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    Making Magic Magical Again?

    To me, Magic is about wish fulfillment, and exploring its consequences. Going beyond the mundane, doing the impossible, without being hindered by thos pesky laws of nature. Look at what people wish for *outside* gaming: "if I could fly, I would..." "If I was invisible, I would..." "if only...
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    The Guards at the Gate Quote

    i'd imagine that the "fairy ring" quote was more opinion-forming than the "town guard" quote, especially considering where and when they were published; the pre-release books ought to have been aimed at existing fans, rather than the supposed 14-year old WoW-playing recruit... Together they...
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    How do I help the Fighter?

    Yes. Cash/treasure is really "the other kind of xp", even if it isn't explicitly labelled as such, and the character abilities you buy for this other kind of xp is embodied in magic items. This is true whether there are magic stores in the world, or you have to do with what you find during...
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    WotC's Annual Xmas Layoffs

    Yes, it really makes the blood pressure rise again. It really was the first major warning flag, and it was a red flag indeed... Then when the PHB appeared and Skill Challenges was nothing at all like what had been in the prerelease books, but only some kind of Yazee, and rituals just an...
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    DnD system grit

    It isn't gritty until you suddenly, unexpectedly die from random crossbow fire from the bushes. No declaration of combat start, no hp, no healing, no save. "Conan" or "Die Hard" are not gritty; they have plot immunity a mile wide - if the hero(s) die it's over for a lucrative line of stories...
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    Legens&Lore: Monte Cook takes over

    Mearls rather stepped up than down, but still away from the designing... From Dungeons & Dragons Roleplaying Game Official Home Page - Article (Skills in D&D) "I'm no longer a game designer [...] I'm a manager [...] I don't do the actual design work [...]"
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    Would you play in this game?

    If you are concerned about the characters' efficiency, why not nudge the monsters' level down a notch?
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    Would you play in this game?

    Would not touch it with an eleven-foot pole. I'd like my character's build A) evolving as part as the story and B) reflecting the character's personality. "I'm good at handling animals, because during the siege of Azure Forest, I found this lost wolf cub, which I subsequently raised during...
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    EN Worlders: Are You Normal Gamers

    I *know* I am odd, because I don't care much for combat or optimizing for it... ;) ;) I'm the "traipsing through fairy rings" player detested by the 4E pre-sales material...
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    Post your Lair Assault Results Here (Spoilers)

    This. Combat outcome in RPGs depends heavily on GM tactics - whether you concentrate your fire or spread it, how your monsters handle marks, whether they risk opportunity attacks, if they take time to coup de grâce, etc. Makes comparing outcomes kind of pointless.
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    Poll: Which Systems are you playing or have played in the last year?

    Playing in two weekly campaigns using my GMs (Starfox) homebrew cinematic fantasy Feng Shui derivate "Action!" (Action - Hastur). GMing one almost-weeky campaign using the same system, and one weekly game using a bastardisation of the "Maid the RPG" rules. Together, these have kept my quite...
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    Top 5 RPGs--Q2 2011

    Wow, that graph is really amazing! What's interesting too is that so *many* are increasing their numbers by such a large percentage. Gaming recession over, or "just" a successful store?
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    Poll: How do *you* adapt your monsters' difficulty level?

    Edit: did not add the poll in time. Please disregard.
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    Why is it a bad thing to optimise?

    IMHO, its not "Stormwind", but "Goldilock" and the "Red Queen". Let's assume that the GM runs "Goldilock" encounters, i.e."Neither too hard, nor too easy, but just right", a k a "balanced encounters". After all, too easy encounters are boring, and too hard ones are disruptive, right? In that...
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    Dealing with paranoid players

    In the "main" campaign where I play, two players, of which I am one, came from another campaign that made us very paranoid (yes, also Shadowrun) a few years ago. Our new DM wants his players to be active and do things. He also dislikes resurrection, because of how it influences the world, and...
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    is this GM bad or am i just a wuss?

    mispost
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    Legends and Lore: Modular Madness

    Isn't the Dark Sun example the kind of power creep that is trivial to handle by doing a "Red Queen" on it? If the players hit too well, increase monster AC, if they do too much damage, increase HP, if they are too hard to hit, increase monster to-hit, etc. It's the most basic adjustment you can...
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    Mearls: Augmenting the core

    There are two common complaints against splatbooks and other optional rulesets: 1) Power creep. 2) Increased complexity. If you put a "price" on their use, options can be unabashedly more powerful (such as e.g. Gestalt rules), without complaints about power creep - assuming that the price is...
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    Is D&D "about" combat?

    It also ties in with the WoTC mantra that adventures don't pay off (which flies in the face of Paizo's successes). Given that supposition, you really want adventures to be low maintenance.
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    Is D&D "about" combat?

    In the MMO world, PvP is the Holy Grail; since PvP:ers spend all their time duking it out with each others, they are active, but low maintenance. You don't need to make a lot of new quests, maps, NPCs, monsters, since the opposition is other players. Back when I used to play the MMO City of...
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