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    Pathfinder 1E Hide in Plain Sight = poor man's invisibility?

    I think we need to change how were thinking about how HiPS does what it does. HiPS isn't about not being seen, it's about not being noticed. The Shadow Dancer isn't wrapping himself in shadows and disappearing from sight. He's using the shadow to make you not want to notice him. He's still...
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    D&D 5E (2014) It takes too long to say "Combat Superiority"

    I think it should be changed to "Battle Superiority" That way at the table we can hear.... "And the Fighter does his usual BS." ;)
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    D&D 5E (2014) My Possible Multi-Classing Rules/Guidelines

    So after reading all the threads on multi-classing, I decided to try my hand at actually putting down some possible rules for it to try. First off I am really intrigued by the idea of divorcing character level from class level. In other words leveling a class would be more like old style AD&D...
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    I've Created Little Montsers

    So after some delays I broke out the 5e playtest, sat down with the family and introduced the little ones to D&D. The 5 year old had the fighter. We figured it was the easiest for him to understand. Just step up with big axe and Chop Chop. The 6 year old took the Wizard. He liked the idea of the...
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    WWII: What should my RPG setting be?

    You stated you want a more action packed ending, then go for the classic IT'S A TRAP! The aliens don't really care if Germany wins WWII they have another target in mind. This is actually an opening move against the Timecop organization itself. In France have them doing something small, like...
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    Balancing Save-or-Die

    How about the assassin gets something like this: Death Strike: One per encounter if the assassin attacks from advantage and deals damage equal to over half the target's current hit points the assassin may activate this ability and instatly kill the target. If the assassin chooses not to...
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    The Guards at the Gate Quote

    "Turn around and let me see." <guard turns around> "Hmm, let me see you walk it in some." <As the guard starts walking, the sound of someone running away can be heard>
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    My players are in a wee bit of trouble...

    One question is: Do you want your PCs to defeat the bad guy now? If they do, what next? If your campaign is setup for this guy to be around for a few more levels then finding away to let him escape without a TPK should be a key. Also, unless the PCs know about those eggs, this sounds like a...
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    A "Five Room Dungeon" ghoul nest

    In Deadlands, the standard is that people who turn cannibal may be transformed into ghouls (not like there's a % chance for PCs, or something - it's just back story fluff, with no mechanical impact). They are not "undead" in the usual sense. The bite of the ghoul is not contagious. If you get...
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    A "Five Room Dungeon" ghoul nest

    Room 1: Entrance And Guardian These out chambers/tunnels are filled with ghouls. These pathetic creatures are the lowest members of the Ghoul society. Think, poor/homeless/staving wretches who's main goal is simple survival. They will attack as the opportunity present itself. They will not...
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    Review of Heroes of Neverwinter (Facebook App) by Atari

    What I find most annoying is the quest chains. Do quest A, get item X. Item X is required to do Quest B, which rewards item Y, which is required to do Quest C. IF for any reason you fail to complete quest C. You need to go all the way back to Quest A, because you no longer have the required item...
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