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  1. Celebrim

    I don't get the arguments for bioessentialism

    So now you approve and think something different has happened? This is why it is hard to take your argument seriously, But at the very least I think you have to recant your original claim: "Sure, you can have a tall, beautiful, pale-skinned race of monogamous philosophers who are inherently...
  2. Celebrim

    I don't get the arguments for bioessentialism

    Maybe, but it is hard wired into elves. You definitely didn't do that.
  3. Celebrim

    I don't get the arguments for bioessentialism

    I'm not. There is even literary precedence. Edgar Rice Burroughs in the Barsoom series wants to have a race that is obviously evil and can be slaughtered at will so he encodes them as a blond Aryan racial supremacists who are hypocritical religious fanatics. In the stories they are utterly...
  4. Celebrim

    I don't get the arguments for bioessentialism

    Yes. In my game for example, elves are "usually" chaotic good. This doesn't mean that all elves are chaotic good only that they are by biological or spiritual inclination (which is the same thing in a fantasy) more inclined to be free spirited and altruistic by inherent nature than humans...
  5. Celebrim

    I don't get the arguments for bioessentialism

    It's a theory. I don't think the theory holds up though, because my experience talking with 5e players is the lack of mechanical crunch to racial heritage doesn't get people to lean more into the question of "What would it be like to have a different biology or body or culture than my own" but...
  6. Celebrim

    I don't get the arguments for bioessentialism

    Bioessentialism isn't wrong where it isn't false to facts. Indeed, where it is true to facts it inherently important. It's a taboo topic because too often people make assumptions about biological destiny for traits that aren't necessarily wholly or largely biological or where the assumed link...
  7. Celebrim

    So you're done with D&D but still want to play D&Dish fantasy...

    I love D&D 3.0e and I will never be done with it. 5e felt shallow by comparison and while I respected a lot of its design chops, I felt that in the long run things like bounded accuracy and the proficiency system would feel too limiting, so I never tried to switch over to it. PF1e and 3.5e are...
  8. Celebrim

    Realistic Combat that's Simple(ish)

    Reasonable, but the alternative that I would accept is what you describe - a GM using "kid gloves" to minimize the number of deaths by avoiding doing the sort of things that kill PCs in 1e AD&D. If you do carefully select foes so that the maximum damage of an attack will generally be below the...
  9. Celebrim

    Planescape Looking for sources on how alignments phsyically function as substances

    The good news is that if you did, you'd be in good company, in that it never bothered the official writers of the setting to introduce self-contradictory elements. I was always bothered by the fact that the planes were both supposedly absolutes and also solopist in that what you believed about...
  10. Celebrim

    D&D General How many healing potions do you give your party?

    Potions and scrolls and other temporary items were in 1e AD&D much easier to make and much more accessible than persistent magical items. Additionally, I had been exposed early on to an Alchemist class in Dragon that was an NPC specializing at making potions. So from a very early point...
  11. Celebrim

    Planescape Looking for sources on how alignments phsyically function as substances

    I think it would be a mistake to imagine the authors of D&D as complex moral philosophers offering coherent takes. Probably the single biggest problem with alignment that has plagued it since the beginning is that it was a moral system without any real underpinnings or without a lot of...
  12. Celebrim

    D&D 3.x 3rd Edition Revisited - Better play with the power of hindsight?

    It was a great tag line but I don't think they ever delivered on that. I felt DCC did better in making adventures that felt like they could have been published in 1e. But yes, I ran 3e as if it was a cleaned up 1e.
  13. Celebrim

    Describe your last rpg session in 5 words

    Session #71: Mouse droid bomb; children die
  14. Celebrim

    Realistic Combat that's Simple(ish)

    Yep. I hear you. I have seen this sort of thing before too. "Stealth": An entire party casts invisibility on everyone and then claims it can move in perfect silence for hours with drawn bladed weapons while maintaining perfect distance and no hilarity ensuing. "Negotiation": "I roll to...
  15. Celebrim

    Realistic Combat that's Simple(ish)

    @Theory of Games I always base leveling and attributes of a character in fiction based on what they actually are observed to do, not on the "aura" around them. Of course, since the fiction writer wasn't making the scenario to be 100% congruent to a set of game rules, and since neither the...
  16. Celebrim

    Realistic Combat that's Simple(ish)

    On "Die Hard" as D&D scenario: John McClane is above gritty tier and in the low end action movie hero tier. He's about 6th level character, probably Fighter/Rogue with 18 DEX (or you could stat him up in D20 Modern) and pretty decent CON (16?) and all-around good attributes. He has a few...
  17. Celebrim

    Realistic Combat that's Simple(ish)

    The guards are roughly 2nd level fighters with 12/12/12/8/8/8 ability scores, armed with a combination of light lances, broad swords, scimitars, composite shortbows and light and heavy crossbows, and wearing ringmail and carrying small shields. Some are on light warhorses to act as outriders...
  18. Celebrim

    What's Your Price Limit?

    "My Life with Master" is on the short list of con events I actually would want to do. Although, I'm increasingly disappointed at the level of GMing in con events and a bit sour on the whole thing now. Maybe 1 in 3 meet the standard of what I would consider an average GM, and maybe 1 in 10 are...
  19. Celebrim

    Realistic Combat that's Simple(ish)

    I differ I think from most tables in using absolutely the same rules for PCs and NPCs. So a 7 hp gobin dies in my game at -9hp (because of size class) and is in the same "dying" state as a PC would if reduced to -1. (Reduced to 0 you are always "staggered" and potentially "unconscious" but...
  20. Celebrim

    Realistic Combat that's Simple(ish)

    My take on this is that the implication is that an owlbear or other common to the "realm" predator doesn't stand a much of a chance against 12 caravan guards, and consequently hungry owlbears don't generally try to snack on groups of humanoids in broad daylight. One of the general rules I have...
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