Nebulous
Legend
statistically, and layout and description. From what we've seen in the playtest they're still in an early form, fairly simple and very familiar to anyone who played 3.x. I was not a big 4e fan, but one thing i did like was the idea of all monsters having at least one fun gimmick that made them stand out
(my problem is that the gimmick usually ended up being just a battlegrid effect). Anyway, that aside, i think 4e broke a lot of ground in making monsters varied and unique, and i've love to see some kind of variation of that powers system make it into the final monster design.
(my problem is that the gimmick usually ended up being just a battlegrid effect). Anyway, that aside, i think 4e broke a lot of ground in making monsters varied and unique, and i've love to see some kind of variation of that powers system make it into the final monster design.