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Naoki00_ :
Don't take this the wrong way, but the house rules you guys are using is the reason the fighter is lagging so far behind.
Let's suss them out:
If you'd like to help your fighter, you want to make sure in such a game that you aren't too heavily narrative. And by this, I mean that the characters have a large chance to go "off-script" and do whatever they want, that you don't have tightly planned events, or that you at least give them weeks/months/years of "down time" they can use to pursue other tasks. The character failed to be a knight, but can the player just say "My character tries again" and actually try again? Can they direct the story like that? Because if not, you're sort of saying, "Sorry, Charlie, you're doomed to be one thing and suck until I let you not suck."
well thats not impossible, we usually just use a few days to weeks span each time they go back to their home town, but you can't just 'try again' at becoming a knight, it's something given to you for great valor or something similar, and really he may not get it till very late game for character reasons, he knows this and is perfectly fine with it, seeing as his goal isn't so much the knight class but "knighthood" in game.
Okay. To help out your fighter (and probably the rest of your party), you want to look at ways of re-introducing magic item effects, without them being magic items. That +1 sword? It's not magic, it's just really well made. That +5 Vorpal Sword is in the same camp. Maybe dwarf-forged from starmetal or something. A cloak of displacement? Well, it's elf-woven feythread, it bends light around it.
well I did address this earlier, expert smithes can enhance a weapon up to a +6 while the legendary ones are needed for better and a good enough honed edge takes days to do, but can give a max 2d6 extra to damage for the first 10 encounters (needs to be sharpened again after that). Vorpal is still around, but is a sort of legendary weapon that slays beasts of myth thing. and well...yes we've done some similar things, but we don't use magic items because we know that they aren't needed at all. if it wasn't for the current situations I think the fighter would be doing much better, he's just not making the smartest choices I see.
Magic and melee shouldn't mix to us, and in our world melee is usually superior. Magic like effects are still the same effects that aren't your character being awesome, just the items.
I hope your spellcasters have a spell failure chance!
well of course XD
Does the guy not have a backup crossbow or something? There's some solid ranged attack options in there, with all the feats he's getting.
And he doesn't carry a ranged weapon, mostly because the order of knights he's wanting to become hates ranged weapons and sees them as dishonorable combat (which would be a weakness if they weren't the best ones at ranged deflection and defense as well as normal fighting), other then that he's though about it (the character, not the player), but he doesn't like how it feels to kill a person without looking them in the eye.
It's a cool character hook, but it sounds like this kind of character might be doomed in your games.
well not to bad...this is just the first time I've run such stealth heavy parts with a pure melee fighter, and his choices I've figured out are also whats hindering him.
Instead of death, you might want to use DIRE CONSEQUENCES as a threat. Even if they get knocked out, they won't die, but they might regain consciousness naked in a goblin stewpot, with the orc army marching on their home village (or something). Them dying is basically an excuse for you to have something horrible happen to the world, or to the part of the world that character values. Don't want your cherished Uncle Rodrigo to get taken with the bubonic plague? DON'T DIE.
heh, good point, I may do that if it does come to it.
You've got a very different concept of "break the game" from me, but it's always fun to ride dragons. Or griffons. Or pegasi. Ancestral spirits can give him a solid ranged attack, make him a better hunter, or channel his primal fury. And magic items that are not "magic" should be fine.
well when I do break a normal game I can be a major munchkin and cheese fiend, all in legal terms (course DM can just say no), but he knows he doesn't have to be a pure fighter he'd just really prefer it.
Well, I suppose a brash and reckless character should expect to spend a lot of time on the floor bleeding out then. He will have to become smarter, more strategic, and more restrained. Character development!
much so!
Oy. In exchange for not taking magical buffs, he should receive help from the gods of honor or combat or something....help that mimics those magical buffs.
well thats actually part of the reason theirs so little magic, the gods aren't really there...well..ok I'd have to go into lots of story but divine things are just not available thus far heh.
Hey! Your magic is unreliable! Neat.
I can't tell if you being sarcastic or not XD, but yes it is, Magic is something mortals just shouldn't try to control without some serious investment, it's like if a person really did try and control the undiluted power of a lightning bolt through their body...it could end VERY badly.
This is a real point in favor of letting him have some awesome mount of some sort. Those tigers? Let him tame one. Give it more drugs and have it sprout wings. Or domesticate a manticore. Or whatever.
well maybe not mount per-say, more like a druids animal companion I'm thinking, though it's probable he'd use it as a mount too. Though I gotta ask whats with so much advice about making him fly from people? maybe it's just us, but flying it's something we enjoy often in games..it makes things usually much to easy in the hands of a competent person.
IRON EFFING HEROES, and maybe look at
E6. Both of those seem to have the kind of feel you're going for, and might mean some less-extensive house rules.
Thanks a lot for the link, and well...we'll always try and change the game for one reaosn or another heh.