Psion
Adventurer
A few recent topics have got me wondering about the real utility of these two terms when it comes to defining segments of the market and/or content of a book.
I typically defend the concept of PrCs against all comers. And most of the story-laden Rokugan supplements got a mediocre score from me. That makes me pro-crunch, right?
Yet in recent conversation, I was underwhelmed by the otherwise mechanically competant Planar Handbook, but was awed by the likes of Beyond Countless Doorways. Hmm. Not looking so pro-crunch now...
I'm tending to think that really, while these terms have meaning, they lack enough meaning to identify the value in products beyond anything but the more extreme buying segments. I mean I appreciate prestige classes that take an interesting concept and convey it into the game, and not just grab bags of cool powers. And I appreciate expositional material that invites itself to be used as the basis for a game, and does not make itself into more of a novel than a game supplement.
I typically defend the concept of PrCs against all comers. And most of the story-laden Rokugan supplements got a mediocre score from me. That makes me pro-crunch, right?
Yet in recent conversation, I was underwhelmed by the otherwise mechanically competant Planar Handbook, but was awed by the likes of Beyond Countless Doorways. Hmm. Not looking so pro-crunch now...
I'm tending to think that really, while these terms have meaning, they lack enough meaning to identify the value in products beyond anything but the more extreme buying segments. I mean I appreciate prestige classes that take an interesting concept and convey it into the game, and not just grab bags of cool powers. And I appreciate expositional material that invites itself to be used as the basis for a game, and does not make itself into more of a novel than a game supplement.