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  1. R

    A Dark and Stromy Knight

    Mardocan can feel his strength return as Tika lays her hands on him (healing 7 + 2 = 9HP) to heal him. With nothing more to do in the workshop the part heads back toward the next room. This time Grundan just wants to break the door down but decides to try the handle ... it opens and he gives...
  2. Map_0055_2.JPG

    Map_0055_2.JPG

  3. R

    A Dark and Stromy Knight

    Mardocan finds 4 flasks with a clear liquid in them and 3 with a red liquid. The bookcase contains many notes on restoreing life, fusing body parts together and containing wild spirits. It all seems a little creapy to Tika. She also comes across a scroll she does recognise as a "hold person"...
  4. Map_0054_2.JPG

    Map_0054_2.JPG

  5. R

    A Dark and Stromy Knight

    The gargoyle spreads its wings on the roof and swoops down toward them but Mardocan's keen sight identified the danger an the party made a speedy retreat back into the castle. They could hear the flapping wings behind the closed door. Heading back toward the stairs they proceeded to the door in...
  6. R

    Omega Pathfinders Game Thread

    When the going gets tough the tough haul ass! Bishop will fire a burst at the closest slicer worm, then he will turn and haul ass to the room where Jacob created the "emergency exit". "No way I'm getting into a boxing match with that thing," Bishop says as he passes Cyrill.
  7. Map_0053_1.JPG

    Map_0053_1.JPG

  8. Map_0053_2.JPG

    Map_0053_2.JPG

  9. R

    A Dark and Stromy Knight

    Tamsin tries the door and finds it is locked. In a flash she has her lockpick tools out and (open lock check of 12 + 9 = 21 vs. DC20; success) seconds later the door is open. The party exits the door to the north of their room. The full moon lights up the night sky quite brightly. Beyond it is...
  10. R

    A Dark and Stromy Knight

    Grundan kicks a few pieces of armour around but does not find anything useful among the remains of the suit of armour he destroyed. The flail it was using is cracked and worthless. While the women are busy with their temper tantrums he walks over to the other remains ... the sword must be here...
  11. Map_0052.JPG

    Map_0052.JPG

  12. R

    A Dark and Stromy Knight

    Tika’s attack distracts the enemy giving Tamsin an opening to (melee attack roll of 20!; a hit doing 3HP damage) hit with her sword (melee attack roll of 19 + 2 + 2(FL) – 2(2W); a hit doing 2HP damage) and dagger simultaneously. She does not send pieces of armour flying like Grundan did but this...
  13. Map_0051.JPG

    Map_0051.JPG

  14. R

    A Dark and Stromy Knight

    Initiative for combat: Tamsin Mardocan Grundan Suit#2 Tika With one threat eliminated and the other trying to hit Tamsin, Tika sees an opening and moves around behind the suit of armour. Gripping her mace firmly in both hands (melee attack roll of 15 + 3 + 2(FL) – 1(PA) = 19; a hit doing 6HP...
  15. R

    A Dark and Stromy Knight

    Initiative for combat: Suit#1 Tamsin Mardocan Grundan Suit#2 Tika With room to move (melee attack roll of 10 + 6 = 16; a hit doing 13HP damage) Grundan swings his axe wildly letting out a load roar as pieces of armour are sent flying in the room. Armoured suit#1 is no more. The other suit is...
  16. R

    A Dark and Stromy Knight

    Initiative for combat: Suit#1 Tamsin Mardocan Grundan Suit#2 Tika Tamsin has no trouble drawing her dagger while she (melee attack roll of 16 + 2 – 2(2W) = 16; a hit doing 6HP damage) strikes with her sword followed by (melee attack roll of 14 + 2 – 2(2W) = 14; a hit doing 1HP damage) a swift...
  17. R

    A Dark and Stromy Knight

    Initiative for combat: Suit#1 Tamsin Mardocan Grundan Suit#2 Tika Tika ducks past the suit (melee attack roll of 8 + 3 – 1(PA) = 10; a miss) and tries to inflict some major damage but does nothing more than scratch the suit of armour. The suit of armour turns to face Tika (modified melee...
  18. Map_0050.JPG

    Map_0050.JPG

  19. R

    A Dark and Stromy Knight

    Tamsin is dodging Matrix style ... Initiative for combat: Suit#1 Tamsin Mardocan Grundan Suit#2 Tika As Grundan finally gets his big axe through the doorway (melee attack roll of 19 + 6 = 25; a hit doing 7HP damage) he too puts a good dent in the armour. Suit#2 raises its greatsword above its...
  20. R

    Omega Pathfinders Game Thread

    Over the comm: "How's that shortcut coming, Jacob?" Bishop then decides to try his own version of setting a "trap" as he lobs a second grenande (set to proximity!) toward the door.
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