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  1. M

    Expert Tactician and Sneak Attack

    How incredibly clever of you. Unfortunately, this was one of the MAIN problems of previous editions. Almost nothing was clearly defined, and that which was often conflicted with itself. People were left to eke out meanings from flavor text, without clear rules definitions. Thousands of...
  2. M

    Crossbow reloading

    I know, I don't think it's broken or out of whack. I just wish there were options for creating an effective high level crossbow guy. It's just a consideration of style. :p
  3. M

    Crossbow reloading

    True, but it makes the feat next to useless at mid to higher levels. You can make 2 attacks/round with it, tops. I just think it should scale reasonably, so that if you want a crossbow guy, you can build one.
  4. M

    Crossbow reloading

    From S&F: Rapid Reload [General]* You reload a crossbow more quickly than normal. Prerequisites: Base attack bonus +2, proficiency with crossbow used. Benefit: You can reload a hand crossbow or light crossbow as a free action that provokes an attack of opportunity. You may reload a...
  5. M

    Will you suffocate inside a hemisphere wall of force?

    I completely agree. The ELH is a supplementary book. Unfortunately, it doesn't state in the PHB that NOTHING can get through a Wall of Force. Instead, it outlines all of the necessary things, spells, breath weapons, material creatures, cannot be damaged. But it doesn't make a blanket...
  6. M

    Will you suffocate inside a hemisphere wall of force?

    "nonsense"? How about "rules"? From the company that published the game. You may not LIKE them, you may not USE them, but they're established as rules. On the other hand, I agree. I think the ELH ability is more of a supernatural-type use of the skill, and it's safter to just say that Wall of...
  7. M

    Expert Tactician and Sneak Attack

    My bad. My first example stands wrong, then. I forgot he mentioned the "no extra actions" for QttE. I still say the rules don't support "no AoO vs. target" as written. "Looks elsewhere" isn't a clear rules definition.
  8. M

    Expert Tactician and Sneak Attack

    I don't think that's perfectly clear at all; there is a clear intimation of more ability, such as preventing an AoO if you drink a potion or recover a weapon. It's right there in the flavor text, where it mentions your opponents "looking elsewhere". But it doesn't say that opponents can't get...
  9. M

    Expert Tactician and Sneak Attack

    *treads extremely carefully* Before I say this, let me say that that is *EXACTLY* how I see, QttE. Just like you said raht up thar. But doesn't it suck that they wrote it in such a way that that kind of thing isn't supported under the rules? The *spirit* is clearly defined in the flavor text...
  10. M

    Expert Tactician and Sneak Attack

    Actually, this is a perfectly valid combo, and the descriptions support it. On your turn, you bluff as a move-equivalent action against your specific target. If the target fails it's spot check, it is then denied it's dexterity bonus to AC, a condition that triggers Expert Tactician. You now...
  11. M

    Funny Animal D20 anyone? (MM2 rant)

    Re: Re: Funny Animal D20 anyone? (MM2 rant) Heh, nevermind RuneQuest, try Spelljammer. Me wantum Dohwar. Dohwar Deathsquealer. The Weega shall redeem you! HAI!
  12. M

    Potential game balance issue...help!

    Ah, mornings. Good morning, clark. Did you miss this: So, they're not "major, permanent changes". Just a boost for the coming fight. Not that your points aren't valid. Some of the bonuses and penalties definitely don't balance with each other. But others here have already pointed out...
  13. M

    Do you think Haste is too powerful as is?

    *raises a glass to Grog* Thank you, for saying what I've been trying to say all day.
  14. M

    Non-magical enhancement bonuses

    I wouldn't necessarily say "twice for no magic", but seeing as how it's a permanent, non-removable increase, doubling it again for *that* seems logical.
  15. M

    Do you think Haste is too powerful as is?

    You haven't seen me angry. And if you think there's a problem with the way I'm communicating my point of view, there's a link in the lower-right hand corner of every post that you can use to report it to a moderator. Feel free.
  16. M

    Do you think Haste is too powerful as is?

    I'm not snipping the rest of your post to ignore it, but it pretty much comes down to this one statement, doesn't it? Individual spells are NOT that flexible. Wizards can learn *everything*. They don't necessarily have to prepare it, but with Scribe Scroll, they can have non-level-relevant...
  17. M

    Do you think Haste is too powerful as is?

    Very few individual spells are so flexible as to be useable in multiple scenarios. Sorcerers get very few spells known. They tap out at 5 1st and 2nd, 4 3rd-5th, and 3 three the rest of the way. This is a TINY FRACTION of the available spells in the PHB. To say that you can build a spell list...
  18. M

    Do you think Haste is too powerful as is?

    Well, I was going to be civilized. His ridiculous analogy about spellcasting and percentage increases is incredibly flawed. An additional partial action is an additional partial action, period. It's completely irrelevant what you can *do* with that. It's the SAME thing. Also, my...
  19. M

    Do you think Haste is too powerful as is?

    Well, that might wrap it up for you and me, then, since I completely disagree on that being the PRIMARY issue. I think all the factors have more equal weight. Any spell must be evaluated in the full context of the game. But we can agree to disagree, which is certainly civilized. Or keep...
  20. M

    Do you think Haste is too powerful as is?

    Unless that particular wizard happens to have Quicken Spell, and can cast 2 spells during his regular action. Then you've only given him a +50% increase in damage capacity. Right? :rolleyes: An extra partial action is an extra partial action. It doesn't vary in value because of class features.
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