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  1. W

    D&D 4E [Eberron] Dragonmarks in 4E

    Huh, for some reason my prior post is showing up as blank and I can't edit in text.
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    D&D 4E Problem with 4e Multiclassing

    To prevent players from screwing themselves over by making bad multi-classing choices, I guess. I too have considered a low strength wizard character that I would like to have dip into warlord. My conclusion is that if I can actually find some useful warlord powers that don't depend on...
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    How do wandering merchants survive?

    Grain, or some other raw commodity produced there. A lot of Wild West towns were mining towns, and in D&D-land you could have stranger resources that draw settlers out into the wilderness. Perhaps the whole town is built around placating and training a collosal lake monsters that guards a hub...
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    D&D 4E [Eberron] Dragonmarks in 4E

    The 4E books for Eberron are still a ways away, so it might be useful to brainstorm on how to represent some setting elements in 4E for those currently running campaigns. Right off the bat, I see Dragonmarks as a form of multiclassing with racial requirements. You take the Least Dragonmark...
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    Excerpt: Economies [merged]

    Still another way to handle it would be to have a gentleman's agreement with the players that they're free to make all the money they want, but they promise not to pour it all back into magical items. If the PCs are using the extra 80% of cash to build castles, buy titles, bribe mercenary...
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    Excerpt: Economies [merged]

    If that is what the players want to do, then of course it is doable. You don't need any rules above and beyond what you already have, though. Selling the goods for full price is an adventure, composed of skill challenges and fighting creatures to get the goods to the right buyer. The profit...
  7. W

    Epic quests that don't involve saving the world?

    Rescue the Scarlet Empress! Break the Great Curse! (Oh wait, sorry, wrong game.)
  8. W

    Rogue 2nd level utility an encounter power

    So you'd have a check versus a monster's attack bonus to see if he gets a chance to hit you, and if the monster makes it he then gets to make an attack versus your AC to see if he hits you. Basically it would amounts to making the monster make two attack rolls, and both have to be good. It...
  9. W

    Rogue 2nd level utility an encounter power

    Hey, look at it from the other side. If some guy runs past me, I get a whack at him with my sword. Now if he suddenly does a backflip, for some reason I can't target him? Get real. Maybe he can fool me and my warriors with that trick once, but next time he tries it we'll be ready.
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    Epic Destinies and Earth Giants

    Remember that even in Third Edition, "strength" was not preciusely parallel to carrying capacity and weightlifting. in 3E, a Large character with strength 20 could lift twice what a medium character with strength 20 could. A Huge characters was (I think) x4. Perhaps 4E continues this trend...
  11. W

    Knocked prone

    But that would mean there have to be two rolls to see if the ability actually works. First the to-hit roll and then the 'avoid it' check. Wasn't the idea to get away from those "check twice to see if this actually happens" situations? Being knocked prone doesn't make you as horribly...
  12. W

    What Abilities Should Monster PCs get?

    Gnome PCs: low-light vision Fade Away: (encounter, Illusion) As an immediate reaction, when the gnome takes damage from any source, the gnome turns invisible until it attacks or until the end of its next turn (whichever comes first.)
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    Excerpt: Weapons (MERGE)

    But isn't everything you wrote pretty meaningless? 4E explicitly takes any idea of realism or historical accuracy out behind the barn and shoots it in the head. You made the most sense when you were talking about Star Wars! I'm not sure why you bothered writing out all that, really. The...
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    Excerpt: Weapons (MERGE)

    My opinions: On two weapon fighting: I approve of the idea that holding a weapon in each hand does not get you an extra attack per round. An "attack" is just an abstraction of everything your PC is doing to try to land a blow on an opponent anyway. However, this means that there's no good...
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    Intimidate, or "whoops I wasted my skill points"

    Saying, "If it sucks don't take it," is not a valid answer to a criticism. I can't blame a DM for running D&D in the way in which D&D is traditionally run. Saying that intimidation would be okay if D&D games were played in a different manner than they are is again, not a valid answer to...
  16. W

    Intimidate, or "whoops I wasted my skill points"

    So instead it is (or potentially is not) a wasted trained skill pick. Come on, don't be deliberately obtuse. I too often found 3.5 Intimidate to be a weak social skill. I think there were several problems with it. 1. Most situations where it would be a good idea to use Intimidate (that is...
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    Excerpt: skill challenges

    I don't see why such a fuss is being kicked up at the concept that some people can't be intimidated. Other folks can't be reasoned with (Diplomacy). Some people are even so mule-headed that they can't be bluffed. This notion that social skills are magic spell, where if you pile up a high...
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    Excerpt: skill challenges

    I think the point you're missing is that one failure doesn't kill you. So what if it's roll 1d20+15 vs. DC 17 and succeed six times before you fail four times versus roll 1d20+8 vs. DC 20 and succeed once before you fail four times?
  19. W

    Excerpt: skill challenges

    That sounds almost like using Bluff to unlock Intimidate.
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