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    Hit Probability is a Slippery Slope

    Okay, let's assume first level characters using swords. Attack bonus will be +7 or +8, so our monster must have an AC of 27. The highest AC for a standard monster is typically level+16 for a soldier, so apparently we're fighting a level 11 soldier, who we apparently cannot flank; either that, or...
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    A fix for Sure Strike

    It's really not a serious problem if at-will attacks compete. It's not like you have to take both, and there's still a meaningful decision to be made.
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    Hit Probability is a Slippery Slope

    This isn't actually a function of monster level, it's a function of encounter xp budget. Any encounter that's only worth 2/3 of normal XP budget will be significantly under 2/3 as difficult; any encounter that's worth 150% of normal XP budget will be over 150% as hard. If you let PCs always pick...
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    Ice Storm duration (PHB p.163)

    I believe the intent is that those two times should be considered equivalent. Just assume it always lasts 5 minutes.
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    Paladins and Swarms

    This has come up on this board before. It's not entirely clear whether the damage from DC is actually considered to be a burst, or whether the burst effect is just placing the mark, and the damage from DC is an untargeted effect of the mark. In addition, if a swarm's aura attacks the paladin, it...
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    Is Grab Useless?

    Grab by itself is not very useful; it's fairly easy to get out of (roll athletics vs fort, acrobatics vs reflex, or push/slide the grabber away -- this is a good use for Thunderwave) and has no effects beyond movement prevention. Grab becomes more useful if the grabber has powers that work vs...
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    Hit Probability is a Slippery Slope

    There's no real reason he can't bump Str every time; at level 26, he'll be at +8 Str, +8 Cha, and +2 to all other attributes. The big weakness of the split stat guy isn't that he's less effective at high levels -- it's that attacks not based on his primary stat are less effective at every level...
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    Tweaking Elite and Solo Mobs

    The problem with bumping attack and chopping defense is that this means offensive debuffs, particularly Stun, become even more powerful than they already were. Also, if you reduce the xp, that just means you need to use a higher level Solo if you actually want a solo. Much of the problem here...
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    A fix for Sure Strike

    Here's a simpler way that balances Sure Strike fairly well: just add strength to damage normally. Let HC = hit chance, W = average weapon damage, E = enhancement bonus, S = Str bonus Reaping Strike, 1H: HC*(W+E+S) + (1-HC)*S*0.5 Reaping Strike, 2H: HC*(W+E+S) + (1-HC)*S Sure Strike,1H...
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    Expanded Masterwork Armor

    The masterwork armor rules seem to have two purposes: 1) Cause PC AC to keep up with monster attacks, since there are rather few power bonuses to AC out there. 2) Cause heavy armor AC to keep up with light -- otherwise, the fact that light armor gets a stat boost means it will improve by up to...
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    IDEA: How to model Planescape Factions

    Or anything else the GM decrees is a divine source. In any case, this isn't a very big change from 3e; 3e monsters without class levels don't generally have power sources either.
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    Sleeping In Armor

    Realistically, while sleeping in armor isn't terribly comfortable, it's often more comfortable than the ground, because your armor does protect you from rocks, tree roots, and the like. Sleeping in armor is historically not that rare.
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    official revision to skill challenge system

    Assuming the task is one that can be done as a collaborative effort, you have to make it so that having the less optimal characters help is still a net plus. That basically has to mean "their successes count, their failures don't". Two basic methods for this: 1) You have X rounds to get Y...
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    One creature in burst and concealment

    Well, he actually had invisibility. I messed up my terminology.
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    Another Skill Challenge Variant

    The DC based on skill is "what will be a challenge to these PCs". If you're not specifically concerned with whether or not the PCs will find the challenge difficult, measure in some other way.
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    Best PDF making tool. (Campaign Handouts)

    I use ps2pdf. This, is, however, only a sensible option if you happen to be a PostScript programmer, and you are writing code to generate pages.
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    official revision to skill challenge system

    It's an artifact of the fact that everyone's failures count. If you want everyone trying, you either have to count failures separately for each player, or you have to ignore failure counts and make it a timed challenge (i.e. get X successes in Y rounds).
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    Bracers of Mighty Striking

    Does your DM realize that OAs are optional? Unless it's actually useful for the creature to take the OA, it shouldn't do so when marked.
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    If you don't like minions - how would you do it?

    The amount should be level-dependent, and should be set so a typical at-will is not a kill. 10+level seems like a good threshold.
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    If you don't like minions - how would you do it?

    Well, bookkeeping on 'add bloodied mark' isn't horrible, which is the standard for a 2-hit minion.
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