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  1. Theory of Games

    D&D 5E (2024) Should a general Adventurer class be created to represent the Everyman?

    This looks like a strong starting point. Some questions: What do we think about replacing gained Feats with ASI instead? Or, perhaps having a fixed list of Feats to choose from rather than allowing a player to grab anything? To those with good experience with bonus dice, how effective is "add...
  2. Theory of Games

    For those who don't play D&D (or its clones), what keeps you engaged with EN World?

    Yeah, like that @Morrus 🤓 I forget I'm usually browsing the whole site. There's just a lot of D&D and that's expected.
  3. Theory of Games

    For those who don't play D&D (or its clones), what keeps you engaged with EN World?

    Game & character design chatter. Unfortunately most of it centers on D&D. There's so many other games. I won't cap tho: I like how some other ttrpg forums have D&D in its own sub-section with its own threads separated from the general discussion of ttrpgs. I think the other games need their own...
  4. Theory of Games

    Most influential RPG

    The OP lists Vampire. Why, I'm not sure.
  5. Theory of Games

    D&D General Would You Play High Level (12-15);Wiith Pre Generated Characters? Mostly 5.0/5.5 but theoretically any edition.

    I've run high-level (17th) D&D (PF1e) in the past. The PCs were literally superheroes. Like I could convert them over to Mutants & Masterminds and have a mini Justice League. And some players just love that kind of power-fantasy and there's nothing wrong with it. It's just weird to me that...
  6. Theory of Games

    Most influential RPG

    An influential ttrpg impacts how other ttrpgs are designed. Usually the influential ttrpgs is copied by other designers. Like how D&D has so many copycats retro-clones. Where people can get turned around is thinking a ttrpg is doing something innovative when that game's designer has actually...
  7. Theory of Games

    Pathfinder 1E Teleporting inside bag of holding

    I only ask about BoH type because PF1e has four different types, each with different capacities 🤓
  8. Theory of Games

    D&D General Would You Play High Level (12-15);Wiith Pre Generated Characters? Mostly 5.0/5.5 but theoretically any edition.

    If people choose to be insulted, that's their choice. Your feelings are just that: Yours. But insult wasn't my intent.
  9. Theory of Games

    D&D 5E (2024) Should a general Adventurer class be created to represent the Everyman?

    And have multiple options: The Everyman and its varied sub-classes (each changed by a different background)? So the PC was a soldier who, after receiving a medical discharge, went into dentistry or became a playwright or something.
  10. Theory of Games

    Warning points visible?

    Everybody listen I got something to say: It's better to be banned than to fade away!
  11. Theory of Games

    D&D 5E (2024) Should a general Adventurer class be created to represent the Everyman?

    But does the Everyperson need Feats? Are they even appropriate? IMO once you add feats, then you're adding skills and then combat proficiency and then the class is no longer an "Everyman". Now it's just a watered down Fighter - and who wants to play that? Pitch: okayso you can play this...
  12. Theory of Games

    Shadowdark Shadowdark General Thread [+]

    I want that Witcher/Sentinel. Your supplement looks fantastic but can you at least tell me the names of the other two new classes? Is the new Ranger in SoE?
  13. Theory of Games

    D&D 5E (2024) Should a general Adventurer class be created to represent the Everyman?

    I agree a good playtest is required because I could be way off base. But I do think Luck points, rather than dice, get somewhat close to almost balancing the Everyperson with the other classes. I'm thinking of balance in terms of a player looking at the Warlock and the Bard and the Everyperson...
  14. Theory of Games

    D&D 5E (2024) Should a general Adventurer class be created to represent the Everyman?

    d4 definitely seems wimpy especially for a class that only has luck dice. That's why I was thinking "burn a luck point and auto-succeed on the failed roll". Here's the thing: at level 4 they'll have what - two d4 luck dice? Say they fail a roll, then get a 1 on the luck die and still fail? IMO...
  15. Theory of Games

    D&D 5E (2024) Should a general Adventurer class be created to represent the Everyman?

    Isn't there a Luck feat or - I remember Halflings had some kind of Luck thing? I'm not a 5e spec, but this concept grew on me. If we look at how luck has been handled and balanced for this edition, should be an easy build?
  16. Theory of Games

    D&D 5E (2024) Should a general Adventurer class be created to represent the Everyman?

    I mean all this class would have is the Luck points. It's perfect for the casual gamer who isn't interested in learning D&D. They just wanna play with their friends. SO they get the Everyperson and they can roll dice and if they fail they can just burn a Luck point and succeed. Auto-success...
  17. Theory of Games

    D&D 5E (2024) Should a general Adventurer class be created to represent the Everyman?

    Nope. Luke has "The Force" which = his luck dice. How does he make the shot that explodes the Death Star? Luck/The Force. When he jumps to escape Vader how does he escape a certain death? Luck/The Force. Luke is a stupid moisture farmer who didn't even want to become a Jedi until the GM killed...
  18. Theory of Games

    D&D 5E (2024) 5e 2024 Skills

    Alright. I'm ready for the "What Should 6e Look Like?" thread (y)
  19. Theory of Games

    Dungeon Crawl Classics Erol Otus cover.

    Erol Otus is literally the patron saint of D&D art. So amazing. 99% of his art is epic myth.
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