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  1. DarkJester

    Path to RttToEE?

    There is a lot of nice information on Monte's forums. Anyone who hasn't checked it out and is planning on running this should. I'm leaning towards just starting them out at fourth level. The encounters do seem to be deadly in parts and I don't want anyone to feel cheated right from the start...
  2. DarkJester

    Player handouts for new group?

    I definitely see how saying I'm always right could come off...poorly. That is why I include the disclaimer, I will not always be right - but my ruling stands during game day. Talk to me about it afterwards and we can deal with it properly in the future. I've had to much time wasted by rules...
  3. DarkJester

    Player handouts for new group?

    I'm drafting up a player handout for a new group. Topics included: The Big 3 Rules > DM is always right <Disclaimer>, Know your capabilities, Try not to pester me about what is already listed on this sheet, that is what it is here for. The Other Equally Important stuff: Character Creation >...
  4. DarkJester

    Path to RttToEE?

    What would make a good path for level 1 pc's to make it up to the level required for RttToEE? My players have already been through the Sunless Citadel and Forge of Fury at different times so that is out. Any suggestions for good adventures to get you from 1-4?
  5. DarkJester

    Tyranids in d20 Modern

    Not to misdirect the thread or anything but... Wow, those kythons are insanely strong. The Slaughterking is comparable to an equal challenge rating dragon. Possible 37 armor class, 25 Spell Resistance, 5 attacks, -4 to all opponents rolls, 20% spell failure, immune to acid and cold, 20 fire and...
  6. DarkJester

    Totem Barbarians from Unearthed Arcana

    Ape, boar, bear, dragon, eagle, horse, jaguar, lion, serpent, and wolf.
  7. DarkJester

    Dangerous PC Alert

    I'll chime in as well, to say they are very powerful but not overwhelmingly so. Their low hp isn't to much of a draw back as they can have absolutely massive AC. They have a 28 armor class just counting natural armor and the aura of protection. If you throw some bracers of armor and or other...
  8. DarkJester

    I Wish...

    Take control for how long? For 5000 experience I'd let them have it for a couple minutes.
  9. DarkJester

    Protective Aura

    Just went in order from the front. Guess that makes two references to it.
  10. DarkJester

    Protective Aura

    Perhaps it means Holy Aura? Seems to fit the class (Defender of Seatiel).
  11. DarkJester

    Does the Swashbuckler Class from CW lose any abilities from using a shield?

    As the swashbuckler's abilities specifically refer to being clad in non-heavy or medium armor, and not carrying a heavy load, I don't see how using a shield would negate them.
  12. DarkJester

    Heavy Artillery: Psion vs. Wizard

    Psion vs. Wizard and Power Scaling Below is a comparison based on effective output if all spells per day were used to fuel combat spells versus the power points it would take a psion to do equal damage. 20th Level Wizard (26 Int) 4/6/6/6/6/5/5/5/5/4 First Level Magic Missile (5d4+5) 5*6...
  13. DarkJester

    Tripping Flying creatures

    Can you trip a flying creature? I seem to remember a disscussion about it in the past. Has there been a definite ruling made?
  14. DarkJester

    Does a polymorphed dwarf lose accsess to Dwarven Defender?

    3.5 polymorph changes your type to that of the creature you turn into. If a dwarven fighter/ dwarven defender was polymorphed into a troll, would he lose accsess to his class features? I'm tempted to say yes based on page 16 of complete warrior, but I'm not sure I want to agree with this. It...
  15. DarkJester

    Stats of a Triple-Headed Flail

    I think the book of vile darkness has it, underneath Yeenoghu's description.
  16. DarkJester

    Alternate Smackdown - Psychic Warrior v. Fighter

    Human Psychic Warrior 6 45 HP 17 PP 16 Str 14 Dex 14 Con 14 Wis 10 Int 8 Cha Feats 1 Combat Reflexes 1* Over Channel 1 Multi Attack 2* Talented 3 Hold the Line 5* Weapon Focus Claw 6 Improved Natural Attack: Claw Long lasting Powers: 7 PP – Claw (3d6+3 Damage, or 4d6+4 with expansion)...
  17. DarkJester

    (Complete Warrior) About the warshaper....

    I have a character wanting to take this class, so I figure I had better find out about the details of it before I agree to anything. Is there any limit to the number of natural weapons you can grow with the morphic weapons ability? My players are pretty intuitive, so I can just imagine one of...
  18. DarkJester

    And now for something completely different...

    I'd like to try a new gaming system, but don't know where to start. I have some extra money at the moment and have been looking around but I'm not sure what would suit me and my group. I'm looking for something with a bit more graphic - realistic - feelling to it. Not nesarilly grim and gritty...
  19. DarkJester

    Sources of Bonuses to Caster Level

    Create magic tattoo can give up to +3 caster level with 3 of them . Anhk of Ascension(?) from Races of Faerun gives +4 divine. Necklace of Prayer Beads Karma: +4 Divine 25th Level Cleric (20 Cl 5 Hierophant) 25 +10 (5 Hierophant Levels) +4 Anhk +4 Prayer Bead KArma +1 Orange Ioun Stone...
  20. DarkJester

    D&D 3.x Why be a Fighter? (3.5)

    Me and a friend were talking online, about the changes in 3.5 and he mentioned how he thinks the fighter was weak. This kind of caught me off guard, I think Fighters are fine as is. He pointed out how all the other melee classes are greatly improved, getting special abilities nearly every...
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