Search results

  1. Munin

    fun with harpies

    Good morning all. I'm getting this week's game ready for my group. One of the key encounters will be a group of harpies that have taken roost at the top of a ziggurat that the party must clear out. The 'twist' of the encounter is that the fighting will take place on the steep face of the...
  2. Munin

    The False Dichotomy of "Fluff" and "Crunch"

    Mine doesn't...
  3. Munin

    So what's YOUR world's 'hook'?

    In the broadest possible terms, the hook for my campaign is 'larger than life'. Mountains tower into the sky, forests stretch out for thousands of miles in every direction, and puny humans cling to the coasts like ants on a piece of driftwood. Yes. But for me the hook is not for the players...
  4. Munin

    Improving the gaming industry

    I consider myself to be pretty stereotypical of the average player. I game 3 to 4 times a months, at about 4 hours a session. I own the core rulebooks, a couple of setting books, and a smattering of reference books. 2/3rds of the ENies nominees I haven't even heard of, much less purchased, and I...
  5. Munin

    Do my work for me... d20 Dark*Spycraft Adventure..

    *snip* Thanks! To keep things on thread: Do not forget Men in Black. Depending on what the Bad Thing is that the cartel is smuggling, the MiBs could be after it as well as the party. Nothing like a little competition to light a fire.
  6. Munin

    3.0-3.5 Edition Adventure Modules

    You might also want to check out 'Mad God's Key' from the latest Dungeon. Monte Cook has posted a review of it somewhere around here....
  7. Munin

    Most Useless Feat

    I must be a vicious DM then. I'm not letting you sleep in anything more than light armor no matter what feat you take. Now to keep things on theme....From a DM's perspective, I don't see any useless feats in the core books. I think some of the feats that players see as useless are quite handy...
  8. Munin

    Silly Monsters

    Smurfs?
  9. Munin

    Prophetic Magic Items

    My players recently discovered a talking head-in-a-box. The name of the head is Peisistratus the Profound. He was at one time a scholar in the employ of a powerful mage. In an effort to please his master, Peisistratus endeavored to learn the minutiae of every last detail of whatever subject...
  10. Munin

    When's the last time you had a PC pick up the Forgery skill?

    Never. But after reading this thread my next character will.
  11. Munin

    Where would you take this from here?

    I see a wizard-child in the future. A young little sorceress with a taste for fire. I dig the prophecy idea. Not sure how to fit it in, but that's too good to pass up. The underlying theme of this segment of the campaign is 'lesser of two evils'. The demonic invasion is basically a 'game over'...
  12. Munin

    Where would you take this from here?

    The Setup: The players have been faced with choosing the lesser of two evils: In order to save the world from a demonic invasion, they have allied themselves to a red dragon that has conquered a large portion of the settled lands. This dragon spends most of her time in human form: a very...
  13. Munin

    Do you allow resurrection-type magic in your campaign?

    I allow reincarnation as is. It's a cool spell, one of the few in the PHB that isn't generica. No true rez, but I do allow raise dead, with a minor caveat: Lord Death is the being tasked with ferrying souls to their various destinations after they cast off the mortal coil. Once a soul reaches...
  14. Munin

    Let's ban Teleport!

    Wow. I just finished the entire thread. Apart from now having a splitting headache, I'm really impressed by the comments from most of the posters. Personally, I'm against nixing player abilities, considering the amount of work they put into gaining them. But like another poster said, I'm more...
  15. Munin

    Historians! Gamers! Armchair Gamer Historians! Gather for the arcane revolution!

    ...The 'Islamic side' adventuring party teleports right on top of the ole round table and ZAPPO!!!! Young King Arthur and his Knights of the Round Table are toast. Next war please. (ok, you said it was inspired by the Ban Teleport thread!!) Seriously, I like the idea, but I'm not much of a...
  16. Munin

    DM intervention

    A recent Sage Advice gave the rule of thumb for intelligence scores as 10 points of IQ per point of Intelligence. So the wizard with the INT of 19 would be around the 190 mark for IQ, and the fighter mentioned earlier would be around 60. More to the point of the thread, I give characters with...
  17. Munin

    e-tools - how good is it?

    I know that when e-tools first came out, there were a lot of complaints about it. Now that it's been out for awhile, how's it looking? How are the developers doing with the update to 3.5?
  18. Munin

    Defeating a Red Dragon

    Thanks for all the input. I was basically looking for the loot that would be a dragon slayer's dream come true, and you guys nailed it a lot better than I could by myself. Never even thought of the spiked armor and Freedom of Movement ring. In case you were curious, the class is straight...
  19. Munin

    Defeating a Red Dragon

    Good stuff. I'm thinking the brave knight that rides out on his faithful mount to open a can o-whoop ass on the thing. Not a whole lot a spell-slinging going on, but the guy needs to be able to get up close and dirty.
  20. Munin

    Defeating a Red Dragon

    Hypothetical situation: You've been charged with gathering the ultimate collection of arms, armour, and equipment for a single person to go toe to toe with an adult red dragon. Cost and balance is not a factor. What do you choose?
Top