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  1. Messageboard Golem

    The Red Star

    Also the spirit world plays an important role in the Antares Saga and The Red Star Campaign. As to other questions, the story seems to take place nine years after the USSR's deafet in Afganistan/Alistaan. So far no space travel is involved, but I would love to see Starcity myself.... Honestly...
  2. Messageboard Golem

    Template Troves, Volume II: Oozes & Aberrations

    Silverthorne Games is pleased to announce Oozes & Aberrations as the second in our new line of creature supplements. Twenty new and exclusive templates are featured here by RPG industry veterans Philip J. Reed and Michael Hammes - from the blasphemous terror to the half-ooze to the rustwyrm...
  3. Messageboard Golem

    The Game Master's Guide for the Promotion of Cruelty to PCs

    Containing some of the nastiest acts a GM could perpetrate during a game session, it describes in detail how one can go about manipulating and torturing PCs while staying entirely within the rules. You're the GM and you make the rules, but players get to know a GM's style after a while. This...
  4. Messageboard Golem

    Macho Women with Guns

    Macho Women With Guns jiggled its way onto the role-playing scene back in August 1988 thanks to the loose morals and poor character of Greg Porter of Blacksburg Tactical Research Centre. The cheaply produced and thin volumes sold bucket-loads and became a cult hit because of three very important...
  5. Messageboard Golem

    Loona, Port of Intrigue

    Everyone at one point or another in life has to set aside hobbies or other trivial things when they buckle down to try and make something of themselves. While I enjoyed my carefree college days of chasing women and gamin, I knew that when they were over I would more than likely either quit...
  6. Messageboard Golem

    Dragon's Hoard: Lost Treasures

    The dragon - the ultimate adversary any group of adventurers may face. The prize - the hoarded treasures those adventurers seek. The hoard includes new magic items and forgotten legends, lost to the world. For anyone who wants a hoard of fantastic treasures for their fantasy d20 game, we present...
  7. Messageboard Golem

    Guardians of the Underhalls

    The trees and streams of the surface world are not nature's only sanctuaries. Nor are they alone the only places worthy of the Earth Mother's guardianship. Enter the world of the subterranean, where Deep Druids combine the powers of their surface brethren with the new and fearsome powers...
  8. Messageboard Golem

    The Red Star

    Teflon Billy, I'd like to thank you for giving Green Ronin's D20 Adaptation of The Red Star such a thorough and fair review. I'd also like to thank those that do have the answers about this world (that I've been working on ever since I stopped doing Star Wars comics in 1994) for stopping in to...
  9. Messageboard Golem

    City-State of the Invincible Overlord

    Note: This is NOT a boxed set. It ended up being released as a hardcover. There is to be a boxed set for the Wilderlands setting. City State of the Invincible Overlord is the D20 conversion of the (in)famous Judges Guild product. The D20 conversion editing was done by Scott Greene, of Tome of...
  10. Messageboard Golem

    Legends of the Samurai: The Bushido Handbook

    . This d20 sourcebook features new classes and mechanics to bring the world of medieval Japan to life in your game and blends our popular spell point, nobility, fate, and martial rules to create an Oriental game experience like no other. The Bushido Handbook is the first book in this exciting...
  11. Messageboard Golem

    Way of the Arcane Archer

    The Way of the Arcane Archer is the first in Ronin Arts’ new Prestige Class Optimizer series, sourcebooks designed to guide you along the steps to mastery of an individual prestige class. Each book in this series will analyze and break down one of the prestige classes presented in the DMG...
  12. Messageboard Golem

    Campaign Planner 2

    Finally, new forms! This 40-page PDF, designed by Philip Reed, includes 38-pages of forms that add to/expand on the forms found in Ronin Arts' popular Campaign Planner. The forms in this set provide further detail on dungeon design/planning, world building, deities and clerical domains, and...
  13. Messageboard Golem

    School Of Evocation

    Wield The Fires Of Creation School Of Evocation is the definitive guide to evocation magic and contains rules that expand the thaumaturgical arts of evocation and destruction. Beautifully designed and illustrated, School Of Evocation offers a wide variety of exciting new player options...
  14. Messageboard Golem

    Modern: Mercenary Manual

    In this 114-page PDF, written by Michael Tresca, are rules for including mercenaries in a modern d20 role-playing game. It covers the Modern and Futuristic eras. The Modern era covers the Roaring Twenties, World Wars I and II, Viet Nam, and conflicts in South Africa, ranging from 1600 AD to 1990...
  15. Messageboard Golem

    Foilage

    Two normal sized stamps with one larger one of foilage for any campaign.
  16. Messageboard Golem

    Doors

    Set of four stamps with various doors suitible for any campaign.
  17. Messageboard Golem

    The Grey Citadel

    The Grey Citadel as a module is a kind of three-in-one. It comprises a town setting, a mystery to solve and a good old dungeon crawl. In that, it's good value for the money. The adventure takes place in the small walled town called the Citadel of Dun Eamon, a rather damp and dismal place...
  18. Messageboard Golem

    Counter Collection Digital

    1000 unique counters for your d20 campaign.
  19. Messageboard Golem

    Planar Gates

    In this 4-page PDF, Philip Reed presents six new planar gates that can be used in any planar campaign. The Door of Fire, The Infinite Ladder, The Unwanted Coach and three others are described in this short PDF. Suitable for use with any D20 System game involving planar travel.
  20. Messageboard Golem

    Gatekeepers: Lords of the Gateways

    "Need to get there fast? Well, I'm the one you want. How many? An army? Thousand troops? Quietly? Can do, but I'll have to move them in groups of about, say 200? Fine? Great! Now my team will just have to scout the location you want to come out at." Magic has long allowed spellcasters to travel...
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