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  1. Jack Simth

    Staggered

    The effect is usually called 'The Death Spiral' for that kind of thing. If you're at -1 to all rolls when you drop below 50% HP, -2 to all rolls when you drop below 25% HP, and -3 to all rolls when you drop below 10% HP, then yes, you've got a problem: Luck plays a much larger factor in battle...
  2. Jack Simth

    D&D 3.x 3.5 mind blank and true seeing.

    As Dandu said: Often debated, no clear answer. From a balance perspective, I'm inclined to not let Mind Blank work against True Seeing / See Invisibility / Arcane Sight / and so on, but to let Nondetection work against them. If Mind Blank trumps True Seeing, you end up with an 'ultimate...
  3. Jack Simth

    Can a caster...

    Yes, as all it cares about is the total score - so that Sorcerer-12 who got Ego Whipped down to a base Charisma of 10, but is still wearing his +6 Cloak of Charisma, can still cast 6th level spells. However, if he's Ego Whipped down to a base Charisma of 8, he loses access to his 5th and 6th...
  4. Jack Simth

    Getting Wishes out of a Genie

    Assuming that your opponent has a 50/50 chance of beating the save, you're skipping X,000 gp in components by using a spell slot 1 level higher, and reducing the odds of it working by 5% (50% chance of beating the first save, and an 80% chance of it working anyway if they do = 90% chance that...
  5. Jack Simth

    Dealing with overly cautious players!

    Heh. In the Paladin's case, there's no particular need for it to be obvious - it's a spell-like ability = no components. This party doesn't *have* paladins, though, so it's kinda moot.
  6. Jack Simth

    Getting Wishes out of a Genie

    You can cut down on the costs a little with Shades, which can do 8th level Conjouration(Summoning) spells (like Trap the Soul) without the material component.
  7. Jack Simth

    Dealing with overly cautious players!

    There are no Ex-Marines. There's just Marines who are no longer actively serving. Also: In that case, he's probably letting his own personality bleed through to his character. And it likely makes absolutely perfect sense to him to do so, and for the way he envisions his character to view the...
  8. Jack Simth

    Dealing with overly cautious players!

    Any number of ways. 1) Talk to them (recommended). 2) Stop using traps and hidden treasure of any kind for several sessions. 3) Give them a time-sensitive mission, then be vastly over-descriptive for a few sessions. They don't go "down the road, and meet a T intersection, where the road...
  9. Jack Simth

    Mindsight Blinded?

    Potentially, Telepathy Block (book of Exalted Deeds... but it's not an Exalted spell) could do it, but it *technically* doesn't so much stop Telepathy as prevent telepathic communication - it may or may not stop Mindsight (which requires telepathy) from functioning. Likely moot, as at the...
  10. Jack Simth

    D&D 3.x [3.5] A Blind Character? Help

    Hmm... basketweaving... actually... There's a PrC for you: War Weaver (Heroes of Battle). It's an Arcane party-buff based PRC. You tie yourself to your fellow living party members, and use that tie to put buffs on them.
  11. Jack Simth

    Getting Wishes out of a Genie

    It's usually simpler to use Planar Binding, generally - just make sure to read all of it. And don't go after the Efreeti - they've got that pesky racial hatred of servitude, are lawful (and thus liable to set up mutual defense pacts against being bound into service), and have several things on...
  12. Jack Simth

    wotc website articles 3.x archive.

    It's a french-based method for posting files. Google can Translate, but it's also got a drop-down in the upper-right corner that'll let you select English.
  13. Jack Simth

    Looting the Dead

    Totally reasonable way to do it. If you're actually following the raw in the Trap of Summon Monster Z scenario, the party gets XP for the trap (which is, admittedly, a lower CR than that for the monster in most cases), but there is XP to be had.
  14. Jack Simth

    Looting the Dead

    Assuming D&D 3.5? Depends on how they got there. A Called critter (or one that got to you via Plane Shift or similar) is really there - you kill it, it dies, you can loot it's corpse, as it actually has one. A Summoned creature goes back to where it came from (well, takes 24 hours to reform...
  15. Jack Simth

    Metamorphic Transfer for the Unbodied?

    A few feats you might like: Vow of Poverty (Book of Exalted Deeds: Requires Sacred Vow, and a Gooder-than-good alignment): you lose the ability to keep stuff, but gain bonuses designed to make that still a feasible character Ghostly Grasp (Libris Mortis): Lets an incorporeal critter pick stuff...
  16. Jack Simth

    Cleric Purify Food and Water Vs Seawater question

    Well, it's designed for getting rid of poisons, diseases, and stuff like that. But really.... what's the big deal? He could just be casting Create Water. It's the same level, even. And, you know, getting water to drink isn't exactly a broken use of a spell. Is it particularly plot-breaking...
  17. Jack Simth

    D&D 3.x 3.5 - The easiest way to make a NPC able to read scrolls

    How about a full solution? Under Magic-Psionics Transparency, Psychic Reformation is a 4th level spell. Wish, in the safe clauses, includes "Duplicate any other spell of 5th level or lower even if it’s of a prohibited school." So you duplicate the 4th level Psychic Reformation, trade some of...
  18. Jack Simth

    D&D 3.x 3.5 - The easiest way to make a NPC able to read scrolls

    Probably 'Perfectly Normal Guy' or some such. There's the 'Magical Training' feat in Player's Guide to Faerun.
  19. Jack Simth

    D&D 3.x 3.5 and before and 4th edition.

    In which case, it's no longer D&D 3.5, it's a fairly heavily house-ruled version of D&D 3.5. Which is perfectly fine, in and of itself, but it's essentially impossible for anyone else to discuss effectively unless you've got a full copy of your house rules for doing that posted somewhere.
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