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  1. G

    Grading Daily Powers

    But flaming sphere got an errata change that made it take up a square. The guardian requires an attack roll to do its per round damage, doesn't have AoO's or anything other than its square that its blocking. Its good in that you can stick it right in front with your line while a flaming sphere...
  2. G

    Shifting when not adjacent?

    Which means there is a situation in which a person with polearm gamble can make an OA against a person teleporting. That person must be in a non-adjacent square within reach and teleporting to an adjacent square.
  3. G

    Shifting when not adjacent?

    It doesn't have to. The teleportation rules are just as much exceptions as the shifting rules. PG is just as much an exception.
  4. G

    Shifting when not adjacent?

    I creased explaining why I was right when Keteyrs explicitly stated he would not be using rational logic to make his determination. You will have to excuse me for pointing that out rather than futilely positing further logical arguments to one who has stated he doesn't care for them. Simply...
  5. G

    Shifting when not adjacent?

    Whether or not you said it word for word has little to do with whether or not you did indeed say it. I always hold a position that does not allow me to be wrong. When i am wrong, i change my position until it is right. And then I am no longer wrong. This is not one of those cases. I am not...
  6. G

    Shifting when not adjacent?

    Scroll up.
  7. G

    Bolstering Blood + Blood Pulse

    "for every square" not "every time it leaves a square" Powers are instantaneous unless otherwise stated. Ergo, the blood pulse damage applies for each movement effect(be that a move action, push, pull, slide, or teleport) but not for each square. Its still very good. Large creatures are still...
  8. G

    Shifting when not adjacent?

    Not according to your argument because the specific rule of triggers over rides the polearm gamble. At least according to you.
  9. G

    Shifting when not adjacent?

    :roll: We both know why that is there and we both know it means nothing regarding the feat polearm gamble. Stop being disingenuous.
  10. G

    Shifting when not adjacent?

    No it is not. An OA is only "limited" to occurring in adjacent squares because typical triggers only happen in adjacent squares. PG does not trigger in adjacent squares, it triggers a square away from adjacent. The only limitation from there would then be the range of the attack that OA's...
  11. G

    Shifting when not adjacent?

    You're using an illogical interpretation of the rules and intent which cannot be construed as similar to the logical interpretation of the rules? Why don't you just say you are trolling then leave the thread? A devils advocate argues an unfavorable position logically. It does not argue a...
  12. G

    Shifting when not adjacent?

    So why, after demonizing them, are you trying to be like them? Why ask a question and then provide the right answer. OAs are immediate interrupts, so they occur just before the action that trigger them. An OA is limited to the melee weapons reach being a melee basic or melee at-will attack...
  13. G

    Shifting when not adjacent?

    It seems like you just don't understand the rules. 1. An opportunity attack is an at will power with a range of melee. Letting you OA against someone teleporting does not change that. They do provoke, but the power will fail since it has no valid target. Just like anything else that fails due...
  14. G

    Shifting when not adjacent?

    Why is this infinite oregano? What terrible exploit does this create? The one where you get an extra OA every couple rounds or the one where the feat isn't useless?
  15. G

    Shifting when not adjacent?

    I am construing nothing. The teleporter provokes when he enters from non-adjacent. He is not a valid target due to range unless he is teleporting from withing weapon range.
  16. G

    Shifting when not adjacent?

    No, because the specific text of "shifting" is "you do not provoke when leaving an adjacent square". And the text of "moving provokes" you have conveniently green'd for us so that we can see that moving only provokes when leaving a square adjacent to you.
  17. G

    Shifting when not adjacent?

    It doesn't have to. Methods that do not provoke in general are superseded by an ability that makes them provoke. PG does not usually get an OA on teleporters because they are usually out of range when they teleport. PG does usually get an OA on shifting even if shifting was the specific rule...
  18. G

    Shifting when not adjacent?

    Polearm gamble lets you OA someone shifting or teleporting. Normally those actions would not trigger OAs, but in the specific instance of polearm gamble, they do. Now, most teleports will ignore this as an OA is an interrupt. Which means that you would have to be teleporting to directly...
  19. G

    Minions with 1hp - Can anyone justify this?

    Then don't use minions. They are there when you want to have a fight between a bunch of enemies and the PC's but standard monsters would either be too powerful or too weak. Minions come in 4s. So for a party of five, the minimum minion encounter is going to be about 4 normal enemies, +4...
  20. G

    Minions with 1hp - Can anyone justify this?

    I am trying to find it, but cannot.
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