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  1. M

    To Kill or Not to Kill?

    The "above info" takes chance out of the equation. It's akin to resolving a Strength contest simply by comparing Strength scores. Not that there's anything wrong with doing so. That seems to be as valid a means of resolving Strength contests as any other. When I run a chase, I divide each...
  2. M

    To Kill or Not to Kill?

    Generally speaking, I don't like killing PCs. It always slows things down as I then have to work in that player's new character; and often my players are confident enough in their abilities to not have backup characters with them. In a few cases, this is certainly over-confidence on their...
  3. M

    How often do your players multiclass?

    It's sort of rare at my table. In my current 5e campaign, we've had about 18 characters. Of those 18, only three or four have been multiclassed. And two of those that were multiclassed were made by the same player (who is an optimizer).
  4. M

    D&D 5E (2014) Shield Mastery Feat

    That's also how I see it and how I've allowed it to be used at the table. I'll even go so far as to say it might even be the intent. Shield bash to prone and then you get advantage on your melee attacks against that foe for the rest of the round? Yes please. I had a player who ran a paladin...
  5. M

    "How do I beat the Matt Mercer effect?"

    Interesting. I generally find that I like Matt Coleville. I can't say everything he does is something I want to emulate at my table, but I can't say that about Mercer either. I can just hear him regaling the tavern with his tales now. "So there I was, face ta face with this nasty orc...
  6. M

    "How do I beat the Matt Mercer effect?"

    Now you've got me curious who the other Matt is.
  7. M

    "How do I beat the Matt Mercer effect?"

    I've recently gotten into watching the first Critical Role campaign. Mostly, I have it on as background while I work on my own D&D stuff. It's sort of like mood music in that regard. I also agree with 5ekyu & cmad1977 in that it's kind of like listening to a radio play. It has a lot of...
  8. M

    Ninja’s and Superspies - Different System

    5% sounds like it'd give you too big a bonus. The various Palladium books talk about perception checks and they recommend that people using stealth skills determine their bonus to an opposed d20 roll by dividing the stealth score by 15%.
  9. M

    "How do I beat the Matt Mercer effect?"

    Actually, the dwarves in my homebrew setting do have Russian accents. I took all the languages from my setting and decided what real-world languages they sound like. One, it helps the players imagine it better on those times when I screw up the accent. Two, it makes it so much easier to come...
  10. M

    Ninja’s and Superspies - Different System

    Depends on the moves. Dodge, parry, and automatic parry are things anyone can attempt. Can you give me a specific example of something from the book you're uncertain about?
  11. M

    Hit dice used in ways other than to bolster hit points

    I allow HD to be used for other things. In my homebrew setting of Tenesia, members of the fighter class get the following special ability.
  12. M

    Mearls on RPG Art

    Of course art is important. It's often said "don't judge a book by its cover," and this can be very good advice. However, the cover is (if nothing else) the eye-catcher; the cover is what entices you to actually stop, pick up the book and look inside. The cover should also reflect the...
  13. M

    Ninja’s and Superspies - Different System

    It's a palladium books RPG. The skill checks use percentile dice. The combat system uses opposed rolls, with attacks and dodges each using your combat actions. Your ability to take damage is divided into two pools of points (Hit Points & S.D.C.), and when you lose HPs there's a chance of some...
  14. M

    False truisms in 5th edition

    I didn't introduce that metric. If you go back to post #25, you'll see it was Paramandur who brought up the fighter getting two attacks per attack action. And on post #29 he made the claim that the champion fighter does more damage. I didn't make this about damage, I just introduced an...
  15. M

    False truisms in 5th edition

    You are correct. I presented it wrong because I was initially planning to do all three scenarios (crit on 20, crit on 19-20, and crit on 18-20) but changed my mind at the last minute and deleted the wrong block of text.
  16. M

    False truisms in 5th edition

    Can you come over and tell my player he's doing it wrong; that he can't have a +1 AC from the Defensive fighting style because it makes him a worse fighter than the barbarian? The player made the choices he did because he wanted to have the least possible chance of getting hit by attacks and...
  17. M

    False truisms in 5th edition

    not as a sword & board champion
  18. M

    False truisms in 5th edition

    Sort of. The champion player asked if they could use their shield to attempt to shield-bash foes prone. I thought that sounded appropriate, so I let the champion do the damage and attempt to prone the target on a hit. The champion used this tactic frequently to prone a target and then attack...
  19. M

    False truisms in 5th edition

    That doesn't jive with what I've seen at the table. I might search for Mearls showing his math on the HFH, but I have to confess I'm not terribly motivated to do so when a simple weighted-average damage per swing accurately reflects the play I've experienced; it seems like it might be an...
  20. M

    False truisms in 5th edition

    Shield Master, Sentinel, and Resilient (dex saves).
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