Dealing with overly cautious players!

I would also call upon the intergrity of the paladin. He is taking the time to see if you are evil, and yet you have not done anything remotely preceived as evil. In fact, you represent yourself as a good honest person.
Nice joke.
A Paladin has to check everyone so he doesn't accidently assoviate with evil. You can act nice and be evil. He has to know or he can fall.

I don't think intelligence has anything to do with integrity.
 

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Nice joke.
A Paladin has to check everyone so he doesn't accidently assoviate with evil. You can act nice and be evil. He has to know or he can fall.

I don't think intelligence has anything to do with integrity.

Heh.

In the Paladin's case, there's no particular need for it to be obvious - it's a spell-like ability = no components. This party doesn't *have* paladins, though, so it's kinda moot.
 

Hi,

Here's my thoughts on maybe breaking this habit:

Know that constantly looking for traps or searching takes time and resources. You should hold that against the characters if they want to search every 5' section of the dungeon.

I don't know what ruleset you're using here, but if you're using 3.5, then taking 20 on a 5 foot square is 2 minutes. That's just the floor. Then there's the walls. So a 30 foot square chamber with a 10 foot high wall with one 10 foot wide exit would take approximately 2 hours. Sunrods are only good for six hours, a torch is good for an hour (or is it 30 min?) and so on. Light sources are going to wink out.

The second thing is that if the players are taking this much time, they are going to only explore about four or five rooms in a single eight hour day before they start pushing themselves. If you're dungeon is large enough, they should deplete their food and water as well.

The third thing is that if someone spends 2 hours in a single room in a dungeon, there should be random encounters or at least an encounter where monsters flee and go get reinforcements. If the PC's are raiding a lair and using the element of surprise to attack their opponents, the first room they decide to thoroughly search will give up that surprise and put the dungeon on alert. The more time the PC's spend searching, the more time the monsters will have to shore up their defenses, send out raiding parties, etc. A devious DM will have the monsters block the exits and trap the intruders once they realize that it's just a band of adventurers.

Another tactic is definitely the timed adventure. The longer the PC's dally, the higher the risk toward missing their goal.

Lastly, make the constant checking put on fast forward. Don't allow the players to roll for searching at every point. If they want to search the corridor ahead for traps and secret doors, simply state, "You search ahead and find nothing."
 

Nice joke.
A Paladin has to check everyone so he doesn't accidently assoviate with evil. You can act nice and be evil. He has to know or he can fall.

I don't think intelligence has anything to do with integrity.

It says a Paladin cant KNOWINGLY associate with evil. He doesnt have to check as doing such in many societies might be conseidered an invasion of privacy. If its unkowingly, he's not at fault.

If I was a merchant and I had the people I was selling to suddenly cast magic upon me, I would call the guard. How can you have a man who calls himself a "beguiler" be trusted if he is casting spells?

Just a nitpick in general about classes-not everyone who has a class necessarily has to identify with the class. Wizards,Clerics, Paladins? Certainly. Other classes are as much something you're born as the others are professions warlocks or sorcerors-though it doesnt have to be that way. But does every fighter class character actually call himself a "fighter"-what about a "soldier" or "mercenary"? Or a ranger class "ranger"-what if he just thinks of himself as a "hunter" if that? A guy who suffers from PTSD from seeing his family killed years ago might go into raging fits (Barbarian class) but doesnt identify with a tribe nor gain those traits by training with such people or being born into those societies. Its possible for a character or NPC to be multiclass say for example and not specifically name themselves as the class or classes they have. Depending on your campaign, a beguiler may or may not recognize themselves as such by name.
 

Imo

Just some random thoughts;
-It's hard to Not be Genre Savvy.
-Paranoids think the world is out to get them. For PC's in a RPG, the world IS out to get you.
-"Well, you don't see that everyday...unless you're ME!"
 

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