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  1. K

    What is the current state of the Battlemind?

    I got a chance to play a friend's Dwarf 17 Battlemind a few days ago. That guy is godly. At first I thought their mark retribution was too weak, and it is, but they don't really need it. Melee training: CON is definitely a feat tax though. The battlemind does much less damage than the fighter...
  2. K

    D&D 4E 4e naval combat (alpha version)

    Not bad, but I think basing 4E naval combat off the 4 combat roles is going to become more of a headache than its worth. Because you can sail a small boat just fine all by yourself; you can be a leader, controller, striker, and defender all wrapped up in one. Moving up to a bigger boat means...
  3. K

    Slow Advancement Rocks

    Yeah, I have mixed feelings about advancement speed. What I've found is that my "desired speed", so to speak, depends upon the RPG that I'm playing. I haven't played pathfinder, but I've always felt that 3E/3.5E was the most fun from levels 5 to 14. Lower levels were boring because there was...
  4. K

    What makes a controller a controller?

    The thing is, if its about constraining the enemies options...well, the most effective way to constrain actions is to kill them (striker). Or, you can make your party kill better by either debuffing the enemy or buffing the party (leader). Or, you can whip out some nifty toys to keep the...
  5. K

    What makes a controller a controller?

    I think a big part of the headache comes from the controller role itself. There's really nothing that *only* a controller can do. Strikers clearly dish out big numbers and effects. Leaders clearly pass around big numbers and effects. Defenders clearly take big numbers and effects. Controllers...
  6. K

    Ditching [W] altogether

    I would greatly enjoy getting rid of the [W]. It makes it such a pain to balance [W] based powers against XdX powers. I would be all in favor of making ALL powers the XdX format. And then have each weapon add bonuses, penalties, and keywords. Rough sketch: S=Simple Weapon, either no penalty...
  7. K

    What makes a controller a controller?

    I can see understand where you are coming from, thinking of a mark as "control", but if that's the case then aren't all defenders controllers? Then what is distinctly "defender" but not "controller"? I think mkill laid it out pretty good above, but I'm curious about your thoughts.
  8. K

    Skill vs NADs (fort,ref,will)

    This is an elegant solution for the heroic tier, and I really like it. Its an easy way to model a skill check vs NAD that has a 50/50 chance of succeeding if the characters are equally matched. The only problem is that it tends to fall apart at upper tiers because NADs grow faster than skills...
  9. K

    What makes a controller a controller?

    Lately I've been taking my own stab at making a Martial Controller, and the biggest thing I'm struggling with is figuring out how to make the class "feel" like a controller. I've written up a list of controller attributes, please speak up if you see something missing or if one attribute has...
  10. K

    100 Iconic Fantasy Magic Items

    48. Staff that emits light on command 49. Mask that alters your physical appearance 50. Book/container/portal/game that sucks you into a different world 51. Book in which if something is written, it happens 52. Book of the Dead, rituals that can bring back the dead 53. Love potion 54. Luck...
  11. K

    [4e] Campaign Ideas...

    Hmm..the only time I really had luck keeping that kind of an adventure party together all the way without pulling punches (or making death comedic) was with the Mongoose Drow War adventure path. Basically, the entire campaign centers around protecting these magical, sacred, places that hold...
  12. K

    What could a publisher sell you RIGHT NOW/

    Top of my list would be a Campaign Builder's Guidebook. This would essentially be a DM book that would outline how to build your own D&D campaign from the ground up. Story, themes, vivid locations, interesting NPCs, memorable encounters, dynamic organizations, and advise on how to deal with...
  13. K

    Players in a military order

    Honestly, it sounds like your players are not interested in being members of any organization whatsoever. I think you just gotta let it go and give them more of a sandbox-style game they want...or step down. From your post it seems like you're trying to think up of ways to "bribe" your players...
  14. K

    [4e] Campaign Ideas...

    Yeah, I wouldn't recommend forcing the PCs to be Devas, that's way too gimmicky. What is the party going to be looking like? Perhaps the party realizes that in order to save the world, they need to go back in time and change a few key things. However, they know that they're going to lose more...
  15. K

    System Mastery and Younger Gamers

    The thing is, with CCGs its *all* about knowing the rules and min/maxing. The core system is very easy to understand, and it's got a lot of other cool stuff going for it. Mainly the "collectibility" factor, but also because the game is competitive. Competition is fun. Its purely your knowledge...
  16. K

    Do we want one dominant game, and why?

    I voted yes. The PHB is not a "normal" product like oranges, iPads, and novels. The PHB is ultimately an access key to a social network. And like all social networks, the larger the population, the more valuable the product becomes. Think how useless the current Facebook would be if only had...
  17. K

    Essentials nostalgia - the death of martial healing

    I think people are concerned because the move away from "somebody must play the cleric" is perhaps one of the biggest achievements of 4E. That was the biggest complaint I heard throughout all of 2E, 3E, and 3.5E. If essentials is aimed at 2E/3E players who dropped out of D&D, they're not going...
  18. K

    Combat on the Run

    Eh...not a big fan of the "players cannot do this, until they do this" attitude, but I suppose that's getting off topic. I think you've set up a really cool scene for your players. Unfortunately like several people have pointed out, long duration encounters aren't very fun to play...
  19. K

    Divine Boons, Legendary Boons, and Grandmaster Training

    As far as guidelines for creation goes, the thing I like about boons is that they're like an extra item slot, and are balanced accordingly. So far in my campaign I haven't passed out any of the boons as written -- instead, I yoink a power/effect from an existing magical item and slap it onto the...
  20. K

    House Rule for Stunning

    You know, Stalker0 brought up an interesting idea in another thread about ongoing damage. Just make all the saves in the round the damage was taken and apply it immediately. What if we applied this idea to monsters? Shake off Free Basic Epic Action Personal At-will You take X damage in order...
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