Search results

  1. Muh

    Grade the Forged in the Dark System

    I haven't yet had an opportunity to play it, but Icon has some epic scaling going on, and it works a bit differently than how scaling does in D&D. The idea in Icon is that characters improve in two different ways: They gain more bonuses to their moves, and after a number of levels they are moved...
  2. Muh

    Your TTRPG Design Principles?

    Below is applicable to designing something D&D-like only. If I were to make a system that does not try to play at all like D&D I would go more wild than I do below. PCs and NPCs should be designed using completely separate systems. The system used for NPCs should be as simple as is possible...
  3. Muh

    How Visible To players Should The Rules Be?

    I never said the rules mention Bounded Accuracy. I did not actually list BA under my list of 5E jargon. My point is that D&D makes use of some highly specific terminology and then it turns out that when everyone is used to this language they don't even notice that it is unusual.
  4. Muh

    How Visible To players Should The Rules Be?

    That is my interpretation of this post, yes: This was said by @Micah Sweet and since the point of reference here is Bounded Accuracy, which is a term heavily associated with D&D 5e, I made the reasonable, in my opinion, assumption that it is actually D&D we are talking about as a comparison to...
  5. Muh

    How Visible To players Should The Rules Be?

    Yeah anyone saying there's no lingo in D&D is deluding themselves. Class, Hit Points, Saves, Checks, Ability Scores, Alignment, Divine, Arcane, Evocation, Conjuration, Initiative, Death Saves, Advantage, Disadvantage, Hit Dice, Inspiration, Bard, Monk and Armour Class. I can imagine people...
  6. Muh

    How Visible To players Should The Rules Be?

    I'm not sure it's that limiting in practice. I admit I haven't played any PbtA-like systems or even Fate, but I have played Nobilis. Nobilis has the interesting quirk that detailed prep is impossible, because the characters are so overpowered that a D&D-style level 20 wizard is weaksauce by...
  7. Muh

    D&D General A Class's Spell List Should be Listed With the Class Description.

    No the 3.5 fighter can't pick any class features. The problem with the trashy 3.5 fighter is that they don't have any class abilities at all. They can pick feats, not features. I mean things like other class abilities.
  8. Muh

    D&D General A Class's Spell List Should be Listed With the Class Description.

    Sure. Then let all non-casters pick all abilities a'la carte too.
  9. Muh

    D&D General A Class's Spell List Should be Listed With the Class Description.

    That could also work, but it has the weird problem that it makes all casters have access to the same spell lists. It makes classes even less distinct than they are already. If we had some kind of tag system like in PF2 it would work better. I love the tag system.
  10. Muh

    D&D General A Class's Spell List Should be Listed With the Class Description.

    I'm starting to suspect that reason they avoid mentioning classes in the spell section of the book is that they were expecting to add more classes to the system. There are only two real benefits for omitting classes there You expect to add several new classes later on, so you avoid the problem...
  11. Muh

    D&D General A Class's Spell List Should be Listed With the Class Description.

    The solution seems obvious: Make the spell lists unique to each class. I mean. There's no sensible reason why a Cleric would need access to a list of Wizard spells, for example. This would also be beneficial in that it would require that spell lists contain only unique spells. It would make the...
  12. Muh

    D&D General The Charisma Conundrum

    This is why stats are bad and charisma is the worst and I'm getting so many bad vibes from that whole situation I am going to have to take a shower. I love how this is one of the few threads I see here where everyone pretty much agrees with each other.
  13. Muh

    D&D General The rise and fall of D&D in Japan

    That's one heck of an assumption. They've got game series whose defining trait is that every version of the game is different from the previous one (Final Fantasy). You also assume that the difference between, for example, original D&D and 4E is greater than the difference from, say, original...
  14. Muh

    Should Magic Spells/Powers be Interruptible?

    I think it's bad that there's no way for a fighter to make a wizard stop being able to cast spells (except beating them dead), but there are plenty of ways for a wizard to make a fighter stop being able to fight. I'm not so sure about spells being "easy" to interrupt, though. It should be...
  15. Muh

    Mutants and Masterminds 3e

    Yeah. My issue is that I approach M&M not as a supers game but as something to run shounen adventures in. Stuff inspired by One Piece, Naruto, Bleach and Demon Slayer. There you run into the whole deal with characters having moves that are useful only given the right circumstances but which are...
  16. Muh

    How Visible To players Should The Rules Be?

    The bloodied concept is great. Every GM I have uses it and I use it myself too.
  17. Muh

    Mutants and Masterminds 3e

    I've had the book in my rpg shelf for a while. Have never had a chance to play it. I've created a few characters in it, though, and I always run into something of a weird situation with effects. So in M&M each effect is limited by two things: The power level cap and the cost. You can easily...
  18. Muh

    How Visible To players Should The Rules Be?

    I'm a big fan of hidden information, but at the same time the rules need to be transparent. Things shouldn't be fuzzy for the sake of obscurantism. There's no need for players to know exact stats of monsters, but at the same time the GM should provide information when requested. Does an enemy...
  19. Muh

    Dragonbane Offers A Box Full Of Classic Fantasy

    The choice to introduce a will resource as fuel for all class abilities is really interesting. Do people feel it works well in actual play? Thanks for the refresher. Last time I played Drakar och Demoner was back in the 90s. I had completely forgotten about that staff magic stuff, though I now...
  20. Muh

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    What? I think you are using the word "narrative" in a non standard way. Your post is completely incomprehensible.
Top