Generation Legacy: Part Three

Agamon said:
(I'm also hoping 'yes', or at least, 'yes, but' or 'maybe, if' is better for you guys than outright banning certain powers)

It certainly works for me. 'No and here's why' also works but retains the temptation to transgress. ;)
 

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Only taking powerful students (or those with the potential to be powerful) could really open them up to a lot of speculation that they are building up an army of powerful supers.

On another note, I think I have pretty much decided on Clover. I played Kelly for a nice long time, and I'm a little worried that stuff from the other kelly woul seep into this one. I think that Clover will end up being the better choice with out the emotional baggage.

The next question becomes which power set to use. I can post up the base Clover and then get some feed back from you guys as to which powers to plop on.
 

Samnell said:
It certainly works for me. 'No and here's why' also works but retains the temptation to transgress. ;)

This is true. I don't expect I'd have to do that, but there are probably some concepts that just ain't gonna fly...
 

Shalimar said:
Only taking powerful students (or those with the potential to be powerful) could really open them up to a lot of speculation that they are building up an army of powerful supers.

True, true...again, the pessimists would think that. UN supporters might counter by saying that those with power need to learn how to use the power responsibly, and doing so through the same vehicle that powers the JL, which protects baselines from the wackjobs and basically does its best to make the world a better place is a good thing. Though one could certainly argue for both sides.

Edit: and I was careful to use the word "useful" instead of "powerful". Those that can make plants grow or heal aren't necessarily powerful, but they're darn useful! :)

On another note, I think I have pretty much decided on Clover. I played Kelly for a nice long time, and I'm a little worried that stuff from the other kelly woul seep into this one. I think that Clover will end up being the better choice with out the emotional baggage.

The next question becomes which power set to use. I can post up the base Clover and then get some feed back from you guys as to which powers to plop on.

Probably a good call. I liked Kelly, but I get what you're saying. Sounds good.

I wouldn't mind if everyone included their baseline builds, either before, or along with, the elite build. I'd like to see what is derived from the elite abilities. Also might be nice to have a "depowered" version of your PC, 'cause, you never know... :p
 
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Agamon said:
I wouldn't mind if everyone included their baseline builds, either before, or along with, the elite build. I'd like to see what is derived from the elite abilities. Also might be nice to have a "depowered" version of your PC, 'cause, you never know... :p

Good to know that we should be competent even without our powers :p

Clover is actually a pretty competent fighter regardless of her powers. I figure she was definitely involved in martial arts being from such a military background.
 

Agamon said:
Edit: and I was careful to use the word "useful" instead of "powerful". Those that can make plants grow or heal aren't necessarily powerful, but they're darn useful! :)

I would argue that those abilities are very powerful, regardless of a direct martial application for them.
 

Agamon said:
I wouldn't mind if everyone included their baseline builds, either before, or along with, the elite build. I'd like to see what is derived from the elite abilities. Also might be nice to have a "depowered" version of your PC, 'cause, you never know... :p

This prompts another question. I'm not sure if it would be relevant with my new guy (and if that's the case it could be rendered non-relevant easily enough) but how would you count things that happened as a result of having or getting powers, and are thus derived therefrom, but are not powers themselves?

For example, Mark was a fairly homely, beaten-down, scarred-over kid. When he got powers, all of that was fixed in a very rapid regeneration of his skin, some reworking of his muscles, and some changes to his bone structure. I never got into the details because no one was in a position to see Mark pre-powers, but this was a sort of wish-fulfillment thing that took care of some addiction-related self-loathing. He was pretty because he got powers, but his prettiness was more or less natural to his elite body. Losing his powers wouldn't necessarily have put all of that back. Would that kind of thing count as a power against our 40 point elite budget (claimed as an enhanced feat, I suppose) or part of his baseline attributes?

Or to put it another way, is permanent elite transhumanism an option or should all elite transhumanism be of the Cinderella variety? :)
 

(Okay, so like I said, I'll be stealing some ideas from Paragons, so some of this might seem familiar if you've read that book. However, a lot of whatever I do steal from there will need some adjusting to fit into even an AU Legacy Universe, so knowledge of that book shouldn't spoil anything. But then some of it is just a complete ripoff...of course, that's what the book is for, no? :))

Power Groups, part 1

United Nations and Justice Elite

Months after the emergence of elites redefined “impossible” for most of the world, an unidentified elite appeared on the outskirts of Evanston, Wyoming in the United States and, unwittingly, changed the course of history. Travelers eastbound on Interstate 80 towards Evanston from Utah reported a strange figure staggering down the middle of the highway, seemingly bound for Evanston from parts unknown. Described by witnesses as ‘bewildered and possibly intoxicated,’ the unusual figure was apparently unaware of the danger he was in from late evening traffic, prompting the intervention of the state’s highway patrol. It wasn’t until local authorities attempted to detain the individual for his own safety that the situation became dangerous. Confused and frustrated, the elite lashed out at the officers confronting him, killing them instantly. As the situation quickly escalated, the frightened elite tried to escape only to be confronted again by Evanston police, resulting in a confrontation that all but destroyed several blocks of commercial property. Within hours, National Guard units arrived in Evanston intent on containing the situation. Unable to cause even the slightest harm to the now-enraged superhuman confronting them, the situation spiraled out of control. The ensuing altercation caused millions of dollars in property damage and cost the lives of hundreds of people. Although the elite escaped and was never clearly identified, the devastation was shocking…particularly to the millions of spectators who watched the events unfold live on news channels across the globe.

The ‘Evanston Incident’ solicited a panicked response from all corners of the world. Events involving elites had been covered in news reports before, but this was the first time that the danger posed by elites had been made starkly, staggeringly clear to the masses. While government officials in every major country had been aware for sometime that elites with both criminal and terrorist agendas were a very real and very dangerous threat to both national and international security, the Evanston Incident moved these concerns from the realm of possibility into reality. Worst of all, such dangers had been realized in full view of the public. Fearful that elite monsters now lurked around every corner, ready to explode amidst unwary citizens at a moment’s notice, the world’s populace demanded a response from their leadership. Within days of the events in Evanston, anti-elite demonstrations were organized in major cities across the globe, many of which devolved into riots. In several countries, gangs of self-styled “witch-hunters” assaulted and, in many circumstances, publicly executed suspected elites in an effort to reclaim the world for baselines. The chaos grew and soon threatened to consume international safety and peace of mind.

As national governments scrambled to respond to the demands of a frightened populace, a ray of hope appeared, albeit from an unexpected source. Scant days after the events in Evanston, the United Nations Paranormal Action Executive, or PAX, a subcommittee of the UN Security Council, met in a carefully secured closed session. The PAX committee had been formed, initially, to study Fortean phenomena as it appeared with greater frequency around the globe and to make recommendations to the Security Council on paranormal occurrences. Events in Evanston were, obviously, extremely concerning to the global community, but PAX had never before met in a closed session. While the exact nature of the discussion that occurred that day was never disclosed, two things are known. First, the meeting lasted, uninterrupted, for over seven hours. Second, four individuals were in attendance at that meeting who had never attended a meeting of PAX before. Two of these individuals were United States Army Colonel Jackson Cross and a New York criminal psychologist named Jeremiah Prophet, while the other two were later identified as the Secretary-General of the United Nations and the Governor of the State of New York.

On the morning following this meeting, PAX officials held a press conference on the steps of United Nations plaza. The Secretary-General of the UN announced the formation of a new organization that would be dedicated to preserving international peace and security in response to the potential threats posed to both by the “amoral and unconscionable use” of elite abilities. As the astonished media listened, the Secretary-General went on to say that this new organization, code-named ‘Justice Elite’, would operate under sanction from the United Nations. The then-Governor of the State of New York, took the podium and announced that the state, as a sign of goodwill and support, had donated Governor’s Island to the United Nations in order to provided with a base of operations. Colonel Jackson Cross, stepped forward to introduce himself as Executive Director of Justice Elite Global Operations, and to introduce Justice Elite Alpha: Paragon, Redline, Oracle and Atlas. “These,” Colonel Cross stated, “are the first of many we will recruit to aid in our mission to ensure the safety, security, and sovereignty of the nations of the world.”

Today, Justice Elite is a shining example of what the nations of the world are capable of when they work together. Although not always greeted warmly by every nation on the globe, Justice Elite mission teams are typically a welcome sight in a time of crisis; be it a natural disaster or a Fortean danger. The first line of defense in the war against elite terrorism and crime on an international scale, Justice Elite and its members are some the most visible and recognizable elites operating in the world today.
 


Samnell said:
Or to put it another way, is permanent elite transhumanism an option or should all elite transhumanism be of the Cinderella variety? :)

Good question. I was being facetious about the losing the powers bit, but it could possibly come up, I suppose.

I want to say make it part of the baseline build, but if it's the power that improved you, losing the power should take you back to where you were. So I'm going to go with Cinderella; Peter Parker needed his glasses again when he lost his powers. :)

I guess the problem with building a PC with 40 points means it's tough to make a complete loser that isn't good at anything, but I factored that number on our old PCs, and figured it as a good average for the old gang, non-powered, so hopefully it's not too much of a straight jacket.

Also, if you add something to the PC as they grow in experience, if it's baseline training related and not elite power related, you can add it to both builds (BAB, Def, Saves, Skills, most Feats, etc).
 

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