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  1. R

    A Dark and Stromy Knight

    The two adventurers make their way up the north hallway. "There seems to some light at the end of this hallway", Mardocan remarks jokingly as they approach the room at the end. From where they are in the hallway the room appears dimly lit.
  2. Map_0017.JPG

    Map_0017.JPG

  3. R

    A Dark and Stromy Knight

    The Offering Chest The party trek back to the chamber with the stone chest. Mardocan keeps a watchful eye at the entrance to the chamber as Grundan walks over to the chest. He searches the chest again but nothing seems to have changed from their prior visit here. Grundan raises his eyebrows...
  4. Map_0016.JPG

    Map_0016.JPG

  5. R

    A Dark and Stromy Knight

    Getting Ahead ... Mardocan takes a few steps closer and examines what appeared to be a statue at first glance. Within the now-headless sarcophagus is a pile of dust and a translator’s ring which Mardocan takes with a satisfied smile. Grundan has another look around the chamber to make sure its...
  6. Map_0015.JPG

    Map_0015.JPG

  7. R

    A Dark and Stromy Knight

    Getting ahead Initiative for combat: Mardocan Vargouille Grundan Mardocan just stares helplessly as the creature as the creature swoops down on him (modified melee attack roll of 15 vs. AC15 – 4(paralysed) = 11 a hit doing 1HP damage) biting him on the arm. Grundan charges into the chamber...
  8. Map_0014.JPG

    Map_0014.JPG

  9. R

    A Dark and Stromy Knight

    Getting a head ... The only object of interest in this chamber is a statue at the far end. It resembles a sarcophagus standing upright (leading Mardocan to believe that this place was used as a tomb), except that the head of the figure carved upon its lid looks distorted and seems to have...
  10. Map_0013.JPG

    Map_0013.JPG

  11. R

    A Dark and Stromy Knight

    The party follows the passage back into the main hall and head for the passage the rats came from. Grundan spots a small crevice in the passage. It looks like the perfect place for rats to nest but it is flooded now. At the end of the passage there is another chamber.
  12. Map_0012.JPG

    Map_0012.JPG

  13. R

    A Dark and Stromy Knight

    Mardocan taps the chest with his staff - it is a stone chest that appears to be built into the floor. Grundan gives the chest a once-over (search of 12) but does not notice anything unusual ... he is still a little weary though. Mardocan also takes a closer look (search roll of 14 + 3 = 17)...
  14. Map_0011.JPG

    Map_0011.JPG

  15. R

    A Dark and Stromy Knight

    Grundan is still wiping pieces of rat off his axe when he sees a bow flying his way - fortunately he noticed it in time and catches it. He follows Mardocan down the passage slinging the bow over his shoulder as he goes. Mardocan heads down the corridor with caution to find that the room at the...
  16. Map_0010.JPG

    Map_0010.JPG

  17. R

    Omega Pathfinders Game Thread

    Bishop can't believe it when he hears the clicking sound. He probably didn't load the full 100 bullets in the magazine ... that HAS to be it ... with all the time spent wrestling worms he can't imagine that he'd fired 100 rounds already. He takes a swing at the worm (#9) with the SAW before...
  18. R

    A Dark and Stromy Knight

    Initiative for combat: Grundan Mardocan Rat#6 Rat#8 Grundan steps closer to Mardocan and raises his axe again trying his best not to laugh at the rat dangling from Mardocan’s groin. “Don’t move!” (melee attack roll of 4 + 1(BAB) + 4(STR) = 9 vs. AC14 a miss) but Mardocan’s instincts take over...
  19. Map_0009.JPG

    Map_0009.JPG

  20. R

    A Dark and Stromy Knight

    Ouch !!! Initiative for combat: Grundan Rat#5 Rat#1 Mardocan Rat#6 Rat#7 Rat#8 Grundan raises his great axe high above his head and brings it down on the rat with all his might (melee attack roll of 9 + 1(BAB) + 5(STR) = 15 vs. AC14 doing 11HP damage!!!) slashing the rat in two and lodging his...
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