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    WotC Mike Mearls: "D&D Is Uncool Again"

    Wasn't the article Mike Mearls is referencing largely clowned on here? This one: It’s time for independent tabletop role-playing games to get loud
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    D&D 5E (2014) 4E Cosmology

    I think I'd like the Great Wheel more if there was a reduced emphasis on alignment and more on how the Outer Planes relate to the Material Plane. For example, I like how in the new DMG Yggdrasil is said to perhaps be the ancestor of all trees and connects the Outer Planes with the Material...
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    D&D 5E (2024) STORMBREAK: A TARKIR ADVENTURE & THUNDER OVER FORSAKEN ISLESA FORGOTTEN REALMS ADVENTURE

    So from reading a bit about it Tarkir sounds like Abeir, FR's dragon-ruled sister world. Is that a fair comparison?
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    D&D 5E (2014) How much does cover cost?

    Actually, come to think of it, don't creatures provide half-cover by RAW? I always forget this rule, but you could have a well-armored ally granting half-cover if they stay in-between you and the enemy.
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    D&D 5E (2014) How much does cover cost?

    I once gave a player a homebrew magic item that let them transform their shield into a three panel version of Wall of Stone.
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    Critical Role To Wrap Up Third Campaign, New Exandria Unlimited Miniseries Announced

    I got behind on the show around episode 30, but the gist I've seen online is that about half or more of Campaign 3 was dedicated to a plot line where the gods could potentially be killed and whether or not the world even needed gods, which seems like it would be interesting for the end of a...
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    D&D General Ray Winninger on 5e’s success, product cadence, the OGL, and more.

    Here's an example from the tactical RPG The Banner Saga showcasing positioning and forced movement, staples of 4E combat. In contrast, here's an example of WoW combat: 4E combat greatly resembles the former more than the latter. EDIT: I'm not opposed to people saying 4E combat is video...
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    D&D General Ray Winninger on 5e’s success, product cadence, the OGL, and more.

    I'll concede that MMOs are way more well-known and popular than tactics RPGs and that the playtesters maybe didn't have the vocabulary to describe what they meant, especially if the higher ups were demanding 4E to be a tabletop MMO and advertising it as such to playtesters despite it...
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    D&D 5E (2024) New Celestials | 2024 Monster Manual | D&D

    The new DMG still refers to it as a model, so I'm just going to pretend that the existence of the Outlands has led to it becoming the most dominant one (but still not the definite truth). Anyways, if we're going to keep the Great Wheel as the default I'm glad they're actually starting to...
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    D&D General Ray Winninger on 5e’s success, product cadence, the OGL, and more.

    Yeah, the DM is the one who decides when skills can be used, and when they are used there are rules for using them. For Stealth the DM decides if there is something the player could use to hide, just like if someone wants to try climbing something the DM determines if that is possible and then...
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    D&D General Ray Winninger on 5e’s success, product cadence, the OGL, and more.

    I don't deny that the designers from 4E got the direction to try to appeal to WoW players and could have drawn some inspiration from MMOs, but the end result for 4E was a tactical RPG that emphasized round by round turn-based tactics while MMOs like WoW by their very nature are real-time games...
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    D&D General Ray Winninger on 5e’s success, product cadence, the OGL, and more.

    Another forum I frequent was full of people who absolutely loved 4E and could generate hundreds of pages of discussion a year about it in a single thread. The enthusiasm for 5E there is much more tepid (the OGL debacle also killed a lot of good will), and when 4E discussion does come back up...
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    D&D General Ray Winninger on 5e’s success, product cadence, the OGL, and more.

    I'm not seeing a contradiction here. If a player asks if they can hide, the DM decides if there's something in the environment that the player could try to hide behind or in. Then the player uses the Hide action, having gained confirmation from the DM that the circumstances are appropriate for...
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    D&D 5E (2024) Magic Item Crafting oddities

    The potion of flying doesn't require attunement and uses the character's speed, which makes it more situationally versatile than the others. Not certain if that makes it worthy of being a Very Rare item, though.
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    D&D 5E (2024) Monster Manual 2025 Aberrations & Oozes Video

    I am curious what the new lore for the slaads will be in light of the Aberration category being explicitly tied to the Far Realm. There's a chance that they could just treat them the same as always, but it would be more interesting to see a new twist on them (afterall, slaads were already...
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    D&D 5E (2024) Monster Manual 2025 Aberrations & Oozes Video

    Video Highlights Aberrations are now consistently tied to the Far Realm as creatures from or transformed by it, including the flumph. Githyanki and githzerai are now aberrations instead of humanoids. There's an implication that even now the gith might still have some part to play in the mind...
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    D&D 5E (2024) What's Your 2026 WotC D&D Wishlist?

    I'd like more books like Fizban's and Bigby's that go over a specific creature type in-depth with new monsters, lore, locations, magic items, etc.
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    D&D 5E (2024) DMG 2024: The Planes

    Unlike the 2014 PHB and DMG I can see myself still consulting the 2014 MM for reasons like this.
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    D&D 5E (2024) DMG 2024: The Planes

    Do we have data that dungeons have really fallen that far into disuse?
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    D&D 5E (2024) DMG 2024: The Planes

    In the four 5E campaigns I've run, I've featured (planes featured in 2 or more sessions in bold): Campaign 1: Feywild, Nine Hells (Dis, Stygia, Malbolge, Nessus), Plane of Water, Elemental Chaos Campaign 2: Feywild, Shadowfell, Abyss (Thanatos) Campaign 3: Feywild Campaign 4: Astral Sea, Far Realm
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