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    D&D 4E Should terrain be move vulnerable to damage in 4E?

    I just really hope there are some high-level spells that will let me blow up castle walls. I've always wanted to do that.
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    D&D 4E What 'new' rules would you like to see in 4e?

    I agree with what you're saying here (I think it may be adequately represented by level, PC-ness, action points, and strokes of luck with the dice, but I kind of dig what you're saying.) That said, I JUST STARTED reading A Clash of Kings, and I would prefer not to have read that, if you catch...
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    Templates: anyone want to take a guess?

    I can't decide if it's another Noun+Noun or if Vampire works as an adjective also. Interpreting it as an adjective seems pernicious, because we already have the word Vampiric. However, vampire-as-adjective v. vampiric (already an adjective) could have some non-trivial difference in connotation.
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    [Character Creation] Helpful Symmetry

    My understanding of the current design philosophy is that feats tend to give smaller, persistent bonuses, while powers are what give you new options and special attacks. I don't know any more about the implementation of that than anyone else (Which side does Trip come down on? If anyone can...
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    [Character Creation] Helpful Symmetry

    I'd like to see a fair number of off-stat power options. So, for example, a fighter power that uses precise timing that's based of wisdom, or based on fooling an opponent and based on charisma. Any number of analogous examples could be generated. I think it gives more room for character...
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    Templates: anyone want to take a guess?

    If the game operates by a per-encounter model (that seems to be the underlying theory) I wouldn't expect to see bad guys with both per-encounter and per-day abilities. They'd pretty much amount to the same thing. I suspect per-encounter only, since in most circumstances it wouldn't make any...
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    [Character Creation] Helpful Symmetry

    Hopefully something awesome. I have no doubt that they've sat around and worked this one out, actually. I may not end up liking 4E, but I find it hard to believe that they'll screw up something this basic. That said, look at Batman & Captain America. They manage to get along okay. So, I...
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    Dungeons of Dread Preview 3: Templates

    I too would prefer actual bloodsucking vampires. This is one of the things I had initially hoped would change in 4E.
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    D&D 4E What 'new' rules would you like to see in 4e?

    Looks like the Spycraft dramatic conflict-type rules are pretty popular. Actually, I would be a pretty big fan of something like that. Multiple skill checks abstracting investigations, infiltration, travel, chases, etc. That would add a lot to the game at a relatively low page count, if they...
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    D&D 4E What 'new' rules would you like to see in 4e?

    Serious rules for running kingdoms, large businesses, The Great Game (ala WotG), castles, fortifications, armies, etc. Not something half-assed like the chain-of-encounters crap in Heroes of Battle. Something like a tabletop wargame minigame that can be played through and resolved if the PCs...
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    WotC_PeterS: Magic Items

    A "Potion of Commotion" sounds like it might be pretty handy.
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    So, what Class are you dying to play?

    Most likely the Wizard. It's my favorite class, I want to see what they've done with it. I also like rogues, and I suspect 4E might make paladins tolerable enough for me to play one again.
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    Puzzles in 4th Edition

    Another good deal is to make sure there's a way around the puzzle, if the party really wants to take it. If it honestly does just frustrate them, they could generally just blow stoneshape or something and bust through the wall. I mean, Disintegrate solves a lot of problems if you're willing to...
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    D&D 4E Iron Heroes for 4e?

    Well, IH is Mearls' baby. Mearls is also writing 4E. This obviously doesn't preclude such a thing (look at Monte Cook), but I also wouldn't be surprised if he made a noncompetition agreement with WotC. Now, those aren't absolute, but you'd also have to question whether his economic prospects...
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    New Dungeoncraft: The Dungeons of Greenbrier Chasm

    I've put some thought into this to. My current idea is to have Dungeoneering or some similar skill useable to navigate vast dungeons like undermountain, moria, the TOEE, etc. If you make the check, you get to the "zone" I have mapped out, or at least to the next bottleneck with a guardian in...
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    low level solo monsters?

    I've been thinking about my first solo monster for a while. I actually think I'm going to gin up a ripoff of the villain from the novella Dark Harvest (it won a Bram Stoker award last year, it's pretty cool.) It's a murderous, pumpkin-headed scarecrow that local teenagers hunt as part of an a...
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    Use Magic Device: Keep or Kill?

    Kill it. Give it to rogues as an at-will power they can select (that involves a roll and the possibility of humorous disaster) IF this kind of item is still a part of the game.
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    What's your game plan?

    I'm going to be getting H1 and running it for the crew as well. I'll almost certain end up with (at minimum) the 4E core and a couple expansions if it's as popular as 3.x, but whether I buy enough to run or just enough to play a character I like every now and again depends on what I see. I...
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    So do we know if Wizards still have familiars?

    Yeah. I totally picture my glittery, star-spangled, pointy-hatted wizard doing something impressive with cosmic energy and a crystal ball, while his pet dragon looks sagely on. Why, yes, my fantasy ideas are largely informed by the kind of artwork you find in headshops. :D
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    So do we know if Wizards still have familiars?

    Hmm. I think they'd be good for a talent tree or feat chain or something. That way the player can decide how much of their awesome they want to spend on the familiar. In fact, IMHO, that's so overwhelmingly the best idea I'll be kind of surprised if they don't go that route. I think it'd be...
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