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    [Grim Tales] A few comments from a new reader

    Because the Char Generation chapter says, that characters have two feats at first level and I haven't seen a reference, that this is only for humans.
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    [Grim Tales] A few comments from a new reader

    I'm wondering myself, if I've missed the paragraph, which detailes, that Grim Tales is humanocentric like d20Modern. I know, that in d20Modern the bonus feats and the extra skill point per level are already included in the numbers, but I'm not sure, if it is the same in GT. After all, it could...
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    Another Immortals Handbook thread

    Hi UK! Could this thread http://www.enworld.org/showthread.php?t=140322 be the one, you were looking for?
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    Serious inquiries only please - 100th level adventure hook and module in development

    The rules are, that no NPC class has more than 20 levels. Maybe this has to be stretched.
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    Transform - Size Changes (Appendix 2)

    Yes, but in version 5. I can mail it to you. I've succeeded to find the two relevant topics here: http://www.enworld.org/showthread.php?t=132737 and http://www.enworld.org/showthread.php?t=134257 . At least the latter one is related to our topic. The IH hasn't been released yet - only an...
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    Serious inquiries only please - 100th level adventure hook and module in development

    Regarding types and their stacking - in this thread http://www.enworld.org/showthread.php?t=143680 this very problem is discussed. There is a pyramid, which puts Outsider above Dragon, but one could rule, that a class feature is a special occasion, which trumps a better type.
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    Transform - Size Changes (Appendix 2)

    Search for UK-CR system, Upper_Krust, 1 MP = 1 CR, transform - that's all specifics which I can still remember.
  8. V

    EoM gets some love over on RPGnet

    I'm wondering, if the back-conversion of Mythic Earth to D&D will be standard after the next revision. It sounds both interesting and as a lot of work.
  9. V

    Another Immortals Handbook thread

    But the higher-level spells already give the higher DC for free - and everyone can research spells, which mimic a metamagicked spell. If you want to raise the DC to the maximum, then you will create such a spell in addition to the raising of ability scores and picking the appropriate feats.
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    Another Immortals Handbook thread

    I'm wondering, why the metamagic feats don't up the save DC automatically - giving Heighten Spell for free. Where is the problem? In Elements of Magic Revised, the spell DC is 10 + 1/2 used MP + Cha mod - metamagic feats add to the used MP. But there are some major differences to the core magic...
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    Templates and Advancement

    I don't believe, that the template has always to be added last. One poster mentioned the application of templates for the creation of new races - after giving a new name and removing the base creature entirely no one knows the origin. But then you can't simply remove the template, if you want to...
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    Templates and Advancement

    Templates, which change the type, don't change the original BAB, saves or skill points. That is simple. But when do the features of the new type eventually apply? If you add classes (dependent on Int)? If you add new hit dice? Suppose a 7 HD creature, on which a template is applied upon. Now...
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    Template Stacking

    I believe, this was in Savage Species. Maybe it is also in the 3.5 DMG, too. If I remember correctly, then Outsider and Undead trump everything else - you won't go back to Plant type.
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    Another Immortals Handbook thread

    I fill up for UK. Basically, for the non-art version you need a paypal account - only the finished version, which still isn't finished, will be available on places like RPGnow and hopefully also in print. If you don't want to wait for the finished version (which you will receive, if you have...
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    Another Immortals Handbook thread

    Exactly my thoughts.
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    Another Immortals Handbook thread

    No - out of the same reason, undead don't collapse in an antimagic field, too.
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    How do HD threshold and Increase Threshold work?

    Yes, the MPs spent for the discerning enhancement count for its effect. I think, there is an example in EoMR, which explains exactly this.
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    [Force] spell sources?

    I'm pretty much sure, that I've seen on RPGnow a supplement, which includes only [Force]-spells, but I don't remember the name and I haven't found it in a quick search - maybe someone else can help?
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    A rant on ASF

    It may be not integratable into the core rules, but I like the solution available in Elements of Magic Revised. You don't have access to all possible spells like in the core rules, but only to certain spell lists (which don't contain actual spells, but 'enhancements', which are used to construct...
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