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    The Ogre Killed the Dwarf in 3 Rounds

    Im sorta with you on this. An ogre should be making a lvl1 anything its b**ch on a 1 on 1 basis. Balance sounds good to me.
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    D&D 5E (2014) 5th Edition Armor Class 20 Max

    Didnt hit that. Im surprised, I had just assumed you couldnt support +X armor/shields under the flattened math model they were putting forward. Now Im going to get out my copy of play test and check for it. EDIT : I stand corrected. I saw +1 heavy shield. Hmmm, Well, in that case, given bonus...
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    D&D 5E (2014) 5th Edition Armor Class 20 Max

    COULD have yes. Do we know at this stage whether they will even be supporting the old +X on armor and shields? It would be fairly counter productive to the prerogative to flatten the probability math to keep those bonus's on armor and shields. In the absence of any solid proof to the contrary...
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    D&D is not a supers game.

    I understand your point, and its not a bad one. In a large sense I actually agree with you, level one IMHO has a magic place where you are the player are about as heroic as a pastry chef (no offence to the pastry chefs out there, I love your work), and you have to survive with very little. Its a...
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    1 Minute Duration Spells

    Jeez. If 4e combat took 50 rounds it would take months to resolve one encounter! It was slow enough trying to do the small handful of rounds it actually took, 50 is unimaginable!
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    Give the Fighter more surges.

    I wonder what is going to happen with multiclassing. As it stand, a surge is just an extra action, so could (for instance) a multiclassing fighter/mage use surge to cast 2 fireballs in one round? Hope not.
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    Nobody talks about lack of vertical progression?

    I think we also need to appreciate that it is the probability factors they are de-scaling. We all saw it in 3ed and 4e that constant growth in probability numbers creates all sorts of gameplay issues. Meanwhile damage and HP ARE going to scale, because they arent prone to the same issues. I...
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    D&D 5E (2014) 5th Edition is Right About Lower Bonuses

    Wow, its refreshing to here that ren1999 So often people on forums have their way of looking at things and come hell or high water they will argue their position to their graves. Im not going to tell people they have to agree with 5e's approachs, but its so refreshing to see someone at least...
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    D&D 5E (2014) Living Dice Article: "Is It Really D&D Next?"

    Agreed, especially the second paragraph. SO many threads where people argued that under 4e you "could do whatever you liked", yet for all that I encouraged players to do so, they will still just used the power that were on the sheet in front of them. You experience was exactly mine That said, I...
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    1 Minute Duration Spells

    Personally, I like what 4e brought to the table in this regard. I liked 4e durations because they were easy and generally few effect spanned encounters. It was easy to keep track of and clearly set player expectations. Sure, it was "gamist" and a little "artifical", but frankly I dont care. For...
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    Hypothetical Concept : MAD Casters

    Now I know this will never happen and "it aint D&D", but in my work place every idea is welcome, so here goes. A recent thread proposed Charisma as the casting stats for clerics. Got me thinking. What if casters were NOT based on a single stat (so bonus to hit, save dc, damage bonus e.t.c.)...
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    Charisma for Clerics

    Funnily enough, if you look at what DCC did with it, they rolled Wisdom and Charisma into a single stat called Personality (I think thats what it was), and that stat was the prime for the cleric. To be honest, I have had the self same thought many many times for so many reasons. However, as...
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    D&D 5E (2014) Do you play with "casual" gamers, and how should D&D Next accomodate their needs?

    Hallelujah brother! I have family, a house to run, a mortgage to pay off and a career to adhere to. I love my D&D, but it comes a distinct last against those considerations. My players are all also the same. That's just life.
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    D&D 5E (2014) Do you play with "casual" gamers, and how should D&D Next accomodate their needs?

    Myself and one other guy are dedicated. The other 5 are casual regulars. What I mean by that is, they turn up to every session, they actively participate, but they wont put in time outside of the game. For our position, simplicity is the need. Simple rewarding characters. I have heard so many...
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    [Houserule] Longer healing times

    I will say this up front : Im firmly in the "I like easy healing camp". That stated, IF I was to model for extended healing periods, my concern is to get rid of the "high level=longer healing period" effect. Whatever approach one would take, my preference would be for something that...
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    In praise of the Healer Theme

    Im glad someone has said this at last. Your dead right, the best thing they did for the cleric was stopping them from being a "required heal-bot". It would suck if they just turned around and turned a theme into one. Depends how the balance pans out, but I really like that cleric healing is...
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    D&D 5E (2014) 5e Monsters....What should they look like?

    I like that they did in that they kept the monster info sparse in the playtest. Me brain hurty when too much info. Though I would have liked the stats to have been included. What to do when save is required, and cant monster improvise too? Dont like needing to go back to the MM for missing...
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    Abilities Capped at 20 Won't Work

    Step one : Thats some pretty sexy stuff right there. I would be concerned about humans without any bonus though. If you want a high dex character, does it becomes an automatic choice to play an Elf?
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    Bugbears are Easy Kills (Play-Test)

    Hmmm. This is interesting. I find it interesting because it is how I USED to think about it. Till one day I picked up a game system called FATE. Very different to D&D, but very cool piece of design. FATE takes an entirely different approach to what a tabletop should be doing, its not an in depth...
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    Abilities Capped at 20 Won't Work

    I actually think capping at 20 will work. Thanks for putting your arguments forward, but they didnt compel me.
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