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  1. K

    D&D 5E (2014) Multiclass House Rule

    You consider this a super powerful ability for a 20th level PC? Besides, a party Cleric at 20th level could create a chest full of scrolls of Death Ward and Revivifies and protect the entire party anyway. Since the vast majority of attacks do not kill PCs outright, this doesn't seem...
  2. K

    D&D 5E (2014) Multiclass House Rule

    Although Elrond might be a good model, he is no better than Gandalf is a model for a D&D wizard because the entire set of spells and abilities are very very different. What's the archetype a half-elven magic-user/cleric supposed to be modeling in 1E or 2E for that matter? Answer: who cares...
  3. K

    D&D 5E (2014) Multiclass House Rule

    There is nothing to indicate that it was "rules artifact". I suspect that it was "Let's gives some races the ability to gain levels in two classes" and the rules followed by that. Usually, the reason for the rule occurs first and the rules that seem to work follow. Rules artifact implies that...
  4. K

    D&D 5E (2014) Multiclass House Rule

    A solution for the single level dipping might be: PCs effectively get spell points based on level. So, a Cleric 11 / Wizard 1 would get 89% of total spell points for Cleric spells and 9% of spell points for Wizard spells. The rest of the spell prep / slot / cast are basically the same, but the...
  5. K

    D&D 5E (2014) Multiclass House Rule

    Basically the very reason for this thread. A lot of 1E and 2E players played builds like Elf Cleric 7 / Magic-user 6 instead of Elf Cleric 8 in 1E and 2E. The PC gave up a level of Cleric abilities/spells/hit points in order to gain casting similar level Magic-User spells.
  6. K

    D&D 5E (2014) Multiclass House Rule

    I suspect that a lot of players played similar leveled Wizard (Magic-user)/Cleric Elves in 1E and 2E. It's an iconic D&D archetype that is no long viable in 5E. It was not an artifact of the rules, it was intentional in the rules.
  7. K

    D&D 5E (2014) Multiclass House Rule

    While some of what you say is true, there are other considerations. Like MAD. Like limited ASIs at certain levels. Like fewer number of prep spells for each class. As a player, I have found that at many levels, it is a really difficult choice prepping Wizard (or Cleric, but less so there due to...
  8. K

    D&D 5E (2014) Multiclass House Rule

    This seems reasonable. There might have to be some other type of rule in place for semi-spell casters like Rangers or EK Fighters. Ranger 6 / Cleric 6 probably shouldn't get access to 6th level spells like Druid 6 / Cleric 6 (both classes give up spell caster over a single class PC of that type)...
  9. K

    D&D 5E (2014) Multiclass House Rule

    The "Best 50/50 Multiclass?" thread got me thinking, can the rule that you are limited to your spell selection as per the level of each class be changed to limited to the same level that determines your multiclass spell slots and still be balanced (i.e. using the multiclass table for spell slots...
  10. K

    D&D 5E (2014) [D&D 5th Edition] Best 50/50 multiclass?

    If you can convince your DM that it works this way, then yes, alternating levels would be ok. But as others have mentioned, the sentence "You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class." doesn't mean that...
  11. K

    D&D 5E (2014) [D&D 5th Edition] Best 50/50 multiclass?

    Although I understand your desire to keep things steady, an exact 50/50 class (shy of Fighter) as you describe gets an ASI at levels 7/8, 15/16. So, not only does the PC not get an ASI at level 20 (which is not that big of a deal since most PCs do not get that high in most games), but the PC...
  12. K

    D&D 5E (2014) Survivor Worst Spells: FIND TRAPS IS THE WORST!

    Well, not every spell. Hence the reason for this thread. Find Traps is an extremely meh spell. Obviously. But I can think of times when it can be helpful. The Wizard casts Detect Magic. The statue is magical. The Rogue finds no traps, but the party is suspicious. The Cleric casts Find Traps. The...
  13. K

    D&D 5E (2014) Survivor Worst Spells: FIND TRAPS IS THE WORST!

    ElderElementalEye skipped my vote. Current tally: Drawmij's Instant Summons 17 Feign Death 23 Find Traps 30 Mordenkainen's Sword 19 True Strike 42 Weird 21
  14. K

    D&D 5E (2014) Survivor Worst Spells: FIND TRAPS IS THE WORST!

    True Strike mechanically fails a significant portion of the time. It's a trap. Find Traps only fails if no portion of the trap or trapped object is visible, or the DM is a d__k. If the ceiling can collapse, Find Trap detects that. If the floor has a covered hidden trap door pit trap in it...
  15. K

    D&D 5E (2014) Survivor Worst Spells: FIND TRAPS IS THE WORST!

    Yeah, I view this as too literal of a definition of line of sight. If so much as the trigger for the trap is in line of sight or the trapped object is in line of sight, then as DM I am not going to try to screw the players over on this. Is the box with snakes in it visible? Yes. Then the trap...
  16. K

    D&D 5E (2014) Survivor Worst Spells: FIND TRAPS IS THE WORST!

    If someone put a snake in a box with the intent to cause harm, I consider that a trap. If someone ties a string to a bomb and to the chest lid with the intent to cause harm, I consider that a trap. YMMV.
  17. K

    D&D 5E (2014) Survivor Worst Spells: FIND TRAPS IS THE WORST!

    Drawmij's Instant Summons 19 Feign Death 23 Find Traps 30 Even with the line of sight issue, this spell has two basic types of functionality a) if you go into a treasure room and there is a chest there, the spell will (typically) tell you if the chest has a trap or not (i.e. obvious trap...
  18. K

    D&D 5E (2014) Booming Blade seems a bit powerful

    The PHB does indicate that the duration of the same spell overlaps. So given your question, one either gets into the shenanigans that you mentioned, or one gets into segregating effects. Same effect, you only get it once. Different effect same spell, it get each effect. I really cannot think...
  19. K

    D&D 5E (2014) Booming Blade seems a bit powerful

    A very good set of questions. I think the simple ruling on this is: All versions of all spells affect at all times. Only the exact same effect (or boosted same effect) does not repeat. In that case, only the most potent version works (if same potency, do not take best of 2 rolls). To be the...
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