Generation Legacy: Part Three

I'm in. I think I'll wait on running my own game, you're right Shal those two are completely different in their responsibilities and it'd be better to get my feet on solid ground before doing something that demanding :) That said, I'm really glad Agamon has taken over this game and it's already looking to be really cool.

My current concept is an empath who's been a sort of loser for quite some time, always the 'best friend of the one you like'-type guy. He's since become tired of coming in last place and will act a lot more selfishly, at least in the beginning. After absorbing so many other people's emotions he's learned to project those feelings onto people, sometimes without knowing it. While sensitive to others like other empaths, I see him as more jaded about others, especially considering how malleable their emotions are to him.

His power set probably includes a little Super-Wisdom for improved Sense Motive, Danger Sense (from sensing other's aggression) and Emotion Control. He'll probably start very out of shape and overweight (lower Dex/Con scores) but over time will improve those aspects of himself. Sort of the idea that being very selfish isn't good, but focusing a little on yourself has its positive effects too.

Edit-Another idea would be someone who's got a personal pocket dimension as their power. They can use it to deflect/potentially reflect attacks, fill it with junk to dump on someone and effectively teleport by stepping in, warping it where they want it and then step out. I haven't figured out what kind of a person would develop such a power more than just think it'd be a cool superpower though :)

Seems like it could be fun, what do y'all think?
 
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Color Control, lol, just to spite my earlier comment, right? But, no, it sounds kinda cool, actually.

Both those ideas are good, Sollir. You might wanna run by Emotion Control with the other players, though. Sounds like fun to me though, lol. The Pocket Dimension idea would be tres sweet, too, though....
 

I think the pocket Dimension is actually cooler than the emotion control, since the emotion control could cause a bit of conflict. You'd have the ability to change the other PCs moods at will, and unlike if it were an enemy doing it, you'd be there and able to do it every issue(mutiple times an issue, at whim) instead of just in one fight. I know I'd start to resent it, and I'd definitely wouldn't play it up as much as the Emotion Control power deserves, (maxed out Hate = attacking, maxed out love = fanaticism).

This is actually the reason I let go of the feral powerset I was considering, because it had pheramones, on always on love only, scent based emotion control. It would take away from other players' abilities to choose what and how to react and play if they are all at fanatical love with someone.

Sollir, the good thing about how we are building the characters, 40pp Base, and then adding a 40pp power template, is that it doesn't matter what kind of powers a person gets. Anyone could get any power, it doesn't really have to fit their personality, now a person's personality might alter a bit after getting the power, but we all just got our powers very recently from what Agamon laid out, so we might all still be getting used to them.
 
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Shalimar said:
I think the pocket Dimension is actually cooler than the emotion control, since the emotion control could cause a bit of conflict. You'd have the ability to change the other PCs moods at will, and unlike if it were an enemy doing it, you'd be there and able to do it every issue(mutiple times an issue, at whim) instead of just in one fight. I know I'd start to resent it, and I'd definitely wouldn't play it up as much as the Emotion Control power deserves, (maxed out Hate = attacking, maxed out love = fanaticism).

This is actually the reason I let go of the feral powerset I was considering, because it had pheramones, on always on love only, scent based emotion control. It would take away from other players' abilities to choose what and how to react and play if they are all at fanatical love with someone.

Yeah, this is what I was getting at. It's not cool to tell player how their PC should act, especially as another player. That's a better bad guy power, I think.
 

Agamon, how recently are we suppoused to have picked up our powers?

Are we talking breakouts or something a little less dramatic for how our powers show up?

Does the academy teach combat abilities and applications, or is it more of an indiviualized learning plan matched to your powers and just learn to fight if you want to?
 

Yeah I was thinking about it last night and came to the same conclusion as you guys. Emotion Control is more fun in a more team based setting where there's pretty much no chance of conflict between other characters, I definitely wouldn't want someone telling me how to play my PC either. So consider the idea fanciful but dropped :)

I was trying to think of comic heroes I've liked recently, has anyone read the Young Avengers here? I'm a big fan of a lot of the characters, but despite the flashier powers most of them have, overall the one I think is the coolest is the new Hawkeye. She's a normal human but really competent, practical and quick thinking which turns out to often be more useful than a superpower in a situation. I don't think playing a baseline would be good for this game but the character idea I'm currently leaning to is someone who's power makes them hyper-competent in a mostly mundane way (maybe someone who has access to past memories, akin to the Akashic Records?).

I'm only mucking around build-wise and could use in put from those more familiar with the system. I was thinking high attack/save bonuses, a lot of feats, a few Enhanced Attribute (Str/Dex/Con/Wis) +2-6 all around, Luck and maybe a 'Resourceful' power which would be 2-3 points of Nemesis (Flawed to require a device and a hero point)-basically the power would involve using the environment or equipment at hand, but once used an opponent can just break whatever device/weapon they're using.

Pocket Dimension guy is still in the back of my head so I'll mull it around and hopefully get a character background/description typed up tonight.
 

Shalimar said:
Agamon, how recently are we suppoused to have picked up our powers?

As recently as you like, as long as it's within a year or so.

Are we talking breakouts or something a little less dramatic for how our powers show up?

Nope, traumatic breakouts aren't necessary, but possible.

Does the academy teach combat abilities and applications, or is it more of an indiviualized learning plan matched to your powers and just learn to fight if you want to?

Depends on the individual. All students will get some one on one. If a power is combat applicable or a student lasts beyond a year at the Institute, combat training is applicable. I'll expand on that in game.

BTW, the Institutes are both brand spankin' new. So all students will be new, as well.
 

Sollir Furryfoot said:
I was trying to think of comic heroes I've liked recently, has anyone read the Young Avengers here? I'm a big fan of a lot of the characters, but despite the flashier powers most of them have, overall the one I think is the coolest is the new Hawkeye. She's a normal human but really competent, practical and quick thinking which turns out to often be more useful than a superpower in a situation. I don't think playing a baseline would be good for this game but the character idea I'm currently leaning to is someone who's power makes them hyper-competent in a mostly mundane way (maybe someone who has access to past memories, akin to the Akashic Records?).

I'm only mucking around build-wise and could use in put from those more familiar with the system. I was thinking high attack/save bonuses, a lot of feats, a few Enhanced Attribute (Str/Dex/Con/Wis) +2-6 all around, Luck and maybe a 'Resourceful' power which would be 2-3 points of Nemesis (Flawed to require a device and a hero point)-basically the power would involve using the environment or equipment at hand, but once used an opponent can just break whatever device/weapon they're using.

Pocket Dimension guy is still in the back of my head so I'll mull it around and hopefully get a character background/description typed up tonight.

Nothing wrong with a basically "Enhanced Baseline" elite. Thain's archer from the beginning of old game was similar. P-D Man is cool too, though.

BTW, I read Ultimate Spidey, Green Lantern (your previous post is both true but a tad out of date, Sam :)) and Astro City (and Knights of the Dinner Table, if that can be counted). Young Avengers does look cool. I'm looking at checking out Walking Dead, too, I've heard good things.
 

Agamon said:
As recently as you like, as long as it's within a year or so.



Nope, traumatic breakouts aren't necessary, but possible.


Depends on the individual. All students will get some one on one. If a power is combat applicable or a student lasts beyond a year at the Institute, combat training is applicable. I'll expand on that in game.


Pay per view sparring matches? :p Or would that be too blatantly greedy for the UN?
 

I don't really see an emotion or mind controller who uses his/her power like a sledgehammer on other PCs or major recurring NPCs as beign very fun. You could basically be playing the other characters. Or you could be playing no one, since another PC made the save and tore your character apart - PCs tend to get dangerously upset about that kind of thing. Either way doesn't seem that great.

But that doesn't mean the concept is without potential. Think about the unethical "ethical mentalist."

"You don't like my power? Really? So there's nothing about yourself that you'd like to change? I dunno about you, but there were times when I really needed to study for school, but just couldn't concentrate. It's not like I wanted to be distracted that readily - so much for free will. That lack of focus can be eased away for a bit. Or I can make that boring assignment seem fascinating - just for an hour or so. It's not your choice to get nervous under pressure and choke on that test, before the Big Game, or when asking someone out, right? Why not get some help?"

Or how about easy cures for teenage heartache. Get rid of that phobia, or wipe away that embarassing memory. Keep that love going strong. Happiness on demand. Woo-woo! All aboard for the slipperly slope! :) Why force your power on people, when they could be practically begging for it?
 

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