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  1. doghead

    IC [DW] From the Outside

    Day 6, around midday, at the gatehouse of Castle Brockendale Hawthorne would like to know who's really in charge around here? The spiders (and there are more of them than just the two in the gatehouse) have a firm grip on the walls and in the open yard that lies through the gatehouse. But the...
  2. doghead

    OOC - From the Outside

    So, I must confess to having pushed the question of recruiting to the back burner. Partially due to a lack of time, and partially because I wanted to run the current party through one encounter first before looking at the question of expanding the party. As Rubberneck mentioned, I think 4-6...
  3. doghead

    OOC - From the Outside

    You are good to go. thotd
  4. doghead

    IC [DW] From the Outside

    Day 6, around midday, at the gatehouse of Castle Brockendale. Hawthorne considers the alternatives while Trickle proceeds into the gloom of the gatehouse entrance. Roll of 6, plus Wis of +2 for a total of 8 A Discern Realities result of 8 gives you the choice of one question from the...
  5. doghead

    IC [DW] From the Outside

    Day 6, around midday, outside Castle Brockendale You don't see any signs of human inhabitation. You do note several means of access; through the Gatehouse, over the ruined wall, and up and over using one of the trees growing alongside the wall. Bandits, Ghosts, Monsters. Delicious! Sounds...
  6. doghead

    IC - Mad King's Monkey II

    Day five, early morning, somewhere in the city backstreets Libros, Thuan and Ullara and Bran The orphanage is not far, and easy enough to get to with a few simple questions. Its located on a street not far from the docks, you can smell the river, and hear the gulls. The houses in the street...
  7. doghead

    The Center of Time

    Wisco, a Tough Nano who Lives in the Wilderness "You are welcome", responds Wisco to the duracha, as surprised at the result as the duracha doesn't seem to be. Wisco watches Echo examine the green stone for a moment. A tired smile plays across his features for a moment. That girl's curiosity...
  8. doghead

    The Center of Time OOC Discussion

    Here. Sorry about the lack of activity. Struggling a bit generally. But still keen. thotd
  9. doghead

    OOC - From the Outside

    This should take you to the current group - http://www.enworld.org/forum/group.php?groupid=406 Alternatively, if you use the groups tab in the grey menu bar, it should take you to the groups page, and FTO should be there. This is about the third iteration of the group (as I try to get the wiki...
  10. doghead

    D&D 5E (2014) Ability cap of 20?

    You can always just choose to not take the increases if you have no need for them. thotd
  11. doghead

    OOC - From the Outside

    In an attempt to associate the campaign wiki with the campaign group, I deleted the old group and recreated an new one. It didn't work. Oh well. If any of you have bookmarks or links to the old group, you will need to update them. I haven't seen any requests to join, but to be honest I am not...
  12. doghead

    IC - Mad King's Monkey II

    Jan and Bayar, early morning, in the city Bayar and Jan head back the way they came. You find no trace of the wand, although the location of the attack is easy enough to find give the blood still staining the dirt road. You have more luck with finding food, several stalls have set up in the...
  13. doghead

    Sailors on the Starless Sea

    Narančasta and Siva "I think that we have to try disguising ourselves as cultists and try to get to the top," says Narančasta. There are four sets of robes as well as a tabard and an censor and incense. "We can either give the robes to the those without armour, and those with armour play the...
  14. doghead

    IC - Mad King's Monkey II

    Day five, early morning, somewhere in the city backstreets Ulllara After ten minutes talking to the people in the square, Ullara has picked up some information. The man they were chasing is a local. A few of the people in the square recognise him, although they don't know much about him. One...
  15. doghead

    IC [DW] From the Outside

    Day Six, late morning, on the way to the Castle If you wish to meet the caravaners you can, but in case you choose not to ... Leaving behind the caravan, you continue towards the castle. The castle is set in among the low rolling hills to the north of the steadings of Hengistead and...
  16. doghead

    D&D 5E (2014) Movie and TV show inspiration for 5E games

    I watched the movie Snow White and the Huntsman recently. I am sure that I have seen it before (parts of it seemed familiar) but I didn't really remember it. While parts of it were a little heavy handed (the entry into Sanctuary and the coronation off the top of my head) overall I thought that...
  17. doghead

    Associated Wiki pages for Groups not working

    I have three groups and the associated wiki function is working for none of them. Two of the groups have what appears to be an associated wiki (its there on the group page), but it cannot be edited (you don't have permission to access this page), nor can new pages be created (it allows you to...
  18. doghead

    IC [DW] From the Outside

    Day Six, morning, on the way to the Castle The new day breaks grey and confused. Light showers give way to bright sunlight, all pushed hurriedly along by a blustery wind. Not the most endearing travelling weather, but at least the route to the castle is easy enough to find. As is finding...
  19. doghead

    OOC - From the Outside

    Cool. The last week has been a bit of a struggle here as well. Hopefully by tomorrow it will have settled down and I can catch up. Nice. Reading it was was struck by how Destruction could also be see as a something of an element of both. Its just a thought. I'll get a page up in the Wiki...
  20. doghead

    OOC - From the Outside

    The timeline as I understand it: Day 4: arrive at Hengistead, visit the keep, meet Lord P, dinner at the tavern. Day 5: Get weapon and armour fixed, sleep in, potter around town, meet the locals, whatever takes your fancy (the bakery is supposed to be quite good). Day 6: Head to the castle...
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