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  1. Uller

    D&D 5E (2014) House rule idea for healing to avoid "whack-a-mole"

    I have. The game requires some sort of healing whether it's healing potions, healing spells or healing kits. Otherwise, a PC goes down and he's down for 1d4 hours plus a short rest to use HD. That encourages players to ignore time pressures and go rest every time they get a scratch. I'm...
  2. Uller

    D&D 5E (2014) Thoughts on this article about Black Culture & the D&D team dropping the ball?

    What do I think? No good deed goes unpunished. If you are looking for something to be offended by, you'll likely find it. If you are expecting an accurate portrayal of African cultures, buy a history book with a variety or primary sources. Last I checked, the Congo did not include undead...
  3. Uller

    D&D 5E (2014) House rule idea for healing to avoid "whack-a-mole"

    I see. I don't think this is what I'm going for. It makes healing less effective for downed PCs and still encourages using 1-action, leveled up healing spells which is the opposite of what I want. What I'm hoping for is to end up with something that encourages a PC sitting at 5 hp to quaff a...
  4. Uller

    D&D 5E (2014) House rule idea for healing to avoid "whack-a-mole"

    Are they stone dead at -10? If so, that makes the game a lot more deadly once you get to monsters capable of doing 15+ damage in a single attack...An Ogre does 2d8+4. If he attacks a PC at 5 hp, he has a pretty solid shot of killing him out right so you as the DM have to find excuses not to...
  5. Uller

    D&D 5E (2014) House rule idea for healing to avoid "whack-a-mole"

    I run a variety of adventures...in this case, the 5th level is Hidden Shrine of Tamoachan. There is poison gas that damages the PCs ever hour (1d6 poison damage, no save). Take a short rest...fine...but you take 1d6 damage and risk a random encounter. It's a nice time pressure mechanic that...
  6. Uller

    D&D 5E (2014) House rule idea for healing to avoid "whack-a-mole"

    Yes. The idea is to give players the opportunity to keep themselves or others in the game by spending finite resources. If healing surges were not your thing, I would not suggest you use such a rule (I quite liked healing surges). As it is, spending spell slots or even healing potions on a...
  7. Uller

    D&D 5E (2014) Polymorph Scenario

    Without reading other replies and ruling as if I were at the table: 1) Second worm explodes in a bloody mess. 1st worm is unharmed. 2) Resilient sphere spell fails. Edit...after reading the other replies, I think for 1) the best answer is PW2 takes 30 damage, automatically fails its save and...
  8. Uller

    D&D 5E (2014) House rule idea for healing to avoid "whack-a-mole"

    I've toyed with that in the past. Each PC gets a once per day "breather" to spend up to half their HD and recharge one short rest feature (half their ki or spells). Another was short rests start out 15 minutes and double in length for each one until you take a long rest. This way, the first...
  9. Uller

    D&D 5E (2014) House rule idea for healing to avoid "whack-a-mole"

    A recent thread on how some groups (probably especially in low/mid level games) experience "whack-a-mole" where PCs go down, get healing from Healing Word or the like but then go back down very shortly because they received so little HP. We don't experience a ton of whack-a-mole in my group...
  10. Uller

    D&D 3.x Potential Consequences of using the 3e Resting Rules

    It kinda works. It makes HP a more valuable resource that has to be reserved over a longer term. But it means characters that rely more strongly on other long rest recharge features...healing spells become more important and casters in general become more effective compared to other party...
  11. Uller

    D&D 3.x Potential Consequences of using the 3e Resting Rules

    Three solutions I've toyed with: 1) Long rests only restore half HD and no hp. This keeps party HP from ever really recovering during intense adventures but they still get back spells and features. 2) You can benefit from a LR only once every 7 days but whenever you want (still requires 8...
  12. Uller

    D&D 5E (2014) Help me figure out a campaign to go from 13th to 20th level using WotC APs

    Yeah...the more I look at it, the more I see it just isn't feasible for me. In my younger days when I had time to read and plot and plan it might have been fun to pull apart these adventures and create a high level sandbox campaign. Added to the problem is I'm using Roll20. Each module is...
  13. Uller

    D&D 5E (2014) Help me figure out a campaign to go from 13th to 20th level using WotC APs

    My group has played a campaign from 1st to 13th level. We started with Lost Mines (set in Nerath, not Realms...I feel like I can be less beholden to setting canon in Nerath) then at 5th level went into Princes of the Apocalypse and after finishing that we played through the Ravenloft portion of...
  14. Uller

    D&D 5E (2014) Ravenloft: How can Strahd separate PCs from Sunsword, Icon and Symbol?

    Well...I almost pulled it off. Strahd, his brides and some ghouls made good use of the doors and teleporters in the crypts to spread the party out and isolate them (spells like fog cloud and cloud kill are great for negating sunlight). At one point Strahd managed to charm the warlock and...
  15. Uller

    D&D 5E (2014) Ravenloft: How can Strahd separate PCs from Sunsword, Icon and Symbol?

    Needless to say, Spoilers! We're playing what should be the last or second to last session of our Ravenloft game today. PCs are 12th level. Paladin of Vengence, Shadowmonk, Tomblock and Evoker I'm using the beefed up CR 17 Strahd (found here The PCs have acquired all three major magic...
  16. Uller

    D&D 5E (2014) Anyone else have a problem with Sculpt Spells?

    Oh...yep. missed that other...what I get for eating and posting at the same time. Sent from my SM-G900V using EN World mobile app
  17. Uller

    D&D 5E (2014) Anyone else have a problem with Sculpt Spells?

    Or just a matter of considering that everyone is moving, ducking, etc. Maybe evokers are just better at timing. Maybe line spells are not lazerbeam straight. RAW says creatures that you can see. Unless you are blinded or otherwise heavily obscured from yourself (or somehow not a creature)...
  18. Uller

    D&D 5E (2014) Hidden Shrine of Tamoachan in ToA

    This has been a problem with several of the 5e APs and even some of the DnD Next adventures. HotDQ starts with 1st level characters spotting a town under attack by an adult dragon...1st level characters should be saving the village from local ruffians...not facing down dragons and dealing in...
  19. Uller

    D&D 5E (2014) Hidden Shrine of Tamoachan in ToA

    I think that is a great way to start a campaign. I hate wasting time looking around for the hooks. Boom. Here you are. Trapped and there's poison gas....good luck. Is it? I'm running it now for four 5th level PCs. So far they have found about 600gp worth of jewelry and gems (there is very...
  20. Uller

    D&D 5E (2014) Is there beef between Mearls and Cook?

    Unless you look at the stealth rules...Then it's all back to DM-may-I? <quickly exits the room before the stealth rules war erupts/> Sent from my SM-G900V using EN World mobile app
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