Anthony Jackson
First Post
My experience with the sleep spell is that is it, outside of certain degenerate combos (e.g. the Orb combos which give a ridiculously difficult save), it's really not very good for a Daily, and it also doesn't work in the traditional role of "put the guards to sleep".
So, I was pondering this variant. Does it seem balanced? Does it seem like it works properly?
Sleep
Daily * Arcane, Implement, Sleep, Psychic
Standard Action Area burst 2 within 20 squares
Attack: Intelligence vs Will
Hit: 2d6+Intelligence modifier psychic damage, and the target is slowed.
Miss: the target is slowed.
Special: a creature reduced to zero or fewer HP by this spell is always rendered unconscious, rather than killed, and will recall going to sleep, not taking damage.
So, I was pondering this variant. Does it seem balanced? Does it seem like it works properly?
Sleep
Daily * Arcane, Implement, Sleep, Psychic
Standard Action Area burst 2 within 20 squares
Attack: Intelligence vs Will
Hit: 2d6+Intelligence modifier psychic damage, and the target is slowed.
Miss: the target is slowed.
Special: a creature reduced to zero or fewer HP by this spell is always rendered unconscious, rather than killed, and will recall going to sleep, not taking damage.