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    League of Extraordinary Gentlemen

    I was toying with a League of Extraordinary Children campaign with various characters from literature... never got off the ground. Definitely keep us posted on progress! If you're going to modern characters, you almost have to go to the movies, TV, or the Bestseller list: - Officer John...
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    Pulp Savage Worlds

    Not associated with these guys at all, but I picked up a handful of these: Triple Ace - Daring Tales Excellent two-fisted pulp adventures.
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    Savage Worlds: Rocketship Empires 1936

    For Savage Worlds you absolutely only need the Explorer's Edition. There are several supplements available. I use the Pulp GM's Guide and the Sci Fi GM's guide quite a bit, but really just to see how the designers of the game build things. As a player and GM, all you really need to know from...
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    Savage Worlds: Rocketship Empires 1936

    I have another one that's about as far along: http://mysticbull.pbwiki.com/temple And a straight pulp one that's also about as far along...for some reason I can't seem to get past episode 2 on these things... http://mysticbull.pbwiki.com/Planet+of+Fear
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    Savage Worlds: Rocketship Empires 1936

    Greetings, I'm working on another RE 1936 adventure. Feedback welcome: mysticbull wiki / The Big Show It's super pulpy but with lots of crunch!
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    Looking For a New "Non-Fantasy" Ruleset

    Either of those is a good bet. They both have the rules you need without getting overly complicated and both are extensible with plenty of bolt-on goodness out there. I have no experience with True20 outside of reading the core rules, but it seems to me that it's in the same vein as SW. If...
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    Looking For a New "Non-Fantasy" Ruleset

    Either of those is a good bet. They both have the rules you need without getting overly complicated and both are extensible with plenty of bolt-on goodness out there. I have no experience with True20 outside of reading the core rules, but it seems to me that it's in the same vein as SW. If...
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    Looking For a New "Non-Fantasy" Ruleset

    The Savage Worlds system is genre-less, and has bolt-on toolkits for sci-fi, supers, etc. If you're going for cinematic, you can't go wrong...
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    Link to jonrog's Pulp Story Hour?

    That's it! You're the king.
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    Link to jonrog's Pulp Story Hour?

    Lost it. Need it.
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    Rocketship Empires -- Temple of the Fire God

    Thanks. Forgot to mention that it's Savage Worlds...
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    Rocketship Empires -- Temple of the Fire God

    Just put up episode 2... http://mysticbull.pbwiki.com/Rocketship+Empires+1936+--+Temple+of+the+Fire+God Feedback welcome...
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    Grim Tales for Fantasy?

    Yeah. I was enjoying that too... :| I was so scarred by the experience that I left d20 for Savage Worlds... :)
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    Notes from a Savage Worlds fantasy campaign (updated with 05/28/08 session notes!)...

    I always feel like I'm lurking around your SW posts feeling jealous. :) My kids and I played SW fantasy for a bit (we converted from a 1st edition campaign almost seamlessly), but I think I was still stuck in the D&D mindset at the time. How do you handle the tendency for the players (and...
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    How much do you love Gygax?

    I never knew the guy personally. Never met him, but like a lot of people, his influence was significant on my life. I still play 1st Edition occasionally, and reading the DMG, you definitely get a sense of the passion the guy had for his creation. It was nice to hear that the whole death of TSR...
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    Rocketship Empires 1936 Released...

    ...as a rules neutral setting. I had been looking forward to this, but it kinda fell off the map for a while. Great art and great price point, but I haven't read it yet... http://www.rocketshipempires.com/
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    14 year old girl wants to join my game

    I've played with my four kids as they reach that 10-11 year old range where they can understand enough of the rules to enjoy the game. My 6-year old plays occasionally, but he runs the "animals:" Animal companions, familiars, etc. The great thing is that he's _very_ good at it and adds a whole...
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    [GRIM TALES] creating skill groups

    I've personally never liked skill groups for the example you use above, actually. Because you can _already_ do that with the existing skill system. Rob could use his Knowledge (Oak Trees) skill in the same fashion (though it's more of a stretch). Being more broad with the uses of skills, rather...
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    Renaming the G-word (hint: fighter-mages)

    I'm as confused as you are.
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    Science Fiction/Superheroes

    Blade Runner ain't no hard sci-fi! That's the granddaddy of the genre all them kids call "cyberpunk." 2001 -- that's hard sci-fi.
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