted as a bit of a charmer (Diplomacy is +10 before one rank of Attractive) because I'm not sure if I like laid back cool or class president popular. It's sort of a hybrid right now. Mark worked mostly on sex appeal, lots of attractive and a little charisma, but no skill. I see this guy as someone who could be maybe a male model or something, but he's not the king of all male models and is more likable proportionately. Then I might reality check it a bit for a lower-powered teenage game and cut the numbers across the board. Then again, I can believe that most teenagers would rely more on looks and style. Argh, choices! Maybe I need to pick just one niche (he's the jock or the popular guy, not both) and stick with it.
 

Power Groups, part 2

Pantheon

The origins of the elite group known as the Pantheon are said to lie in the country of Sri Lanka. Scant days after the first appearance of the elite phenomenon by the man that would be known as Miracle, an earthquake shook the countryside in the island nation, causing great damage to a small village at its epicenter. As the quake subsided, an amorphous form made of stone and earth rose from the ground, taking the shape of a human woman. The stone woman surveyed the damage to the area, and with but a wave of her hand, repaired much of the damage to the village. Grateful villagers surrounded her in awe. In a deep, gravelly voice, she told them her name was Gaia, goddess of the earth.

Or so the stories told by Pantheon missionaries claim. Pantheon is a group of like-minded elites, who believe that they are the gods of old, returned to the mortal realm to rule once more. They see themselves as above reproach; such concerns as mortal law and morality are beneath them. They do as they will, for the good of both themselves and their worshipers.

The Pantheon announced their existence to the world by answering the prayer of a girl who claimed her father was a political prisoner held by the United States. Three Pantheon members assaulted the prison holding the girl’s father. After a brief, bloody battle the Pantheon reunited the girl with her father. The Pantheon broadcasted the girl’s prayer with video footage of the rescue along with a simple message: “Worship us and your prayers will be answered.” The response was immediate; people around the world downloaded the video despite the U.S. attempts to suppress it. Soon the prayers began to arrive.

People who wish to beseech the Pantheon have several options. First, they can call the Pantheon’s prayer hotline. Operators are there to take down the callers’ personal information and record their prayers. The Pantheon can also be reached through their church website. Finally a few churches have been built by the Pantheon and they have sent missionaries out to spread the word and to take down prayers.

The Pantheon receives millions of prayers. They have acknowledged the impossibility of answering them all. They offer results, not omnipotence. Once a prayer is chosen the supplicant is contacted. The god answering the prayer demands sacrifice. Often this involves a tribute of money — the Pantheon members live expensive lifestyles that must be supported. However, the Pantheon has been known to ask for other sacrifices, such as servitude for a year and a day. The Pantheon’s website and prayer hotline are run by the faithful paying off their sacrifice. A few gods have asked for first-born children, which has led to the rumor that the Pantheon eat babies.

The Pantheon has made many enemies. Followers of established religions are offended by the Pantheon’s claims of godhood and the crass nature of the bartering for and with believers. The Pantheon does not acknowledge national borders and the concentration of a number of elites make nations nervous — especially after the attack on the U.S. prison.

A small, 500 square mile island called Hearthstone serves as the Pantheon base of operation. The island is located just south of Sri Lanka in international waters. Hearthstone serves as a display of the Pantheon’s power. The group raised the island from the ocean floor slowly over the course of several days, terraforming it into the lush paradise it is today. The island’s rise caused tidal waves to wreak havoc on nearby coastlines.

All elites are welcome to visit Hearthstone regardless of their allegiance, but normal humans are forbidden from doing so, with the exception of the faithful taken into servitude as part of their tribute.

The most notable members of Pantheon are Gaia, Amun-Ra, Ares, Jade Emperor, Goibniu and Valkyrie*, though a fair deal more elites reside at Hearthstone.

*Yep, that's who it sounds like, so I lied. But hey, she's not a student at the Institute, right? S'all good.
 



Here are the power sets I have come up with, I am leaning towards weather control, but I like them all, please suggest away:

[sblock=Weather Control]
Flight +2 [4pp] (25 mph/ 50 mph/ 100 mph)
Immunity 2 [2pp] (Cold, Heat)
Enhanced Dodge 1 [1pp]

Weather Control +6 [4pp/33pp total] (Independent; slow fade 2; 7 AP)
-Fatigue +6 (Perception (2), Sedation)
-Lightning Bolt +6 (Secondary Effect (1); Accurate 2, Indirect 3, Improved Range 3)
-Icy Snare +6 (Area (1), Selective (1); Reversible)
-Dazzle +6 [Visual and Auditory] (Perception)
-Obscure +10 (Independent; Slow Fade 2, Reversible)
-Air Control +6 (Area (1), Selective (1); Wind blown effects, Freshen Air)
-Wind (Strong Wind 12, Severe Wind 9, Windstorm 6, Hurricane 4)

The Independent signifies that Clover changes the weather and over time it will change back if she doesn't maintain the changes. Her weather effect will weaken by 1pp/5 minutes to be totally dissipated in 2 hours. She can change it back before that though. She can apply 4 environmental effects to a 250 ft radius. So a blizzard would be Extreme Cold (2), Hamper Movement (1), Hinder visibility (1)[/sblock]

The always fun shapeshifting, with its prank applications

[sblock=Shapeshifting]
Shapeshifting 5 [8pp/rank; Drawback: only living things [-3pp]; 37pp]
Enhanced Dodge 1
Enhaced Attack 2 [Melee Only]
[/sblock]

More of a Captain America feel, a bit of enhanced abilities, and some reflex memory to let her divy up 15pp between physical skills and feats.

[sblock=Reflex Memory]
Reflex Memory +3 [Feats (+1), Standard Action (-2); 8pp/rank = 24pp]
Enhanced Strength [4]
Enhanced Constitution [4]
Enhanced Dexterity [4]
Speed 1
Leaping 1
Attack Specialization [Unarmed]
Dodge Focus [1]
[/sblock]

The last option is Pain Killer Jane, or rather, Pain Killer Clover. She'll heal anything fast, but death takes a while. She exploits her healing to hit people in ways others would be too cautious to.

[sblock=Regen]
Regeneration 36 [Everything max, Resurrection 1/day; 36pp]
Enhanced Feat [4] [Attack Specialization: Unarmed, Martial Strike 3]
[/sblock]

So these are just all the M&M powers that I have some interest in, what would everyone suggest? Agamon, what would be your suggestion be as the GM? I can pick from the remainder if someone else wanted one of them. Like I said above, I like Weather control, but all the other sets are pretty interesting too.
 

Personally, I like the Weather Control best, too. Though the others are certainly interesting, especially that last one, though I'm not sure it would fit all that well. Yoshi's and Kelly's deaths were pretty poignant, having someone that can die and get up from it, while lotsa fun for the GM, kinda cheapens the experience, IMO.
 

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