It's damnably cheap! Just £12 here in England.
WotC’s new version of DUNGEON! has been in the works now for a bit longer than three days, but is now out on store shelves, and released early enough to be poised as a potential “must have” on fantasy gamers’ gift lists this holiday season. So exactly how good is this new version of a nearly 40 year old game? Step into the DUNGEON! and find out…
The production quality of DUNGEON! is really quite impressive. Right from the point of unwrapping the gorgeously illustrated box and delving inside, there is the feeling of a high quality board game in there.
Combat is simple as well, with each monster having a target number that a particular class needs to hit or exceed on 2d6 in order to kill it. Heroes encounter monsters when entering a room or chamber, and a card is pulled from the appropriate Level stack to reveal the creature that must be fought. Heroes get first strike, and only get attacked if they fail to kill the monster. If they do not hit, the monster gets a counter attack, missing about 28% of the time and killing a Hero about 1 in 36 times (6s on 2d6). Other results cause a non-fatal hit which cause the Hero to drop one or more of his treasures! Of course, a dropped treasure is them guarded by the monster until it is killed – meaning another Hero could get your dropped booty! In the event of death, a player starts a new character in the starting chamber, and starts adventuring again.
Sadly, I was unable to get to play a session of the game with friends before my review, but I was able to give the Solo game rules a nice playtest. The developers of this version of DUNGEON! did a good job creating some nice variant rules for playing the game solo, allowing a fun fantasy gaming experience without a DM – just as Mr. Magerry intended when he made the first version! One can play a challenging solo game by adding a time limit, selecting a single specific treasure that must be recovered in order to win, or a “hunted” variant – this latter version is the one I used for my playtest. $24 delivered her in NZ from bookdepository, picking it up for playing with the kids!It's damnably cheap! Just £12 here in England.
No, they won't. The hallway spaces are flagstones of various sizes, some of which are downright small. a 1" mini may not even fit in most of the rooms. Chambers are larger, but they tend to get filled with Cleared tokens as the monsters are killed.A quick question - will standard 1" minis fit onto the spaces? (Really hoping the answer is yes, since I've already picked up most of the party favors for my son's upcoming birthday party.)