Clover Hughes
Female
Age: 15
Height: 5'7" 1/2
weight: 130
Hair: Red with gold highlights
Eyes: Blue-tinted green
[sblock=Clover Base]
Abilities: [12]
Str: 14(+2)
Dex: 14(+2)
Con: 14(+2)
Int: 10 (0)
Wis: 10 (0)
Cha: 10 (0)
Combat: [4]
BAB: +2, Melee +4 (unarmed +3 dam.), Lightning Bolt +6 (+6 dam.)
BDB: 0, Defense 15 (10 Flat footed)
Initiative: +2
Saves: [9]
Fort: +5(3)
Ref: +5(3)
Will: +3(3)
Toughness: +6/+2
Skills: [5]
Bluff +2(2) / +6 with attractive
Diplomacy +2(2) / +6 with attractive
Knowledge Tactics +3(3)
Knowledge Civics +3(3)
Sense Motive +4(4)
Stealth +4(2)
Survival +2(2)
Languages (2): English, French, Arabic
Feats: [12]
Attack Focus (Melee) 2; lots of martial arts and rough housing
Attractive 1
Dodge Focus 5; lots of martial arts and rough housing
Martial Strike 1; (+1 to unarmed damage)
Equipment 1: Jumpsuit (Subtle, Protection 4)
Equipment 1: Sword Collection (Strike 3, Mighty, Improved Crit.)
Status 1: Minor Nobility (Father is a Baron)
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The hereditary knighthood (Baronet is the lowest form of hereditary nobility, or highest form of knighthood) has been in the Hughes family for a 8 or 9 generations now for service in the military ranging from the infantry to the navy to the RAF. It was earned for some act of heroism or another way back when, as opposed to being bought. As the oldest of two girl's Clover will inherit it upon her father's death if a son isn't born. Clover's father, the current Baronet is serving in the UN as part of the British contingent. It was he who encouraged Clover to attend the Mudabba Adin Acedemy, though he did leave the choice to her.
Clover had always intended to follow her family tradition into the military, but with the advent of her abilities, she saw a possible path to the Justice Elite opening for her, and the romance of modern day knights roaming the world and acting chivalrous was too much to pass up (if anyone used the word romance around her she'd brain them).
The jumpsuit is her sparring gear, reinforced for extra-protection, but also costing quite a pretty penny to keep the flexibility. Clover grew up splitting her time between military bases and her family home, and she much preffered the bustle of the former to the more refined later. Growing up CLover has been a very active rough and tumble girl, more than capable of holding her own thanks to her large build (for a girl anyway). Clover has won a number of martial arts tournaments, and is rather proud of her physical prowess. When not out training, she can be found camping with her father, watching the military channel, or out at clubs dancing with her friends.
Unlike Clover, her younger sister Danielle is more refined and what one would expect of nobility, even if from a very unimportant family. Clover can stifle herself through parties, and has rather often, but she'd rather avoid the whole business, especially formal clothes, ugh. It is unknown whether or not Danielle also might have powers.
[sblock=Clover Powered]
Abilities: [12]
Str: 14(+2)
Dex: 14(+2)
Con: 14(+2)
Int: 10 (0)
Wis: 10 (0)
Cha: 10 (0)
Combat: [4]
BAB: +2, Melee +4 (unarmed +3 dam.), Lightning Bolt +6 (+6 dam.)
BDB: 0, Defense 15 (10 Flat footed)
Initiative: +2
Saves: [9]
Fort: +5(3)
Ref: +5(3)
Will: +3(3)
Toughness: +6/+2
Skills: [5]
Bluff +2(2) / +6 with attractive
Diplomacy +2(2) / +6 with attractive
Knowledge Tactics +3(3)
Knowledge Civics +3(3)
Sense Motive +4(4)
Stealth +4(2)
Survival +2(2)
Languages (2): English, French, German
Feats: [12]
Attack Focus (Melee) 2; lots of martial arts and rough housing
Attractive 1
Dodge Focus 5; lots of martial arts and rough housing
Martial Strike 1; (+1 to unarmed damage)
Equipment 1: Jumpsuit (Subtle, Protection 4)
Equipment 1: Sword Collection (Strike 3, Mighty, Improved Crit.)
Status 1: Minor Nobility (Father is a Baron)
Powers: [40]
Flight +2 [4pp] (25 mph/ 50 mph/ 100 mph)
Immunity 2 [2pp] (Cold, Heat)
Enhanced Dodge 1 [1pp]
Weather Control +6 [4pp/33pp total] (Independent; slow fade 2; 7 AP)
-Fatigue +6 (Perception (2), Sedation)
-Lightning Bolt +6 (Secondary Effect (1); Accurate 2, Indirect 3, Improved Range 3)
-Icy Snare +6 (Area (1), Selective (1); Reversible)
-Dazzle +6 [Visual and Auditory] (Perception)
-Obscure +10 (Independent; Slow Fade 2, Reversible)
-Air Control +6 (Area (1), Selective (1); Wind blown effects, Freshen Air)
-Wind (Strong Wind 12, Severe Wind 9, Windstorm 6, Hurricane 4)
Drawbacks: [-2]
Holding Back (Host - Uncommon - Moderate; -2 PPs)
The Independent signifies that Clover changes the weather and over time it will change back if she doesn't maintain the changes. Her weather effect will weaken by 1pp/5 minutes to be totally dissipated in 2 hours. She can change it back before that though. She can apply 4 environmental effects to a 250 ft radius. So a blizzard would be Extreme Cold (2), Hamper Movement (1), Hinder visibility (1)
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