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  1. TheWriterFantastic™

    D&D 5E (2014) [Merged] Ravenloft Now Open to Creators on DM's Guild

    And agreed -- Mystara is long overdue for new products -- especially after the re-release of Tower of Doom and Shadows over Mystara...
  2. TheWriterFantastic™

    D&D 5E (2014) [Merged] Ravenloft Now Open to Creators on DM's Guild

    I meant that Sithicus, a Dragonlance derivative, and Kalidnay, a Dark Sun derivative, are now valid published sources for expansion as 5e DMs Guild products -- i.e., are any Dragonlance or Dark Sun campaign items mentioned or detailed in a Ravenloft product open for expansion? I'm just wondering...
  3. TheWriterFantastic™

    D&D 5E (2014) [Merged] Ravenloft Now Open to Creators on DM's Guild

    How do domains like Sithicus and Kalidnay, and their source campaigns, play into this, since the published Ravenloft material is now open for expansion?
  4. TheWriterFantastic™

    Unearthed Arcana Unearthed Arcana: Psionics and Mystics Take Two

    The latest iteration of the fluff is actually fairly sparse on the Far Realms being the cause, indicating that psionics are indirectly a result of its influence. The description details that the warping of reality awakens abilities that already exist - all they really need to do is add a...
  5. TheWriterFantastic™

    Star Wars Spoilers Thread [Spoilers]

    Actually, Disney and Lucasfilm announced that everything released prior to the acquisition, with the exception of the Saga films and the Clone Wars series (and intro film) was going to be ignored, but everything Disney released going forward would be considered canon (they've put together a...
  6. TheWriterFantastic™

    Star Wars Spoilers Thread [Spoilers]

    Gravity wells are still canon - they've been revealed as a prototype Imperial weapon on Star Wars Rebels - but the strength of such a weapon, gravitationally, might be somewhere between planetary and solar. How that works without screwing everything else up in the system is anyone's guess - but...
  7. TheWriterFantastic™

    What 5e got wrong

    No, what the DMG quote states is that it can be difficult to generate successful characters with the 3d6 default, and explicitly "suggests" 4 "alternative" methods. If any of the 4 listed methods were the default method, they wouldn't be indicated in the text explicitly as suggestions of...
  8. TheWriterFantastic™

    What 5e got wrong

    Actually, that quote acknowledges that 3d6 is the assumed system, and indicates the four listed methods as alternatives to the standard assumed method - it just does so in the least direct way possible.
  9. TheWriterFantastic™

    What 5e got wrong

    Until explicitly stated in Deities & Demigods, it was was educated conjecture, based on a chart in a magic item description, a general category that repeatedly bent and/or broke the accepted rules at the time. While, yes, in hindsight, it was carried forward to an official table, prior to that...
  10. TheWriterFantastic™

    What 5e got wrong

    While it could be assumed and was even implied that the Strength scores represented on the Giant type table for the Girdle was a true equation of score to effect, one could have also inferred that those benefits also came from the corresponding size of the related giant, conferred upon the much...
  11. TheWriterFantastic™

    What 5e got wrong

    Baldur's Gate was in the 2E era - in 1E, they had capped all scores at 18, especially as listed in racial min/max tables. 2E was a bit more lax on it, especially once all the "Complete" books started releasing.
  12. TheWriterFantastic™

    What 5e got wrong

    It also helped that PC strength scores were still capped at 18, before rolling for Exceptional Strength: scores of 19-25 were outliers to the norm, with assistance from rare items, and not attainable outside of magical assistance. The 19-25 range for scores wasn't even housed in the core books...
  13. TheWriterFantastic™

    What 5e got wrong

    I think you'll be hard pressed to find it explicitly stated in the books -- unfortunately, as has been an ongoing criticism of the 1E rule books, some of the expected rules of the game were either assumed or implicit in some of the language of the rulebooks, such as Hussar's quote of the...
  14. TheWriterFantastic™

    What 5e got wrong

    You're right - my bad. 4d6 is the primary for 5e, with standard array as the accepted alternative -- I'm recalling the default for public play. My argument for score generation and definition not being something that 5E got wrong still holds water, though I clearly should have double-checked my...
  15. TheWriterFantastic™

    What 5e got wrong

    Again, the quote you mention confirms 3d6 as the default method - the 1E DMG just strongly suggests the Methods I-IV as "alternatives" to ensure better score generation. The game acknowledged houserules practically from he beginning, but they weren't inherent in the system - I played with...
  16. TheWriterFantastic™

    What 5e got wrong

    It seems that you've at least one of my points, too: when comparing systems, RAW, the rules do matter, even when houseruling was common. RAW, it was much more difficult to create the character you wanted in 1E/2E than it is in 5E. Stat generation was defaulted to 3d6 in order in both 1E and...
  17. TheWriterFantastic™

    What 5e got wrong

    In terms of meeting requirements with randomized stats, those are still easier to meet in 5e than either 1e or 2e: while each of the core classes (Fighter, Magic-User/Mage, Cleric, and Thief) in 1e and 2e had lower base requirements, each of the races that allowed multiclassing had score...
  18. TheWriterFantastic™

    Star Wars Spoilers Thread [Spoilers]

    As problematic as the prequel trilogy was (what prequel trilogy), there was a deleted scene in Episode III that sort of answered the droid interpretation - there's a dialogue between Anakin and Obi-Wan while waiting for the lift in Grievous's warship, with Anakin throwing out Binary phrases...
  19. TheWriterFantastic™

    D&D 5E (2014) Paladins in SCAG are all good-aligned?

    Granted, a player needed high rolls to access the class in the first place, but to maintain those special abilities, the PC had to be played according to the Paladin's code of conduct - if the DM deemed that the PC's actions weren't according to code, the paladin abilities were stripped and the...
  20. TheWriterFantastic™

    D&D 5E (2014) Paladins in SCAG are all good-aligned?

    The alignment restriction was partially in place to balance the original paladin's powerful special abilities, when compared to every other class - and we've all seen that trying to balance a set of abilities with RP restrictions is a near-impossible task, because it relies heavily on each...
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