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  1. Jack Simth

    He's Stable!

    As written, they are not incompatible. Further, as written, there's nothing stopping ten people from attempting first aid to the same person in one round. The Death's Door rules were originally an optional rule to make life easier on DM's and players alike (not needing to re-roll / integrate a...
  2. Jack Simth

    Magic against intelligent items

    Level of "-", CR of "-", just as they do now. Neither is applicable, really.
  3. Jack Simth

    Magic against intelligent items

    Well, other than things with Dedicated powers, it's mostly just the Ego check for dominance, when it comes down to practicality. And that's a Will save. Boost your Will save through the roof, then come up with a way to avoid the autofail on a 1 clause (luck blade for the 1/day reroll, or...
  4. Jack Simth

    Highlander-style immortals in the D&D world

    For the right audience, yes. However, my impression is that the OP is bringing the NPC(s) into an existing campaign, rather than building a new campaign for it. In which case, removing resurrection effects mid-game is not generally a good move.
  5. Jack Simth

    Highlander-style immortals in the D&D world

    Silly questions: What happens if you cast Resurrection on: 1) An Immortal who's "Dead"? 2) An Immortal who's been beheaded?
  6. Jack Simth

    Disrupting casters: how?

    The usual answer is to Ready an Action: (Emphasis added) So you ready an action to hit the spellcaster when the spellcaster starts casting, and take a five-foot step to keep up anyway. If you can't go to the action expense of a readied action, and wish to rely merely on AoO's (not...
  7. Jack Simth

    Constitution variant: fast healing instead of extra HP?

    Hey now: Personal preferences never have anything to do with logic anyway. Perhaps (s)he said it funny, but it reminding him/her too much of anime for his/her tastes is not invalidated by a listing of non-anime traditional characters that had similar things occur. As to the OP and the...
  8. Jack Simth

    Psionic Identify

    For practical purposes, it's the same as a casting time of one day. You spend 24 hours doing nothing except breathing and concentrating on the spell power in question. If you get hit during this time, you need to make a concentration check to not lose the spell power. When you're done, you're...
  9. Jack Simth

    Telepathy and Mindsight worth

    There's also an Alternate Class Feature for the Psion(Telepath) in a Mind's Eye article - replaces the 5th level bonus feat, grants telepathy at 5 feet per manifester level. 3: Situational. Mindsight is mostly only useful in certain unusual social settings (detect that someone isn't the race...
  10. Jack Simth

    Mounted Arkery - I WIN YO... *I*... *WIN*

    It does! However, you're getting into territory where things are no longer explicit, which is where you'll need to ask your DM. And you'll get many, many different answers from the DM on what is and isn't permitted. It might fall under Defend... but it might not. It might be a DC 20 trick...
  11. Jack Simth

    Tier zero

    Which specific aspect? Also, if you're going to argue the tiniest of details, it would behoove you to pay slightly more attention to them. He doesn't have to be. The text is "can create the item as if he had cast the required spell" or "He can substitute a Use Magic Device check (DC 15 +...
  12. Jack Simth

    Tier zero

    Divine Metamagic (and similar effects) simply allow you to use the effect without the higher level slot. Nothing overrides the original clause from Crafting Metamagic Versions of Spells that states: (emphasis added) OK... so you can skip having the actual feat for the metamagic to make a...
  13. Jack Simth

    Tier zero

    You may want to re-read that yourself. He's only duplicating it for purposes of crafting the item. So yes, if he grabs Scribe Scroll he can UMD up a scroll of Miracle without actually needing to cast Miracle as normal... but this doesn't let him simply cast Miracle (although he can make a...
  14. Jack Simth

    Mounted Arkery - I WIN YO... *I*... *WIN*

    Do note the Elf you're linking to is a stock Warrior-1 elf, not a PC Druid-X, while the context of this thread is for a PC Druid. It'll be very, very rare for the PC Druid-X's Will save to be lower than that of the animal companion.
  15. Jack Simth

    Cursed Items

    Do note that with the non-specific tables in the DMG (Dependant Curse Condition, Drawback) you can make a rather large number of amusing cursed items. And really, in 3.5, almost all of the specific cursed items in the DMG have a chance for you to at least survive them long enough to get someone...
  16. Jack Simth

    Highest Level a character can reach with CR2 encounters

    That calculator is based on the table in the DMG - page 38 (it's not in the SRD). As long as the challenge is withing seven levels of the character, the character gets XP (in differing quantities) as listed on the table - hence, a level 1 character that solo's CR 2 encounters indefinitely would...
  17. Jack Simth

    Mounted Arkery - I WIN YO... *I*... *WIN*

    Yes, you are missing something: There's a specific list of tricks (described under the Handle Animal skill), and you're trying to get it to do something not on the list. Additionally, you're doing some strange effects with that readied action: A mount always acts on the rider's turn, but a...
  18. Jack Simth

    Persistent Spell: is it worth it?

    Well, consider: A Persistent Detect Magic (6th level spell slot) saves you the 500 xp for Permanency... every time it gets Dispelled successfully (Ditto for Read Magic, Comprehend Languages, See Invisibility, and Arcane Sight, at different XP values and spell slots). A Persistent Shield (7th...
  19. Jack Simth

    can a Simulacrum craft for you?

    That's definitely a good way to house-rule away the obvious exploit, yes.
  20. Jack Simth

    Improved Evasion + Bomb =

    And is also fairly classic... although generally it's just done with Resist Energy. Sure, a Type VII Necklace of Fireballs does 10d6+9d6+9d6+7d6+7d6+5d6+5d6+3d6+3d6 when you detonate it at your feet... but they're all game-mechanically treated as separate hits, and that 10d6 averages 35, those...
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