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    Why is Firestorm the best 19th level control spell?

    To start: Bolstering blood deals its damage when the power deals damage. So you ask yourself "when does the power deal damage". If the power deals damage twice, then the "when" is "twice, after these different hits" if the power deals damage three times the "when" is "three times after these...
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    TWF warhammers?

    actually he would be a fighter and yell "Nothing gets through the Iron Curtain!" as he charged into battle.
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    Why is Firestorm the best 19th level control spell?

    I always forget to add weapon enhancement to damage on ongoing spell damage.
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    Why is Firestorm the best 19th level control spell?

    yes, welcome to two pages ago. No, i said you need to hit with firestorm to do significant damage. 1d10+int/round when you can't move the control area is pretty weak You get the analogy but still continue to profess how right you are? The analogy is for you, because you know you're wrong...
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    Cloud of Knives kills minions?

    It also doesn't say that Utility Powers aren't attacks. And doesn't say that magical healing isn't an attack. And doesn't say that your second wind isn't an attack. It doesn't say a weapon isn't an attack. Oh no, any minion instantly dies when it picks up a weapon(since it got hit by an attack!)...
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    Artificer Up (Playtest Version, not Final)

    Is actually not very good. "End of your next turn" triggering on an opponents turn after he attacks a target will only produce one action per enemy(that is not an attack) where the target is blinded. Since they know what happened they will always attack last in their turn. You will get combat...
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    Why is Firestorm the best 19th level control spell?

    And then on the next round the power deals damage again.... I mean how are you going to deal with the wizard that does 4d6+2d10 damage per round for 50 rounds?[or hell, 4d6/round for 50 rounds]. Necrotic web is no action. It just continues. The two encounter powers are likely to be Blood...
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    Why is Firestorm the best 19th level control spell?

    Did you even bother to read the post above the one you just let off? 50 damage AoEs are not spectacular, 11 average damage/round to a bunch of enemies is not spectacular as a daily. A 20st lvl ranger will be doing about 27.5 average damage with twin strike assuming it has a 50% hit rate and...
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    Artificer Up (Playtest Version, not Final)

    Artificer does not mesh well with archmage it looks like. Heroes Elixer as an Encounter power is better than pretty much any cleric healing could ever be(all the time), just spend an hour preparing them each day and take durability/dwarven durability Lightning Matrix is pretty nasty. Auto-daze...
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    The best of feats, the worst of feats...

    Group Insight is not used a a diplo twink, its used for the init, add in everyone taking improved init, and the warlord feat that lets you add your int/cha bonus instead of 2 to everyone's rolls as well as starting off with either cha or int at 16 and pumping it you can end up with +10-13 init...
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    The best of feats, the worst of feats...

    Dwarves get warhammer and throwing hammer prof as a racial already. They get the rest of the hammers and axes with the feat.
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    Grading Encounter Attack Powers

    I would agree with that, so ignore what I said about ray of enfeeblement, since being dazed grants combat advantage.
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    The best of feats, the worst of feats...

    Lets see: Interesting: Power Attack: For Rangers especially at later levels Weapon Focus: For rangers especially at later levels Blade Opportunist: For Fighters: Very handy with specific feat combinations Combat Reflexes: For fighters: Combine with blade opportunist for +3 to attack for...
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    Grading Encounter Attack Powers

    A note: Don't Underestimate the single target encounter powers. Especially with something as strong as Daze or Weaken. Its tough to say which one is better. They work especially well with readied actions. But if you can't let off your encounter power because the single enemy has friendlies...
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    Grading At-Will Powers

    R= works with ranged M= works with melee Lev 25 daily: RN: Relentless assault[Everyone makes any basic attack as free action on crit till end of encounter] R:Stir the Hornet's Nest[Miss; ranged basic attack for everyone] Lv 23 encounter: M: Pillar to Post[1 melee basic on hit] RM: Sudden...
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    Grading At-Will Powers

    Unless its a minion, in which case the area denial is perfect. Stick it behind a door and no minions can come through which means can mean a whole lot fewer melee attacks(if they are all melee minions), or ranged attacks if you are able to get some cover and deny them the ability to advance...
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    Wizard Confusion

    It gets even more confusing when you have a wizard that takes a level 1 spell slot when they reach fifth level. So they have 2 level 1 spell slots and 0 level 5 spell slots(just as if another class had picked a lower level daily instead of a higher level)
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    Grading At-Will Powers

    The other advantage is that MM can be used with the plethora of Warlord Abilities that grant ranged basic attacks. Its a little weak compared to the rest when not figuring that, but it allows you to participate when the Warlord coordinates fire and other such stuff. Which, especially in later...
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    Why is Firestorm the best 19th level control spell?

    1. No he cannot, if he uses a paragon path he is limited to one daily, one utility, and one encounter. That is hardly "All the best spells". He can indeed use archmage, and Bloodmage, but only on those powers(and he is missing out on thunderwave, the quintessential wizard at will). If he wants...
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    Why is Firestorm the best 19th level control spell?

    No "because you say so" is not a valid justification. You need to actually have a reason that power vs power comparison is necessary rather than whether or no the system is balanced on a whole. If the system is balanced on the whole, who cares if a few powers are out of line. I was under the...
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