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  1. M

    D&D 5E (2014) Spell & Crossbones

    Oh, fiddlesticks, I thought someone had already popped Etienne back up. Whoops. We'll get you back!
  2. M

    D&D 5E (2014) Spell & Crossbones

    Blaise shouts, "Captain, duck!" as he pops up from behind the stalagmite and fires a shot over Katerina's shoulder into the beast she just struck. Blaise Attack: 1D20+7 = [14]+7 = 21 Blaise Pistol Damage: 1D10+5 = [1]+5 = 6 On Grick #2
  3. M

    D&D 5E (2014) Spell & Crossbones

    Second PC group: Kat, Zef, and Flynn
  4. M

    [5e] Spell & Crossbones

    For 5e, there is no negative numbers. He's just at zero so healing is always useful.
  5. M

    D&D 5E (2014) Spell & Crossbones

    I've done everything I can peterka99. It's up to math to save you now! For the record though, the house rules on the extra lives have some cool stuff to happen to your pirate if it comes down to it. Easiest way to see the chart is to click the pirate crossbones icon under quickleaf's name...
  6. M

    D&D 5E (2014) Spell & Crossbones

    I looked up Etienne's HP. It's 39. I think this is the first damage he's taken. 39-57=negative 18. Instant death only occurs if the remaining damage exceeds his HP maximum (PHB 197). I think Etienne is unconscious and making death saving throws. The good news is that means we can still...
  7. M

    D&D 5E (2014) Spell & Crossbones

    Blaise pops out from behind the stalagmite and takes aim at the one of the smaller beasts. "Thin the herd! We can deal with the big one last!" After the pistol shot rings out, he ducks back behind cover. Attacking Grick 1: Blaise Attack: 1D20+7 = [10]+7 = 17 Blaise Damage: 1D10+5 = [5]+5 = 10
  8. M

    D&D 5E (2014) Spell & Crossbones

    *double post*
  9. M

    D&D 5E (2014) Spell & Crossbones

    Blaise grins at the fur trader's audacity. He quickly reloads his pistol as he moves forward to crouch behind some stalagmites. He pops out and fires a round at the grappled beast before popping back into cover. Attack w/advantage (restrained condition): Blaise Attack Second Round...
  10. M

    D&D 5E (2014) Spell & Crossbones

    "What big one?" Blaise shouts as he fires off a round into the darkness. Blaise Attack: 1D20+7 = [4]+7 = 11 Probably a miss, but... Blaise Damage: 1D10+5 = [4]+5 = 9
  11. M

    [5e] Spell & Crossbones

    Okay, no light gives us disadvantage, but restrained gives advantage so we just roll once, yeah? I'll go ahead and make an attack to keep things moving, but someone please throw that light rock so this fight doesn't get away from us.
  12. M

    [5e] Spell & Crossbones

    I don't think we have a warlock. I think he just wanted to correct us? Anyway, as for Thunderwave, doesn't that push monsters back? If we do Moonbeam, we'll want to keep the monster in it.
  13. M

    [5e] Spell & Crossbones

    Am I reading Moonbeam right? It only gives dim light inside the cylinder (5')? So essentially you would be spotlighting one square/one monster. At first, I thought that could be terrible, but that could be great in a lot of situations. It gives the enemies all the disadvantages of being lit...
  14. M

    [5e] Spell & Crossbones

    Want to run this past the team. I remember someone has a stone with light on it. Can we all ready an action to attack when the enemy is visible and have someone toss the stone at the monster? Hopefully, we can offset the disadvantage from darkness and maintain our advantage from stealth. Is...
  15. M

    D&D 5E (2014) Spell & Crossbones

    Blaise Stealth: 1D20+7 = [11]+7 = 18 Blaise goes about prepping his pistol as he speaks, "I'm on board for getting the drop on these beasts, but I can scarcely see the end of my pistol let alone aim well. I say we let those of you with night eyes point us towards them and we ready ourselves...
  16. M

    D&D 5E (2014) [OOC] Creamsteak's Storm King's Thunder

    I'm going to need to withdraw from this game. I'm having difficulty finding the time to play and it isn't fair to anyone else in the group to have to keep waiting on me. You can continue to NPC my character or replace him. If you find another player that wants to just take him over, let me...
  17. M

    D&D 5E (2014) [IC] Creamsteak's Storm King's Thunder: Goldenfields

    EB Attack 1 [roll0] EB Damage 1 [roll1] EB Attack 2 [roll2] EB Damage 2 [roll3] Crossbow Attack [roll4] CB w/SA Damage [roll5]
  18. M

    D&D 5E (2014) [IC] Creamsteak's Storm King's Thunder: Goldenfields

    Virion Virion looks at the numbers and quickly fires off his eldritch blast towards a goblin. One less dog to nip at their heels when they have to focus on the ogres. First Beam targeting Goblin at AA17 [roll0] [roll1] Second Beam targets AA17 unless first shot kills. If dead, then target...
  19. M

    D&D 5E (2014) [IC] Creamsteak's Storm King's Thunder: Goldenfields

    Just to get a sense of your DM style, would casting Plant Growth centered on the treant do anything cool for him in addition to the rough terrain effect?
  20. M

    D&D 5E (2014) [IC] Creamsteak's Storm King's Thunder: Goldenfields

    Virion smiles as he says, "It seems like there will be no rest until we drive them off. Besides, it's been my experience that saving the day tends to be followed by incredible feasts. I'm feeling a bit peckish so let's go ahead and wrap this up. The abbey seems like a fine plan to me."...
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