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  1. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Practically, in combat, I imagine that casting find familiar - even as a magic action - would take a round or two. How easy is it to light a torch in combat, for instance? Get the torch out, dig out some flint, use an action to light it. Granted, your components are still on you but...
  2. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    I’m also sad about the tree. I’d offer it water from the pool - Or my water flask - if I knew what it was saying
  3. TaranTheWanderer

    (OOC) The Dog Days of Doom

    See, what is pushing me one way (besides the fiction) is, under Magic action is specifically says “spells and features” longer than an action. And pact of the chain is a warlock feature.
  4. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Double post: I did a follow up post to follow up.
  5. TaranTheWanderer

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    “Oh, there’s more of those dangerous trees down there?”
  6. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    I just wasn’t sure if you’d seen my post. 1. How long are we needing to rest? 2. I think I may not get any more info than Urgan asked for. Merrick isn’t a super charismatic guy. My approach IC is what I used to interview people in order to get them to tell me things about their company...
  7. TaranTheWanderer

    (OOC) The Dog Days of Doom

    What is your opinion on the wording of “the magic action” and spells AND features that take longer than one round to cast? See my original post on the matter
  8. TaranTheWanderer

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Just putting this here because you may have missed it. My goal was to get a bit more info out of the kobold.
  9. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Yeah. Is 10gp supposed to be the limiting factor? At high level, I don’t think money is an issue. I gave lots of money for spell components but that was a risk/reward thing and the components were the reward so I don’t want to diminish that. The argument for the language is simply ‘the type’...
  10. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Well, for a one-shot, I'm not going to be too strict. The issue here is the time factor. I think I might rule a compromise. To me, it's one or the other: 1 action or 1 hour and we could argue for both sides to find a consensus but for the purpose of this adventure, I think I will call it a...
  11. TaranTheWanderer

    (IC) Dog Days of Doom!

    Caer looks around and can see the other half of the rope hanging from the hole in the ceiling. The rope looks frayed as if it was rubbing against a sharp rock...which means the rope was used enough for it to be rubbing in the same place for long enough to be cut. This person, who has been...
  12. TaranTheWanderer

    (OOC) The Dog Days of Doom

    I don't think this is the case: According to Pact of the Chain, it's a "Magic Action" Under "magic Action" Emphasis mine. So, to me, that's them using the Magic Action every round for an hour. Edit: especially considering the material component is burning incense. I'm not sure how you can...
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  14. TaranTheWanderer

    (OOC) The Dog Days of Doom

    double post: (as is my habit) I added some details to the IC post (after posting), so if you read it, please re-read it to get those details.
  15. TaranTheWanderer

    (IC) Dog Days of Doom!

    Combat Over Time: 8:25 Caer and Havoc move into positions to deliver killing blows to the burning zombies and, for the first time in moments, all is quiet in the Cathedral. You take a few quick moments to scan the area. First, Benny goes to look at the scales. Wee Jas, being the god of magic...
  16. TaranTheWanderer

    (OOC) The Dog Days of Doom

    @Steve Gorak A couple things: 1. There are still two zombies. Are you ignoring them and moving past them to Statue? 2. What is the casting time on Find Familiar? Edit: the casting time is 1 hour or, if you don’t have a spell slot, 1 hour+10 minutes as a ritual. It also costs 10 gp worth...
  17. TaranTheWanderer

    D&D General DMs, how do you handle 'split party' situations?

    I’ve been having a difficult time with this as a player. Having made a sneaky skill oriented character, he’s often wanting to sneak ahead and get intel. Sometimes the dm will say, “okay, let’s play this out” and I’ll shy away from it. Most on the meta level because I don’t want to waste other...
  18. TaranTheWanderer

    (OOC) The Dog Days of Doom

    @Snarf Zagyg in this post I marked it as 45 minutes to nightfall. Night is at 9pm, so it would be 8:15(you entered at 8pm) at this point in the adventure. So, technically, an additional 5 minutes would have passed (with the chatting about how to proceed into the cathedral and who will do what...
  19. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    close the portcullis and maneuver the wagon in front of it to block missile attacks and make it harder to get through if they open it.
  20. TaranTheWanderer

    (IC) Dog Days of Doom!

    As Deidre moves forward, Anson strikes the sticks a final time and there's a burst of energy and the entire cathedral explodes with glorious light. It penetrates Benny's walls, revealing it as the illusion it is.1 Instantly, the last of the zombies are scorched with sacred fire. They scream...
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