Search results

  1. H

    D&D General Which was your favourite Forgotten Realms Cosmology?

    I prefer the World Axis mostly because I prefer the idea of Fundamental Planes you can add other planes to better than the rigid structure of the Great Wheel, which is harder to modify and has more planes that seem either uninteresting or redundant. Quick personal impressions of the Outer...
  2. H

    D&D 5E (2014) Potential Monsters in Quests from the Infinite Staircase Adventures

    I immediately love the dust digger and want to use one in a game now.
  3. H

    D&D 5E (2014) What are Some Best Practices for Prepping?

    I've been a DM for years now, but a feeling I have fairly consistently is that I never have enough time to prep, even when I'm only running a game every other week. I know part of this is because I am pretty much incapable of running an adventure as written, but I'd like to figure out what I can...
  4. H

    D&D 5E (2014) Potential Monsters in Quests from the Infinite Staircase Adventures

    In one of the official preview videos it states that the hook for the adventure in When a Star Falls comes from exposure to oblivion moss, so it seems they swapped the web for the moss. I'm a bit sad about this, if only because I once gave a drow PC a memory web as a companion.
  5. H

    D&D 5E (2014) Approaches to Magic Item Crafting

    Since 5E doesn't really have extensive magic item crafting rules, what approaches have you used or seen used, and which are your favorites? Some sample implementations I've seen: From the Bastion UA: A Masterwork weapon retains the effects of a Magic Weapon spell permanently. Building off the...
  6. H

    D&D 5E (2014) Where Does The Multiversal Vecna: Eve of Ruin Visit?

    The Astral Dominion concept in Spelljammer 5E is straight from 4E's version of the Astral Sea, so I pretty much just imported the 4E Astral Sea into 5E but made the 4E Astral Dominions into outposts of the Outer Planes in the Astral Plane instead of being outright replacements for them like in...
  7. H

    D&D General Brainstorming for Expanding a Dwarven Astral Colony

    Another tidbit based on the effects that alcohol has on dwarves in Mordenkainen's Tome of Foes: Alcoholic beverages created using the lake in the center of Mutas and inspire pleasant-yet-fleeting memories drawn from anyone that has ever enjoyed a drink in good spirits. This confers the benefit...
  8. H

    D&D General Brainstorming for Expanding a Dwarven Astral Colony

    I just ran another session and have a few more details to add. One of the local microbreweries serves alcohol created by combining samples from Mutas' lake with ingredients sourced from the Elemental Planes. Master artisans use special ingredients sourced from the planes to try and create magic...
  9. H

    D&D General Brainstorming for Expanding a Dwarven Astral Colony

    I already decided there is an endless lake of alcohol in the middle of Mutas, but somehow it didn't cross my mind for their to be an alcohol trade. So far I'd mainly been developing it as a trade port used by the dwarven arms dealers Smith's Coster, but no reason there can't be more than one...
  10. H

    D&D General Brainstorming for Expanding a Dwarven Astral Colony

    I'm working on expanding a minor planar location called Mutas. As presented in the 4E source book Secrets of the Astral Sea, Mutas is a colossal goblet once belonging to Moradin that he tossed away, somehow growing to proportions large enough to hold a small city's worth of buildings in the...
  11. H

    D&D General Hooks for Interplanar Piracy

    Realized a no-brainer of a hook a while ago: pirates that kill creatures like unicorns and whatnot to sell their harvested parts.
  12. H

    D&D General Hooks for Interplanar Piracy

    A fabulous treasure is on-board a very fast spelljammer. To catch the target and begin boarding to look for the treasure a deal must be made with an asteroid spider to secure the spelljammer.
  13. H

    D&D General Is WotC's 5E D&D easy? Trust me this isn't what you think... maybe

    When I build combat encounters I generally take stock of each party member's strengths and weaknesses, then tailor the encounter to suit them by including enemies that some PCs will be ill-suited to challenge while others will have the tools to beat more easily. This way combat essentially...
  14. H

    D&D General Magical Science (Ecologies, Treatises on Magic, etc)

    I've suddenly developed a bit of an interest in this kind of lore because I think it would help add some more flavor to the world. The 4E book Open Grave included in its section on undead anatomy the idea of a split between the body, animus (or spirit), and the soul that I use to this day. The...
  15. H

    D&D General The abandoned core monsters of D&D

    IIRC 4E has the sea serpent-like dragon eel.
  16. H

    D&D General Magical Science (Ecologies, Treatises on Magic, etc)

    I'm trying to put together a list of what I'm calling "magical science resources" for D&D. By this I mean that an attempt is made to try and explain aspects of D&D in a way that mirrors scientific literature. I'm especially interested in Dragon and Dungeon magazine content and content from 2E...
  17. H

    D&D General Hooks for Interplanar Piracy

    A player in my current 5E Spelljammer game has a pirate background. To try and flesh out my take on the setting more I am working on creating content related to piracy, such as perpetrators, targets, potential adventure hooks, etc. I thought it may be fun to share ideas related to this. To...
  18. H

    WotC Vecna Eve of Ruin: Everything You Need To Know

    The first time I ever learned of Tasha/Iggwilv when I started playing D&D was in the end of the Savage Tide adventure path, where she was capable of creating a portal powerful enough to let an entire eladrin army pour into Demogorgon's layer of the Abyss. Time travel comparatively isn't that...
  19. H

    ToV Tales of the Valiant Monster Vault Marilith Preview

    Positives: Bonus Action teleport is way better than Action teleport, and the minor leadership Bonus Action abilities are nice and flavorful. Negatives: I don't personally care for the Demonic Resistance trait as it is effectively adding a paragraph to explain what it resists when it could just...
  20. H

    D&D General Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?

    Speaking of Baldur's Gate 3 and its githyanki lore, I was very surprised to hear Lae'zel state that silver swords were made from fragments of the Living Gate, which as far as I'm aware has only ever been mentioned during 4E.
Top