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  1. Theory of Games

    SkyNet really is ... here?

    I don't know. I'm sufficiently spooked. Humanity - as a group - isn't that smart, I think many of you would agree. So. We've created this technology that WILL (not MAY) get smarter than us. So. Despite the massive wave of marketing coming at us about how phenomenal AI is/will be, when some of...
  2. Theory of Games

    SkyNet really is ... here?

    The fact that Agentic AI can literally hallucinate is .... why am I the only person alarmed here? https://scet.berkeley.edu/the-next-next-big-thing-agentic-ais-opportunities-and-risks/
  3. Theory of Games

    What makes a successful superhero game?

    Yeah. I'm just being a nerd about it: Superman has no real limit to his strength, but DCA/M&M 3e has him maxing out around 400K tons. Not even close. Same with the Hulk (no strength limit). There's really no way to put "unlimited" into a workable play experience that doesn't end up breaking...
  4. Theory of Games

    What makes a successful superhero game?

    Champions and similar games presented a certain playstyle that has been embraced and enjoyed by many gamers. Of course, everyone isn't going to enjoy that playstyle, just as everyone isn't going to enjoy MASKS or Marvel Heroic RP. What's great is there are so many superhero ttrpgs to choose from (y)
  5. Theory of Games

    What makes a successful superhero game?

    People throw around Superman but let's be real: most ttrpgs don't let you create anyone as powerful as Kal-El. He can literally move planets around the galaxy :oops: Most superhero ttrpgs have a "glass ceiling" that allows you to create powerful characters, but not that Superman-Green...
  6. Theory of Games

    What makes a successful superhero game?

    Point-buy systems aren't attempting to balance characters. The point limit is a by-product of the genre: normal people get X points, fantasy adventurers get Y points or superheroes get Z points. The points provide varying levels of PC capability allowing them to "do cool things" in their...
  7. Theory of Games

    Simpler alternatives to run Shadowrun?

    It comes down to what you mean by "not as complicated & crunchy", really. Like, what kind of core dice 'mechanic' do you like (d20, 3d6, dice pools, d100, 2d6)? Do you like situational modifiers or no? Do you want everything SR offers (magic, cybernetics, big weapon arsenals, drones, demihumans...
  8. Theory of Games

    Check Out The Mutants & Masterminds 4E Playtest

    I was a fan of MSH as well - up until I ran into M&M 2e. I'd have to say Power-Stunting in MSH was my least favorite thing because of how the system worked: players rarely had the Karma cost to pull a stunt off (100!) plus you had to make a Red FEAT roll to even make the stunt work (which...
  9. Theory of Games

    Kickstarter: GURPS Mission X

    I get it - everything 'aint for everybody. But those of us who like GURPS are going to enjoy the system, largely because it's been consistent through all its editions. Looks like "most gamers" play D&D and that's fine too, but players like myself need more from a ttrpg(y)
  10. Theory of Games

    Kickstarter: GURPS Mission X

    To me that's the beauty of GURPS and other "generic" systems: you can make exactly what you want, rather than being limited by whatever the non-generic systems give you. Does it take a greater level of time and creativity to set-up? Yup. Is it worth it in the end for groups that like having more...
  11. Theory of Games

    Kickstarter: GURPS Mission X

    ... and fun for those of us who enjoy that level of complexity. I'd rather have a system that does everything than one that won't let me play a certain character or genre.
  12. Theory of Games

    Check Out The Mutants & Masterminds 4E Playtest

    Point-buy systems like M&M, Champions and GURPS Supers are definitely not for everyone. Just as more rules-lite games like MASKS, Tiny Supers and Wearing the Cape aren't for everyone. "Fiddly" is exactly why I chose M&M and once I gained familiarity by playing the game, it was easier than I...
  13. Theory of Games

    Check Out The Mutants & Masterminds 4E Playtest

    What's important is reading an rpg is a huge difference from actually playing the the rpg, especially playing a campaign (a series of linked adventures). Reading doesn't provide the experience of seeing how dice rolls and GM Fiat impact the system.
  14. Theory of Games

    Check Out The Mutants & Masterminds 4E Playtest

    https://rpgmuseum.fandom.com/wiki/Theatre_of_the_mind https://slyflourish.com/guide_to_narrative_combat.html https://theholyroller.substack.com/p/10-reasons-theatre-of-the-mind-reigns
  15. Theory of Games

    Looking for a Cyberpunk Genre Game

    There's always
  16. Theory of Games

    Murder mystery party game suggestions

    Brindlewood Bay has been received pretty well by the mystery rpg fans: https://www.gauntlet-rpg.com/brindlewood-bay.html
  17. Theory of Games

    Check Out The Mutants & Masterminds 4E Playtest

    The 4e playtest goes over just that with a newer approach to combat called "Spaces": "Using gridded maps is entirely optional in M&M. Such maps can be helpful for everyone to visualize where all of the characters are and what they are doing during action scenes. If a gridded map is in use, then...
  18. Theory of Games

    Real Life Monsters

    Not sure who "they" are, but I meant serial killers (y)
  19. Theory of Games

    Real Life Monsters

    The Fortune 500, serial killers and bird-killing spiders.
  20. Theory of Games

    SkyNet really is ... here?

    Trad AI vs. Agentic AI: https://cloudsecurityalliance.org/blog/2025/05/12/agentic-ai-understanding-its-evolution-risks-and-security-challenges
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