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  1. badguys.jpg

    badguys.jpg

  2. erienregion.jpg

    erienregion.jpg

  3. pregens.jpg

    pregens.jpg

  4. LucasC

    Names for stats.

    Definitely agree. If a standard stat name breaks the immersion in one of the 3 systems I'd say rework the name in all until you get a good one.
  5. LucasC

    Progress on N.E.W.

    Looking forward to the update and getting back to our campaign.
  6. LucasC

    Progress on N.E.W.

    Slow witted - +4 mental defense - LOL Like the look of Rugged also
  7. LucasC

    Starship Luxury Ratings

    I guess I didn't really think of adding a galley or a mess hall as creating a floating mall. If these ships are meant to support long voyages they'll have to have some sort of support for people beyond just a cot. And if they do only have a cot then the crew probably would be a little grumpy. =)...
  8. LucasC

    Starship Luxury Ratings

    Why are you only using cabins? They are a 1:1 rating (lux:CU). Add some other things like a galley, chapel and/or gym (10:3) or a bar (15:4) and then increase their quality and you get more for the same CU. Escape pods cost no space so you can load up on them as well and get LUX in trade for...
  9. LucasC

    Playtest Feedback (6/3)

    I like the idea. Before the PCs moved up to d8s, we had an encounter with mixed monsters (some starter, some heroic). The heroic monsters (using d8s) stood out as clearly more dangerous and powerful despite having similar sized dice pools. It created a nice diversity inside the group w/out...
  10. LucasC

    Playtest Feedback (6/3)

    I don't have a lot of new feedback to add here. The night was spent with the PCs exploring an old abandoned laboratory. There were lots of opportunities for skills and several combat encounters. As I mentioned last week, everyone moved up to Heroic Tier and subsequently switched their dice out...
  11. LucasC

    Custom Creature (Lurker)

    That's at least the start. I'll probably have to tweak it on the fly. Maybe drop it to auto-missing the first attack of each PCs round or something or add a predictable pattern to its teleport. However with 7 characters each getting 2 attacks they can theoretically target up to 14 squares at...
  12. LucasC

    Custom Creature (Lurker)

    If you are planning to play in tomorrow's game (6/2/14) then stop reading now. For everyone else... The Lurker is loosely inspired by the creatures in the movie Devil's Pass. The creature is meant to stand alone against a group of 7 Heroic tier PCs who will be exploring an abandoned...
  13. lurker.png

    lurker.png

  14. LucasC

    Playtest Feedback 5/27

    OK, so if we understand the rules correctly, the following limitations are in place. You cannot purchase a new career with XP. New careers are gained during down-time between adventures. You can use XP to gain an additional career rank during an adventure. With that in mind, the players...
  15. LucasC

    Playtest Feedback 5/27

    Last night all players 'leveled' up to Heroic tier (and d8s). They also spent most of their XP to purchase character improvements. Leveling Feedback Several players remarked on the dichotomy that exists regarding luck. By progressing to d8s their in-game luck decreases as their chance to...
  16. LucasC

    Question on Vehicles

    How many people fit in vehicles of different sizes?
  17. LucasC

    Playtest Feedback 5/20

    Prior to this large-ship battle everything has been with small starfighters or scenarios where the PCs had objectives other than destroying the enemy (usually surviving an overwhelming foe). However, the rules for starfighters are incomplete at this time and I wanted to try a combat more inline...
  18. LucasC

    Playtest Feedback 5/20

    I think there are numerous factors that are combining to make ship combat feel less engaging. For starters, the PCs are all in one ship and the element of personal danger and choice is impacted by this. Their ship moves all of them, so each player is not making a decision on how to position...
  19. h2h fight.png

    h2h fight.png

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