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    Variant 'Sleep' spell

    By definition, if you can take it out with one attack, it's not a big baddie. How about this variant: Sleep Daily * Arcane, Implement, Sleep, Psychic Standard Action Area burst 2 within 20 squares Attack: Intelligence vs Will Hit: target is Dazed (save ends). A surprised target is instead...
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    Variant 'Sleep' spell

    If you can put someone to sleep (really to sleep), it's as good as killing them. That means it should be as difficult as killing them. Since 4e doesn't do save or die spells, the only way to kill someone is blowing through their hit points. Thus, a sleep spell with a real duration should work...
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    'Holding off the horde' encounters

    Note that zombie damage went from 2d6+3 (average 10) to 1d10+3 (average 8.5), and zombie minion damage went from 5 to 4. The real problem is that the disease is depressingly overpowered (though the DCs are the same as given in the DMG for a level 2 mummy).
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    'Holding off the horde' encounters

    Infected Zombie * Level 2 Brute Initiative -1. Senses Perception +0; darkvision HP 40; Bloodied 20; see also Zombie Weakness AC 13; Fortitude 13, Reflex 9, Will 10 Immune disease, poison Speed 4 (melee basic) Slam (standard, at-will) +6 vs AC; 1d10+3 damage (melee) Zombie Bite (standard...
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    Variant 'Sleep' spell

    My experience with the sleep spell is that is it, outside of certain degenerate combos (e.g. the Orb combos which give a ridiculously difficult save), it's really not very good for a Daily, and it also doesn't work in the traditional role of "put the guards to sleep". So, I was pondering this...
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    'Holding off the horde' encounters

    I notice that most of the monsters that in previous editions of D&D created new copies of themselves when they got a kill don't in 4e. Wraiths seem to be the exception, thus meaning releasing one wraith in an area filled with human rabble is probably sufficient to destroy a city (that should...
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    DM advice please! - 3 Strikers, 1 Leader

    Problems for this party composition will generally occur because of one of two things: 1) large numbers of minions (or Swarms) are difficult to deal with unless you have area damage. 2) the optimal tactic for monsters is generally to pick one guy with good offense compared to his defense (i.e...
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    'Holding off the horde' encounters

    There is a fantasy staple encounter which I call 'holding off the horde'. The basic idea is that you have a functionally unlimited supply of monsters which, however, only appear at a limited rate, and the job of the PCs is to prevent the monsters from breaking through for a relatively small...
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