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  1. Neuroglyph

    Pre-Release Review of 13th AGE (Part 2) by Pelgrane Press

    Welcome back to the second half of my pre-prelease review of 13th Age by Pelgrane Press! As I mentioned last week, there was far too much material to cover in a single review, and I split the review up to go over the Player Content in Part 1, and the Game Master Content in Part 2. This game is...
  2. Neuroglyph

    Review of Elves with Shotguns by Randomology Games

    The evolution of technology in most fantasy role-playing campaigns is almost always somewhat warped from what we know from our own mundane history. Bronze Age through Dark Age weapons and armor are common fare, although some armors and weapons trickle in from as late as the Renaissance. But in...
  3. Neuroglyph

    Review Triple-Play: Monsters of Sin: Avarice, Envy, and Lust by Open Design

    In the 14th century, a poet named Dante penned these words, which have shaped the perception of Hell for generations of Christians, past and present:Through me you enter into the city of woes Through me you enter into eternal pain, Through me you enter the population of loss. Abandon all...
  4. Neuroglyph

    Review of The Heart of Fire by Darklight Interactive

    Sometimes it’s just good clean fun to pull out a cliché and run with it. Perhaps one could say that a better word here might be “trope”, but regardless of the term, we DMs have all been done it at one time or another. We have characters battle gigantic fire demons in orc-infested dwarven...
  5. Neuroglyph

    Article: Review of Rusty Axe Dungeon Tiles (Core Set)

    Of all the accessories that can enhance the role-playing game experience, dungeon tiles seem to have come the farthest from their early offerings. While many gamers were content to use the ubiquitous and erasable “battle mat” for dungeon delves, others wanted something a bit more fun and...
  6. Neuroglyph

    Review of Dungeon Crawler Miniatures

    I have to say that one of the great things about being a reviewer for EN World News is the opportunity to experience a wide range of new RPG products. It really feels like the RPG community is a boundlessly creative bunch of folks, forever coming up with new game designs and related products to...
  7. Neuroglyph

    Review of Rusty Axe Dungeon Tiles (Core Set)

    Of all the accessories that can enhance the role-playing game experience, dungeon tiles seem to have come the farthest from their early offerings. While many gamers were content to use the ubiquitous and erasable “battle mat” for dungeon delves, others wanted something a bit more fun and...
  8. Neuroglyph

    Review of Rusty Axe Dungeon Tiles (Core Set)

    Of all the accessories that can enhance the role-playing game experience, dungeon tiles seem to have come the farthest from their early offerings. While many gamers were content to use the ubiquitous and erasable “battle mat” for dungeon delves, others wanted something a bit more fun and...
  9. Neuroglyph

    Review of Kobold Quarterly Issue #23 (Fall 2012) by Open Design

    Already more than a month has passed since the first day of autumn this year, and Halloween is nearly upon us! And in the month of tricks and treats, the fourth and final issue of Kobold Quarterly for 2012 has been released with new role-playing content for gamers everywhere! Kobold...
  10. Neuroglyph

    Review of DUNGEON! Fantasy Board Game by Wizards of the Coast

    Just a few months ago, while at GenCon 2012 this year, I happened to attend the Wizards of the Coast seminar on “Board Games, Miniatures and More”. One of the guests on the panel was none other than David Magerry, well-known for his design of the first DUNGEON! board game back in 1975. And was...
  11. Neuroglyph

    Review of Way of the Wicked (Book Two: Call Forth Darkness) by Fire Mountain Games

    As it mentioned before in previous reviews, one of the great things about being a reviewer for a site like the EN World is the sheer volume of great third party products for a variety of gaming systems such as Dungeons & Dragons, Pathfinder RPG, Traveller, and many others. All one of the...
  12. Neuroglyph

    Review of Ed Greenwood Presents: Elminster’s Forgotten Realms by Wizards of the Coast

    For many fans of fantasy role-playing games, the defining characteristic of your game is not so much the D&D edition you’re playing, but rather is the campaign setting where your adventures and stories take place. Some gamers have fond memories of playing their own home brewed fantasy settings...
  13. Neuroglyph

    Review of New Paths: The Expanded Shaman by Kobold Press

    One of the great things about role-playing games is how they offer players the opportunity to be something greater, or perhaps stranger, than their normal lives allow. Whether gamers draw the inspiration for their characters from fantasy novels, Sci Fi movies, or from classical literature, RPG...
  14. Neuroglyph

    Review of Combat in Motion (Enhanced 4E) by Christopher F. Ash

    From the earliest days of Gygax and Arneson, there has been a long-standing and almost sacred tradition regarding the rules of every edition of Dungeons & Dragons: house rules trump book rules every time! And certainly D&D 4E has been no exception to this tradition. From its very...
  15. Neuroglyph

    Review of Ed Greenwood Presents: Elminster’s Forgotten Realms by Wizards of the Coast

    As much as it pains me to say this, the recent supplements (and one can assume future ones until Next is released) will be system neutral so that the material can be used in Next, regardless of what final form it takes. WotC tried alot of things out with 4E that go way beyond the game...
  16. Neuroglyph

    D&D 5E (2014) A Modest Proposal to Unify the Fanbase without D&D Next

    Well personally, I question the need for D&D Next - a game which is mostly 3.0, with 2nd ed monsters, and house rules thrown on top - if we are going to have support for all previous editions? I mean sure, I suppose you could play the game that's being cobbled together from spare parts, but I...
  17. Neuroglyph

    D&D 5E (2014) A Modest Proposal to Unify the Fanbase without D&D Next

    Please check out my blog where I referenced bringing back support for ALL EDITIONS of D&D... I never suggested that I was only looking for support for 3.5 or 4E, but somehow the discussion trended that way. I find it strange that folks keep arguing that the content-provider business model is...
  18. Neuroglyph

    D&D 5E (2014) A Modest Proposal to Unify the Fanbase without D&D Next

    Not sure where are you getting these ideas. You seem to be suggesting that the profit made from 1000 Paizo books is greater than the profit of 1000 WotC books, which makes no sense. And logically, translating a module or setting into a new system requires a fraction of the work that creating...
  19. Neuroglyph

    D&D 5E (2014) A Modest Proposal to Unify the Fanbase without D&D Next

    Well sadly, I think your formula (and WotC's) is flawed. Alienating all the 4E players who don't want to go retro gaming is the mirror image of the same model that left the 3.5 gamers disenfranchised when they didn't want a new fangled AEDU game system for D&D. And honestly, with the number of...
  20. Neuroglyph

    D&D 5E (2014) A Modest Proposal to Unify the Fanbase without D&D Next

    Last night, I posted a blog with a proposal to WotC to consider an alternative course than to publish yet another edition of D&D. I've even linked in a petition on Change.org, and I’m hoping to get some grassroots support from those in the D&D community who are not favoring D&D Next to sign on...
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