Micah Sweet
Level Up & OSR Enthusiast
I specifically used the phrase "come to prominence from my perception" because that's what I meant. I know you and others have been playing this way for a long time, and allowed for that in my rhetoric. You're defending a position here I didn't attack.Whereas the following is just dispassionate commentary? -
I mean, seriously, why do you expect people to read you posts that express your opinion, but you expect others to withhold their opinions for fear of falling foul of your preferences?
I mean, the play you refer to taking a "prominent place" in the last decade is something I've been doing (with greater or lesser success, depending on a host of variables that I've posted about many times on these boards) since the second half of the 1980s. So that's close to 40 years. I played in convention scenarios that were based around player-centred play in the mid-90s. The systems were generally BRP variants, although one was RM; the designers probably had something in mind that was between trad and neo-trad; my group tackled them in a more story now vein, and from time to time won group or individual (character-based) prizes; and so the thing we were doing was hardly aberrant or not understood by at least some parts of the hobby at that time.
I mean, your experiences are what they are, but likewise mine are what they are. And the sort of play I like is not some weird thing that flew in on a UFO just because Vincent Baker published Apocalypse World.
(Prince Valiant is 1989. Maelstrom Storytelling is 1998, from memory. HeroWars is 2000. Burning Wheel revised I think is 2004. And these games didn't come from nowhere - except perhaps the first, because Greg Stafford was undoubtedly a genius.)
And I am sensitive to opinions being presented on this forum without being clear they are opinions. Just because you know @Campbell was talking about process of play in their comments means nothing to the situation, because it's not about you.
Besides, at the end of the day, you and others attack my subjective positions just as hard as I attack yours, and because nothing here is about more than personal preference, none of us are right and all of us are right. That's why I object so strongly to appeals to popularity, because they are irrelevant.
I suppose we all just need to be thicker-skinned.