Generation Legacy: Part Three

My guy will probably have some regen that shall improve over time, but it's very unlikely to be the defining aspect of the character.
 

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Agamon said:
Personally, I like the Weather Control best, too. Though the others are certainly interesting, especially that last one, though I'm not sure it would fit all that well. Yoshi's and Kelly's deaths were pretty poignant, having someone that can die and get up from it, while lotsa fun for the GM, kinda cheapens the experience, IMO.

I don't know. If we had a healer that could trivially resurrect others, sure. The psychological trauma of healing from death could be an interesting thing, though. Especially if you've seen others die. That kind of ability might cheapen your sacrifice, since you know you're just taking a nap, but I don't see it doing much to people who don't have that ability. You know you're coming back, but if Yoshi jumped in front of a bullet meant for Cassie he did that without the option. That's how I'd take it, anyway.
 

Those bastards, they killed Clover....Those bastards, they killed Clover again. Those bastar....oh hell she'll just get up again anyway.

I can totally see that.

Would the regen be better if I dropped the ressurection for a +2 recovery bonus instead? I figure there would be a good tie in to have her buy enhanced abilities as she earns power points due to her body stream-lining and improving its efficiency as she heals.

Then again without an active power I think I might end up getting bored after awhile. She'd also be picking up a lot of combat feats over time, so that'd give her options. I just don't know.

I think I'll go with weather control, it just has the most flavor from the big write up of it in Ultimate Power. With that and the write-ups for Air Control and Cold Control I think there is a lot of flavor to be had from it. Especially if it isn't Clover's sole combat thing like it was Kelly's.
 

Clover Hughes
Female
Age: 15
Height: 5'7" 1/2
weight: 130
Hair: Red with gold highlights
Eyes: Blue-tinted green

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[sblock=Clover Base]Abilities: [12]
Str: 14(+2)
Dex: 14(+2)
Con: 14(+2)
Int: 10 (0)
Wis: 10 (0)
Cha: 10 (0)

Combat: [4]
BAB: +2, Melee +4 (unarmed +3 dam.), Lightning Bolt +6 (+6 dam.)
BDB: 0, Defense 15 (10 Flat footed)
Initiative: +2

Saves: [9]
Fort: +5(3)
Ref: +5(3)
Will: +3(3)
Toughness: +6/+2

Skills: [5]
Bluff +2(2) / +6 with attractive
Diplomacy +2(2) / +6 with attractive
Knowledge Tactics +3(3)
Knowledge Civics +3(3)
Sense Motive +4(4)
Stealth +4(2)
Survival +2(2)
Languages (2): English, French, Arabic

Feats: [12]
Attack Focus (Melee) 2; lots of martial arts and rough housing
Attractive 1
Dodge Focus 5; lots of martial arts and rough housing
Martial Strike 1; (+1 to unarmed damage)
Equipment 1: Jumpsuit (Subtle, Protection 4)
Equipment 1: Sword Collection (Strike 3, Mighty, Improved Crit.)
Status 1: Minor Nobility (Father is a Baron)
[/sblock]

The hereditary knighthood (Baronet is the lowest form of hereditary nobility, or highest form of knighthood) has been in the Hughes family for a 8 or 9 generations now for service in the military ranging from the infantry to the navy to the RAF. It was earned for some act of heroism or another way back when, as opposed to being bought. As the oldest of two girl's Clover will inherit it upon her father's death if a son isn't born. Clover's father, the current Baronet is serving in the UN as part of the British contingent. It was he who encouraged Clover to attend the Mudabba Adin Acedemy, though he did leave the choice to her.

Clover had always intended to follow her family tradition into the military, but with the advent of her abilities, she saw a possible path to the Justice Elite opening for her, and the romance of modern day knights roaming the world and acting chivalrous was too much to pass up (if anyone used the word romance around her she'd brain them).

The jumpsuit is her sparring gear, reinforced for extra-protection, but also costing quite a pretty penny to keep the flexibility. Clover grew up splitting her time between military bases and her family home, and she much preffered the bustle of the former to the more refined later. Growing up CLover has been a very active rough and tumble girl, more than capable of holding her own thanks to her large build (for a girl anyway). Clover has won a number of martial arts tournaments, and is rather proud of her physical prowess. When not out training, she can be found camping with her father, watching the military channel, or out at clubs dancing with her friends.

Unlike Clover, her younger sister Danielle is more refined and what one would expect of nobility, even if from a very unimportant family. Clover can stifle herself through parties, and has rather often, but she'd rather avoid the whole business, especially formal clothes, ugh. It is unknown whether or not Danielle also might have powers.

[sblock=Clover Powered]
Abilities: [12]
Str: 14(+2)
Dex: 14(+2)
Con: 14(+2)
Int: 10 (0)
Wis: 10 (0)
Cha: 10 (0)

Combat: [4]
BAB: +2, Melee +4 (unarmed +3 dam.), Lightning Bolt +6 (+6 dam.)
BDB: 0, Defense 15 (10 Flat footed)
Initiative: +2

Saves: [9]
Fort: +5(3)
Ref: +5(3)
Will: +3(3)
Toughness: +6/+2

Skills: [5]
Bluff +2(2) / +6 with attractive
Diplomacy +2(2) / +6 with attractive
Knowledge Tactics +3(3)
Knowledge Civics +3(3)
Sense Motive +4(4)
Stealth +4(2)
Survival +2(2)
Languages (2): English, French, German

Feats: [12]
Attack Focus (Melee) 2; lots of martial arts and rough housing
Attractive 1
Dodge Focus 5; lots of martial arts and rough housing
Martial Strike 1; (+1 to unarmed damage)
Equipment 1: Jumpsuit (Subtle, Protection 4)
Equipment 1: Sword Collection (Strike 3, Mighty, Improved Crit.)
Status 1: Minor Nobility (Father is a Baron)

Powers: [40]
Flight +2 [4pp] (25 mph/ 50 mph/ 100 mph)
Immunity 2 [2pp] (Cold, Heat)
Enhanced Dodge 1 [1pp]
Weather Control +6 [4pp/33pp total] (Independent; slow fade 2; 7 AP)
-Fatigue +6 (Perception (2), Sedation)
-Lightning Bolt +6 (Secondary Effect (1); Accurate 2, Indirect 3, Improved Range 3)
-Icy Snare +6 (Area (1), Selective (1); Reversible)
-Dazzle +6 [Visual and Auditory] (Perception)
-Obscure +10 (Independent; Slow Fade 2, Reversible)
-Air Control +6 (Area (1), Selective (1); Wind blown effects, Freshen Air)
-Wind (Strong Wind 12, Severe Wind 9, Windstorm 6, Hurricane 4)

Drawbacks: [-2]
Holding Back (Host - Uncommon - Moderate; -2 PPs)

The Independent signifies that Clover changes the weather and over time it will change back if she doesn't maintain the changes. Her weather effect will weaken by 1pp/5 minutes to be totally dissipated in 2 hours. She can change it back before that though. She can apply 4 environmental effects to a 250 ft radius. So a blizzard would be Extreme Cold (2), Hamper Movement (1), Hinder visibility (1)
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You know, I'm reading UP, and I have to say, the power Color Control is beyond hilarious. It's great. It's one of those powers (like creating a puppy 'anywhere') that seems incredibly weak, until you see it used. :)

I'm very, very tempted.
 

You know, I'm reading UP, and I have to say, the power Color Control is beyond hilarious. It's great. It's one of those powers (like creating a puppy 'anywhere') that seems incredibly weak, until you see it used.

It's a Green Lantern killer. "My God, he turned me yellow and I'm flying through space. My life support just vanished and how am I even talking when I'm already dead!"

...

Yeah ok, I know. They just need to confront fear to defeat the yellow impurity now, although with Parallax stuck inside the batteries of the Earth GLs doesn't that mean the rest no longer have that worry? I get most of my GL knowledge from Wikipedia.
 

Hammerhead said:
You know, I'm reading UP, and I have to say, the power Color Control is beyond hilarious. It's great. It's one of those powers (like creating a puppy 'anywhere') that seems incredibly weak, until you see it used. :)

I'm very, very tempted.

It does sound pretty funny, but I wonder if at a certain point the gimmick would eventually lose the novelty for you? Maybe have it as a side power so you have something else to fall back on if it gets old? A side power of illusion might fit.
 

Obscure, Blinding, Nauseating, possibly some kind of Invisibility, seeing through walls, Dazzling? That seems like a pretty fun and potent list of effects.

Not quite as lethal as creating puppies anywhere, but add in some decent damaging abilities and that's a pretty dangerous combatant.
 



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