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  1. dcas

    [Star Wars] Saga Edition's New Damage System

    It was Leia that got hit -- in the arm.
  2. dcas

    Do Magic Item "Shops" wreck the spirit of D&D?

    Exactly. This will then encourage the players to take their characters adventuring for loot and magic instead of poking around town looking for it. :lol:
  3. dcas

    Do Magic Item "Shops" wreck the spirit of D&D?

    I think the DMG (and the MM, etc.) should be off-limits to players at the table. What they do on their own time is their business.
  4. dcas

    An Examination of Differences between Editions

    There's quite a bit of treasure in B2 IIRC and that is certainly not an "adventure path" (it's totally site-based).
  5. dcas

    TSR Q&A with Gary Gygax

    Try the GH boxed set from 1983, or perhaps a recent issue of Dungeon?
  6. dcas

    A Question About Eric Noah

    Too bad he has never cried.
  7. dcas

    What didn't people like about Gygax's Greyhawk?

    INTERCOURSE and BIRD-IN-HAND, Pennsylvania.
  8. dcas

    What didn't people like about Gygax's Greyhawk?

    How about Yrag? and Serten? Don't forget the "-igby" names: Bigby, Riggby, Zigby, Digby, and Sigby Grigbyson!
  9. dcas

    An Examination of Differences between Editions

    AD&D, at least, suggests that DMs should modify awards down if PCs are defeating monsters that are obviously beneath them.
  10. dcas

    An Examination of Differences between Editions

    Exaclty. The planned encounters are generally scaled (though one might include a challenge that the PCs can't win in order to test their tactical skills or to take some of their excess treasure away), but the random encounters are not so scaled. You can meet any sort of creature in the...
  11. dcas

    What didn't people like about Gygax's Greyhawk?

    Yggsburgh is probably more akin to the published version of the Greyhawk campaign than it is to Gygax's home campaign. Epic of Aerth claims to be EGG's original campaign world.
  12. dcas

    An Examination of Differences between Editions

    IIRC (I don't have my DMG in front of me), while creatures in AD&D more-or-less scaled according to the level of the dungeon (and one hopes that the level of the dungeon scales to the level of the PCs!), one could potentially encounter any sort of monster in the wilderness. I remember when I...
  13. dcas

    What didn't people like about Gygax's Greyhawk?

    The campaign was really Gary's work (and Rob Kuntz's), not Arneson's at all. Blackmoor and the Duchy of Tenh were included in Greyhawk as an homage to Arneson's Blackmoor campaign. There really isn't any Blackmoor material in GH other than those two names.
  14. dcas

    Pathfinder 1E If Paizo bought Greyhawk could they make their money back?

    Well, they did revive the Dark*Matter setting for D20 Modern . . . but in general you're right. Heck, they're still sitting on the Dangerous Journeys/Mythus IP that they acquired from Omega Helios (and for which I am reliably told they paid a lot of money). In a way, though, sitting on IP does...
  15. dcas

    Sales of upcoming Greyhawk Ruins will determine it's future

    They are elves who live in the Valley of the Mage. They are very similar to gray elves.
  16. dcas

    Can you identify this supplement?

    Was it Fate of Istus? That was 2e and has a red(dish) border.
  17. dcas

    Mearls says adventures are hard to sell [merged]

    That was around the time JG lost their license to make (A)D&D modules. Personally, I never had an FLGS or comic store near me, so I saw very few TSR modules.
  18. dcas

    Mearls says adventures are hard to sell [merged]

    Not very shocking, by the way; they're just not very good. (OK, maybe that's a bit of an exaggeration.) The A-series modules had problems from jump; they were tournament modules initially and not developed very well. Heck, A4 suggests that characters who were killed in A3 get raised -- by...
  19. dcas

    Mearls says adventures are hard to sell [merged]

    I'm sure T1-4 sold quite well, but I'm equally sure it did not sell as well as Unearthed Arcana. But an adventure module need not sell as well as a core rulebook (which Unearthed Arcana really is -- it's not really a splatbook along the lines of The Complete Fighter's Handbook from 2e) in order...
  20. dcas

    Mearls says adventures are hard to sell [merged]

    I dunno, ISTM that puzzling out a long stat block in the heat of combat can be difficult. The problem is that the game currently requires either a long stat block, or referencing a book or two to fill out a short one. Making the game easier for GMs.
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